dharh said:
JWeinCom said:
dharh said:
I tottaly forgot about all you people with two sets of eyes that can look at both the main screen and the gamepad to be able to use them both. I am such a fool!!
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It's called glancing down for a split second and looking back up. If you've ever used a cell phone, you've probably done it.
On topic, the touchpad is pretty useless, but that's not the PS4's selling point. The Wii U's selling point is its controller the PS4's is graphics (I think. Hard to get the point of all Sony's buzzwords.) Each is better than the other in their given area.
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If the inventory is _always_ there, sure, but if you have to navigate screens, you gonna die to some mob while you aren't looking.
The touchpad is not suppose to be the PS4's selling point. Whereas for me, the selling point for the Wii U, is basically a deal breaker for me. The Wii U should have been $100 less with no gamepad built in. They should then have gone with Asymetric gameplay through the 3DS.
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So what games have you played on the Wii U where you've died while looking at the touch screen? Zombi U you do, but that's precisely the point, and it works brilliantly. In Mass Effect 3, it's not hard to glance down for a second to check your powers (if you have a poor memory like me) and use them. It actually makes things a lot smoother than having to pause the game to bring up your power wheel. Yoshi's Fruit Cart from Nintendo Land uses the dual screen connection in a unique way, forcing you to look back and forth between two screens. It's hard to describe if you haven't played it, but Zombi U does a similar thing, forcing you to navigate a minefield while the bottom screen shows their locations. There is a lot of cool stuff to be done on the gamepad. Nothing mind blowing yet but the potential is there.
Ofscreen play on the gamepad would be pointless and would prevent assymetric gameplay from being a key feature. If you want a feature to be central to your platform, you need everyone to be able to use it.