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Nintendo - Wii U Ports? - View Post

Soundwave said:
Viper1 said:

I bolded what you said.  You said modern GPU architecture...which is actually correct (ironic you were correct about the one thing you tried to go back on).  UE4 is designed to be utilized by modern GPU architectures.  That means programmable shaders.  Which is why you can put it in Wii U but not Wii or 3DS.   Wii is all fixed function pipes and 3DS is a hybrid of fixed function and programmable vertex pipes rather than pixel pipes.

GPU performance is largely irrelevant to the game engine.  So long as the architecture supports it, it can use it.

What is funny is I'm the one giving you actual technical and realistic aspects.


The 3DS has programmable shaders too. So does Vita. Why not make a fuss about UE4 not on 3DS?

I just frikkin told you.  Read the bold again.   The programmable pipes on the 3DS are vertex shaders rather than pixel shaders which is what UE4 would work with.  And that's to say nothing of the fact it has a lot of fuxed function pipes.  ALL of the UE4 shaders would have to be completely rewritten to tranlsate into the fixed functions and the vertex pipes.  



The rEVOLution is not being televised