DaRev said:
dharh said:
Only because I still prefer not looking down then back up. I just don't see the value. I don't even gain any signifigant time since over the method I described. I have never seen the value in two screens. I still didn't like the second screen on the DS for that reason as well and it had more reasons to exist (I own a DS).
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I could understand that you don't like Zombie games, but that doesn't detract from the fact that the touchscreen capabilities of the gamepad made ZombiU a very good game. I own RE6 as well, and after beating ZombiU I went back to playing RE6 and the game felt very boring and generic, and possibly will neverr finish it or play it again, because it feels like a monumental step backwards.
ZombiU created a constant amount of tension by forcing you to look at the gamepad to select your inventory. This was much more thrilling than pausing the action, selecting the best weapon, and off loading on a zombie. The fact that ZombiU forced you to look down and frantically search trough your stuff without a break in the action was excellent game desing, which was made possible only by the touchscreen interface of the gamepad. You aboluutely cannot do the same with just a touchpad.
Simple fact is that a game like ZombiU (and hopefully more like it) cannot be made on any console except the WiiU.
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If it wasn't already apparent I rarely at all play games that are not RPGs and those few action RPGs that I play generally have fast inventory switching that negate needing anything like the Gamepad for doing inventory stuff. I distinctly want the game to pause when I do inventory stuff, especially considering an RPGs inventory tends to end up with 1000s of items to navigate through compared to maybe a dozen or couple dozen a game like ZombiU gets.
I disagree that ZombiU can't be made on PS4 and/or X720. It would be different, but the on screen inventory, while action is live could still happen.
Imagine playing the game, a zombie is lurching at you, you've need to switch a weapon or whatever, touch the pad, inventory comes up, you move your finger to the right item, release, item is equiped or item is used. Game was never paused and you never looked away from the screen. Yet the screen was 'covered' up to keep that rush you like.