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Forums - Gaming Discussion - Touchpad vs. Touchscreen? Sony FTW

kitler53 said:
JWeinCom said:
dharh said:
JWeinCom said:
dharh said:

I tottaly forgot about all you people with two sets of eyes that can look at both the main screen and the gamepad to be able to use them both. I am such a fool!!

It's called glancing down for a split second and looking back up.  If you've ever used a cell phone, you've probably done it.

 

On topic, the touchpad is pretty useless, but that's not the PS4's selling point.  The Wii U's selling point is its controller the PS4's is graphics (I think. Hard to get the point of all Sony's buzzwords.)  Each is better than the other in their given area.


If the inventory is _always_ there, sure, but if you have to navigate screens, you gonna die to some mob while you aren't looking.

The touchpad is not suppose to be the PS4's selling point. Whereas for me, the selling point for the Wii U, is basically a deal breaker for me.  The Wii U should have been $100 less with no gamepad built in. They should then have gone with Asymetric gameplay through the 3DS.


So what games have you played on the Wii U where you've died while looking at the touch screen?  Zombi U you do, but that's precisely the point, and it works brilliantly.  In Mass Effect 3, it's not hard to glance down for a second to check your powers (if you have a poor memory like me) and use them.  It actually makes things a lot smoother than having to pause the game to bring up your power wheel.  Yoshi's Fruit Cart from Nintendo Land uses the dual screen connection in a unique way, forcing you to look back and forth between two screens.  It's hard to describe if you haven't played it, but Zombi U does a similar thing, forcing you to navigate a minefield while the bottom screen shows their locations.  There is a lot of cool stuff to be done on the gamepad.  Nothing mind blowing yet but the potential is there.

Ofscreen play on the gamepad would be pointless and would prevent assymetric gameplay from being a key feature.  If you want a feature to be central to your platform, you need everyone to be able to use it.




Nobody is suggesting that you play the Wii U while driving.



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sales2099 said:
lol I love today.

lol,....I'm enjoying the Sony fan responses as well. These guys are hilarious.

Microsoft will give then a heart attack when the new Xbox is reavealed you just watch. Only then the shit will really hit the fan lol.



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.

kitler53 said:
JWeinCom said:
dharh said:
JWeinCom said:
dharh said:

I tottaly forgot about all you people with two sets of eyes that can look at both the main screen and the gamepad to be able to use them both. I am such a fool!!

It's called glancing down for a split second and looking back up.  If you've ever used a cell phone, you've probably done it.

 

On topic, the touchpad is pretty useless, but that's not the PS4's selling point.  The Wii U's selling point is its controller the PS4's is graphics (I think. Hard to get the point of all Sony's buzzwords.)  Each is better than the other in their given area.


If the inventory is _always_ there, sure, but if you have to navigate screens, you gonna die to some mob while you aren't looking.

The touchpad is not suppose to be the PS4's selling point. Whereas for me, the selling point for the Wii U, is basically a deal breaker for me.  The Wii U should have been $100 less with no gamepad built in. They should then have gone with Asymetric gameplay through the 3DS.


So what games have you played on the Wii U where you've died while looking at the touch screen?  Zombi U you do, but that's precisely the point, and it works brilliantly.  In Mass Effect 3, it's not hard to glance down for a second to check your powers (if you have a poor memory like me) and use them.  It actually makes things a lot smoother than having to pause the game to bring up your power wheel.  Yoshi's Fruit Cart from Nintendo Land uses the dual screen connection in a unique way, forcing you to look back and forth between two screens.  It's hard to describe if you haven't played it, but Zombi U does a similar thing, forcing you to navigate a minefield while the bottom screen shows their locations.  There is a lot of cool stuff to be done on the gamepad.  Nothing mind blowing yet but the potential is there.

Ofscreen play on the gamepad would be pointless and would prevent assymetric gameplay from being a key feature.  If you want a feature to be central to your platform, you need everyone to be able to use it.



Another reason Sony is superior to Kidtendo, they're a more responsible corporate citizen. Hell, Iwata is practically teaching this kids to drink & drive. Imagine all these kids growin up & learning to be playing their wii U behind the wheel drunk off toadstool tea. Also, we should ban car GPS too, that 2nd screen s badnews!/



It could've been worse. They could've put a touchpad on the back, too.



maxnyc said:
happydolphin said:
pezus said:

I was talking about the OP too.

No, the OP isn't being sarcastic, he clearly suffers from some sort of cognitive impairment. I would be willing to bet he is very serious about it.

You're damn right i'm 110% serious that the wii U gamepad was & is a completely failure of imagination, whereas the ps4 touchpad is an honest to goodness evolution which actually makes sense when you look at it (unbiased opinion). Take into account that, it might be easier to just see an item or map and then tap on it, yeah that may save you a few seconds here & there. But what I'm most familiar with, is to have to repetitively pause a game to juggle my inventory or check maps / objectives. I also enjoy having a very crowded overhead display on the tv screen, which helps keep me immersed within the game world & enjoy the graphics in and of themself. These are what I'm used to & this is all I know, so therefore this is what I want & what Sony will provide. I for one couldn'tbe more excitable!

So, I finally got the op... yay for me -.-



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

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maxnyc said:

Another reason Sony is superior to Kidtendo, they're a more responsible corporate citizen. Hell, Iwata is practically teaching this kids to drink & drive. Imagine all these kids growin up & learning to be playing their wii U behind the wheel drunk off toadstool tea. Also, we should ban car GPS too, that 2nd screen s badnews!/

Okay, you just redeemed yourself in my book. And it's a relief. Sorry I doubted you and pezus was right.



I like to believe the touchpad won't be used for games, it shouldn't be.

Touchpad needs to be limited to the system. I can see myself scrolling pinching to zoom through tabs, sites, menus etc.



happydolphin said:
kitler53 said:



YOU ARE CHERRY PICKING

 

Had to spell it out for you because I already mentioned that.

honestly i'm not trying to downplay wiiU or anything.  just something about this bit "where you've died while looking at the touch screen?" struck a nerve cause the truth is in HS a girl did die irl.  you should probably just ignore me in this thread.  either way i'm leaving after this.



happydolphin said:
dharh said:

Only because I still prefer not looking down then back up. I just don't see the value. I don't even gain any signifigant time since over the method I described. I have never seen the value in two screens. I still didn't like the second screen on the DS for that reason as well and it had more reasons to exist (I own a DS).

Directing a cursor is much less friendly than touching the icon you want, that's a given though.


It is a given, but worthwhile imo. Still, id much rather the touchpad just do stuff like gestures, swipes, etc. 

superchunk said:
While I know your OP is satire, I honestly agree that the touchpad seems pointless.

I FUCKING HATE TOUCHPADS AND SHIT LIKE THAT ON LAPTOPS.

They are crappy and inconvenient. A mouse is 1000000000000x better in every way. As such, I don't see how this tiny touch pad will help in a game in any way beyond pointless gestures that in reality mimic the "waggle" crap forced on Wii.

Don't compare this to the backpad on Vita because in that you are looking at the same plane as the backpad and thus its a 1:1 comparison like a touch panel on front.

I am reserving final judgement until I see some games, but at this point it seems like it will be never used... same as the six-axis crap in current DS3.

 

You probably hate touchpads because you want the buttons, am I close? I was once like you, but they started using touchpads as a button itself on modern laptops I suddenly found no need for a mouse anymore.

Sixaxis' major flaw was that it not only had no direct OS navigation purposes it did not have any apparent applications to gaming. The touchpad easily enhances OS navigation, speeding it up signifiganty over just using the analog sticks. As for gaming, there are some relatively easy to understand uses in _some_ types of games.

The touchpad is a cheep _addition_ not a primary means of input. It just does not compare to the Wii U Gamepad and its not suppose to be.

 



A warrior keeps death on the mind from the moment of their first breath to the moment of their last.



you guys need to stop replying to an obvious troll thread like I just did....