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Forums - Nintendo - Wii U Ports?

Faxanadu said:
Viper1 said:
MaxwellAllen said:

Can someone put this to rest.

If Epic refuses to port their engine onto wiiu, or use their engine --whatever the 'term' is... How are any games that use UE4 going to make it onto wiiu? They aren't... that's what I'm taking away from this announcement. I'm not interested in the minutia of "how it can possibly happen in the foreseeable future" I'm interested in the FACTS.

If EPIC has refused to allow their engine onto wiiu --that means that no future UE4 game will make it onto the platform. So nintendo's only hope is to either pay out, or hope UE4 isn't licensed by many developers?

You want it put to rest, read the posts I've aleady typed.

 

FACT: UE4 can be ported on Wii U.
FACT: UE4 developed games can be ported to Wii U.
FACT: Epic will not officially port the engine themselves at this time as they are trying to sell the high margin UE3 engine and keep UE4 resource and support minimal.
FACT: Any developer with a UE4 license is granted the rights to port that engine to any device they can which includes Wii U.
FACT: Porting to Wii U won't be difficult.  UE4 is a multi-core/programmable shader based game engine.  Just like the architecture in the Wii U.
FACT: Way too much misinformation, ignorance, FUD, Trolling (yes, I used the damn word because it's true), hate, etc...on this forum for the past year.

No, I think the Maxwell guy is right.

FACTT: Epic will definitely put it in the T&Cs of their UE4 contracts that explicitly forbids any developer to even think about running the UE4 engine on the WiiU.
FACT: They will then spent considerable time and resources patrolling their licensees to check that they do not break this T&C.
FACT: Anyone wanting to use the UE4 engine on the WiiU will have to at least pay a 100% surcharge on the UE4 engine price.
FACT: This is all sarcasm of course.

FACT: You almost had me going there.



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MaxwellAllen said:

Can someone put this to rest.

If Epic refuses to port their engine onto wiiu, or use their engine --whatever the 'term' is... How are any games that use UE4 going to make it onto wiiu? They aren't... that's what I'm taking away from this announcement. I'm not interested in the minutia of "how it can possibly happen in the foreseeable future" I'm interested in the FACTS.

If EPIC has refused to allow their engine onto wiiu --that means that no future UE4 game will make it onto the platform. So nintendo's only hope is to either pay out, or hope UE4 isn't licensed by many developers?

Does anybody on this forum know how to do a little reasearch and reading before spouting false info?? I'd be happy to 'put this to rest' for you...

"Update: Speaking with Engadget, Epic's Mark Rein doubled back on his previous comments to IGN concerning Wii U and Unreal Engine 4. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can," Rein said. "If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." The scalable nature of Unreal Engine means we'll see it running in browsers and mobile in the future -- and maybe current-gen consoles as well. Why Rein denied it so aggressively in the first place isn't certain."

http://www.ign.com/articles/2013/03/29/unreal-engine-4-frostbite-3-will-not-support-wii-u



timmah said:
MaxwellAllen said:

Can someone put this to rest.

If Epic refuses to port their engine onto wiiu, or use their engine --whatever the 'term' is... How are any games that use UE4 going to make it onto wiiu? They aren't... that's what I'm taking away from this announcement. I'm not interested in the minutia of "how it can possibly happen in the foreseeable future" I'm interested in the FACTS.

If EPIC has refused to allow their engine onto wiiu --that means that no future UE4 game will make it onto the platform. So nintendo's only hope is to either pay out, or hope UE4 isn't licensed by many developers?

Does anybody on this forum know how to do a little reasearch and reading before spouting false info?? I'd be happy to 'put this to rest' for you...

"Update: Speaking with Engadget, Epic's Mark Rein doubled back on his previous comments to IGN concerning Wii U and Unreal Engine 4. "If someone wants to take Unreal Engine 4 and ship a game on Wii U, they can," Rein said. "If they wanna ship an Unreal Engine 4 game on Xbox 360, they could make it happen." The scalable nature of Unreal Engine means we'll see it running in browsers and mobile in the future -- and maybe current-gen consoles as well. Why Rein denied it so aggressively in the first place isn't certain."

http://www.ign.com/articles/2013/03/29/unreal-engine-4-frostbite-3-will-not-support-wii-u

I alluded to the reason a little in one of my posts above but I'll elaborate more below.  Surprised IGN doesn't understand this.  Wait a minute, no I'm not.

They want to keep selling UE3 because they get a huge profit margin from each sale because overhead is minimal now.

UE4 is being advertised for the highest end only to keep UE3 relevant.

It's product marketing.  Nothing more, nothing less.



The rEVOLution is not being televised

To the OP, THANKFULLY, believe it or not, not ALL third party developers use the goddamn Unreal Engine. I love how some people assume that they do. But no, they don't. And quite frankly, the best games are typically the ones that DON'T use it. Just saying.



Unless the WiiU turns into a massive success then I really don't think devs will waste any time and money on porting games to it.



Sigs are dumb. And so are you!

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Fusioncode said:
Unless the WiiU turns into a massive success then I really don't think devs will waste any time and money on porting games to it.

Why not?   Developers ported several game engines to Wii last generation.  The difference now is that the Wii U has the same architectural facets that the original game engine was designed for.  That will actually make porting the game engine, and game, much easier.



The rEVOLution is not being televised

Viper1 said:
Fusioncode said:
Unless the WiiU turns into a massive success then I really don't think devs will waste any time and money on porting games to it.

Why not?   Developers ported several game engines to Wii last generation.  The difference now is that the Wii U has the same architectural facets that the original game engine was designed for.  That will actually make porting the game engine, and game, much easier.


I do believe he's trying to intimate that Wii U will actually wind up getting less 3rd party support than Wii did. Which, by the way, is somewhat absurd to suggest.



DevilRising said:
Viper1 said:
Fusioncode said:
Unless the WiiU turns into a massive success then I really don't think devs will waste any time and money on porting games to it.

Why not?   Developers ported several game engines to Wii last generation.  The difference now is that the Wii U has the same architectural facets that the original game engine was designed for.  That will actually make porting the game engine, and game, much easier.


I do believe he's trying to intimate that Wii U will actually wind up getting less 3rd party support than Wii did. Which, by the way, is somewhat absurd to suggest.


It's not out of the question actually. If the Wii U sells more like the GCN/N64, I can see many third parties not even bothering. 

Unreal Engine 4 on Wii U is going to do nothing for the Wii U anyway IMO. The engine would be so gimped that who's going to pay $60 for a downscaled port?

Wii U owners barely are buying decent-good ports like Assassin's Creed 3, Call of Duty: Black Ops 2, Tekken Tag Tourney 2, etc. right now. Porting Unreal Engine 4 games to Wii U will require much heavier compromises. 

If Nintendo wanted UE4, they could've easily designed a system to run it, there are many cheap AMD cards like the 7750 that could be modified to run the UE4 engine I believe. Nintendo didn't want that, they wanted a console with extremely low power consumption and small casing size. IMO they designed the Wii U for the Japanese market first and foremost. 

Nintendo should be blamed here, not Epic or third parties. I'm sure they would put UE4 on the Wii U if Nintendo had bothered giving the hardware even a low grade modern GPU not gimped by silly power consumption requirements. 



Soundwave said:


It's not out of the question actually. If the Wii U sells more like the GCN/N64, I can see many third parties not even bothering. 

Unreal Engine 4 on Wii U is going to do nothing for the Wii U anyway IMO. The engine would be so gimped that who's going to pay $60 for a downscaled port?

Wii U owners barely are buying decent-good ports like Assassin's Creed 3, Call of Duty: Black Ops 2, Tekken Tag Tourney 2, etc. right now. Porting Unreal Engine 4 games to Wii U will require much heavier compromises. 

If Nintendo wanted UE4, they could've easily designed a system to run it, there are many cheap AMD cards like the 7750 that could be modified to run the UE4 engine I believe. Nintendo didn't want that, they wanted a console with extremely low power consumption and small casing size. IMO they designed the Wii U for the Japanese market first and foremost. 

Nintendo should be blamed here, not Epic or third parties. I'm sure they would put UE4 on the Wii U if Nintendo had bothered giving the hardware even a low grade modern GPU not gimped by silly power consumption requirements. 

What do mean the engine would be 'gimped'?  Do please explain because I don't think you understand what a scalable game engine is.

And you also seemed to be focused solely on the graphics.  Which tells me again that you don't know what a game engine does.  It's about the development environment and the tools used to develop the game.  Not just what gets rendered and how but the whole process of importing art assets and code to create a playable framework.   Doesn't matter if it looks like 8 bit pixels or a Tri-SLI overclocked 3DMark demo.   A game engine is also about the process of developing the game.  You guys really need to start understnading that.  It's actually a very, very big facet of a game engine.  Focusing just on the graphics it can produce ignores a huge chunk of what a game engine is all about.



The rEVOLution is not being televised

Viper1 said:
Soundwave said:


It's not out of the question actually. If the Wii U sells more like the GCN/N64, I can see many third parties not even bothering. 

Unreal Engine 4 on Wii U is going to do nothing for the Wii U anyway IMO. The engine would be so gimped that who's going to pay $60 for a downscaled port?

Wii U owners barely are buying decent-good ports like Assassin's Creed 3, Call of Duty: Black Ops 2, Tekken Tag Tourney 2, etc. right now. Porting Unreal Engine 4 games to Wii U will require much heavier compromises. 

If Nintendo wanted UE4, they could've easily designed a system to run it, there are many cheap AMD cards like the 7750 that could be modified to run the UE4 engine I believe. Nintendo didn't want that, they wanted a console with extremely low power consumption and small casing size. IMO they designed the Wii U for the Japanese market first and foremost. 

Nintendo should be blamed here, not Epic or third parties. I'm sure they would put UE4 on the Wii U if Nintendo had bothered giving the hardware even a low grade modern GPU not gimped by silly power consumption requirements. 

What do mean the engine would be 'gimped'?  Do please explain because I don't think you understand what a scalable game engine is.

And you also seemed to be focused solely on the graphics.  Which tells me again that you don't know what a game engine does.  It's about the development environment and the tools used to develop the game.  Not just what gets rendered and how but the whole process of importing art assets and code to create a playable framework.   Doesn't matter if it looks like 8 bit pixels or a Tri-SLI overclocked 3DMark demo.   A game engine is also about the process of developing the game.  You guys really need to start understnading that.  It's actually a very, very big facet of a game engine.  Focusing just on the graphics it can produce ignores a huge chunk of what a game engine is all about.

No one is going to pay $60 for a game on Wii U when the PS4/720 are vastly better looking and perhaps even better playing (better framerate, cleaner image quality, etc. etc.). 

That's why I don't see UE4 as a big deal on Wii U at all. Nintendo killed their chances with these types of games the moment they chose a GPU to make Japanese housewives happy (oh it's small and has low power cosumption! whooopity doo) rather than thinking about the requirements of future Western third party content. 

Multi-plats like Call of Duty: Black Ops 2 and AC3 don't even sell on the Wii U, lol at people bringing up Watch Dogs and the like. If the biggest selling third party franchise in the world with a pretty darn good port can't sell on the Wii U, something like Watch Dogs, which is going to likely look noticably worse on Wii U is going to do what exactly? *crickets*. 

Nintendo fans are already complaining about things like Batman Arkham City have frame rate issues and what not (lol), ports of UE4 content are going to be far, far (faaaar) more compromised. 

*Technically* you could probably port Battlefield 4 to the original Wii too. But who cares? Nobody. The game would have to be so compromised from its intended vision that it effectively defeats the purpose.