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Nintendo - Wii U Ports? - View Post

DevilRising said:
Viper1 said:
Fusioncode said:
Unless the WiiU turns into a massive success then I really don't think devs will waste any time and money on porting games to it.

Why not?   Developers ported several game engines to Wii last generation.  The difference now is that the Wii U has the same architectural facets that the original game engine was designed for.  That will actually make porting the game engine, and game, much easier.


I do believe he's trying to intimate that Wii U will actually wind up getting less 3rd party support than Wii did. Which, by the way, is somewhat absurd to suggest.


It's not out of the question actually. If the Wii U sells more like the GCN/N64, I can see many third parties not even bothering. 

Unreal Engine 4 on Wii U is going to do nothing for the Wii U anyway IMO. The engine would be so gimped that who's going to pay $60 for a downscaled port?

Wii U owners barely are buying decent-good ports like Assassin's Creed 3, Call of Duty: Black Ops 2, Tekken Tag Tourney 2, etc. right now. Porting Unreal Engine 4 games to Wii U will require much heavier compromises. 

If Nintendo wanted UE4, they could've easily designed a system to run it, there are many cheap AMD cards like the 7750 that could be modified to run the UE4 engine I believe. Nintendo didn't want that, they wanted a console with extremely low power consumption and small casing size. IMO they designed the Wii U for the Japanese market first and foremost. 

Nintendo should be blamed here, not Epic or third parties. I'm sure they would put UE4 on the Wii U if Nintendo had bothered giving the hardware even a low grade modern GPU not gimped by silly power consumption requirements.