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Nintendo - Wii U Ports? - View Post

Viper1 said:
Soundwave said:


It's not out of the question actually. If the Wii U sells more like the GCN/N64, I can see many third parties not even bothering. 

Unreal Engine 4 on Wii U is going to do nothing for the Wii U anyway IMO. The engine would be so gimped that who's going to pay $60 for a downscaled port?

Wii U owners barely are buying decent-good ports like Assassin's Creed 3, Call of Duty: Black Ops 2, Tekken Tag Tourney 2, etc. right now. Porting Unreal Engine 4 games to Wii U will require much heavier compromises. 

If Nintendo wanted UE4, they could've easily designed a system to run it, there are many cheap AMD cards like the 7750 that could be modified to run the UE4 engine I believe. Nintendo didn't want that, they wanted a console with extremely low power consumption and small casing size. IMO they designed the Wii U for the Japanese market first and foremost. 

Nintendo should be blamed here, not Epic or third parties. I'm sure they would put UE4 on the Wii U if Nintendo had bothered giving the hardware even a low grade modern GPU not gimped by silly power consumption requirements. 

What do mean the engine would be 'gimped'?  Do please explain because I don't think you understand what a scalable game engine is.

And you also seemed to be focused solely on the graphics.  Which tells me again that you don't know what a game engine does.  It's about the development environment and the tools used to develop the game.  Not just what gets rendered and how but the whole process of importing art assets and code to create a playable framework.   Doesn't matter if it looks like 8 bit pixels or a Tri-SLI overclocked 3DMark demo.   A game engine is also about the process of developing the game.  You guys really need to start understnading that.  It's actually a very, very big facet of a game engine.  Focusing just on the graphics it can produce ignores a huge chunk of what a game engine is all about.

No one is going to pay $60 for a game on Wii U when the PS4/720 are vastly better looking and perhaps even better playing (better framerate, cleaner image quality, etc. etc.). 

That's why I don't see UE4 as a big deal on Wii U at all. Nintendo killed their chances with these types of games the moment they chose a GPU to make Japanese housewives happy (oh it's small and has low power cosumption! whooopity doo) rather than thinking about the requirements of future Western third party content. 

Multi-plats like Call of Duty: Black Ops 2 and AC3 don't even sell on the Wii U, lol at people bringing up Watch Dogs and the like. If the biggest selling third party franchise in the world with a pretty darn good port can't sell on the Wii U, something like Watch Dogs, which is going to likely look noticably worse on Wii U is going to do what exactly? *crickets*. 

Nintendo fans are already complaining about things like Batman Arkham City have frame rate issues and what not (lol), ports of UE4 content are going to be far, far (faaaar) more compromised. 

*Technically* you could probably port Battlefield 4 to the original Wii too. But who cares? Nobody. The game would have to be so compromised from its intended vision that it effectively defeats the purpose.