By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii U is NOT weaker than PS360 *Evidence*

 

Convinced yet?

Yes 94 50.81%
 
No 89 48.11%
 
Total:183
JGarret said:
Pavolink said:
Let's better wait until Nintendo wants to make/show a game that looks better than current gen.
Nintendo Land has some good lighting and textures at some parts, but nothing complex or mindblowing.
NSMBU, well...
The only one I'm expexting to look good (announced) is Bayonetta 2.

Show me Zelda/Metroid/3D Mario.

Your sig is the Zelda demo from E3 last year...I remember they were saying it was real time, it´s very nice.

If I remember correctly, I think there was a technical breakdown article about that demo that claimed the actual graphical effects shown were nothing very impressive, it's just that the artwork was absolutely amazing.

As for the Batman capture in the OP, all it really proves is that the Wii U is different.

"Now here's where things get really interesting. This next shot, taken from the exploding bell tower scene after Batman's first confrontation with Harley Quinn, demonstrates that the developers of the Wii U game have opted to go off in their own direction in a remarkable manner. We see a very close level of overall parity between Xbox 360, PS3 and the DX11 PC version running at 1080p/max settings. However, Wii U demonstrates a number of changes.

First of all, there are fundamental differences in the lighting model - positioning is different, and some light sources are added, others taken away. Wii U also seems to be sporting motion blur, different settings in the atmospheric rendering, along with the addition of brand new assets to the scene - not just the banners hanging from the tower, but new textures in some places too - it actually seems to be more accurately representing the look of the building when you first make your way towards it after saving Catwoman in the game's first chapter.

 The scene is dramatically transformed but where there are some new additions, we also see cutbacks too. Long-range draw distance appears to be pared back noticeably, while in the mid-distance we see missing buildings, and the introduction of minor new scenery like additional water towers. Curiously, thin geometry seems to be entirely absent in places for some reason. We won't draw definitive conclusions until we're hands-on with actual code but it does seem to suggest that elements have been added and removed to better suit the capabilities of the hardware."    http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012

What is seems like, to me, is that the Wii U has a different set of strengths and weaknesses than the PS3 and 360, probably due to the emphasis being placed on the GPU.  Therefore I don't believe we should be judging the Wii U yet.  The comparisons right now probably aren't very fair, considering that we're dealing with ports constructed by people who are just learning how to work with a new, unfamiliar system.  I think BOTH sides should let it go for now.

 

 



Around the Network
pokoko said:
JGarret said:
Pavolink said:
Let's better wait until Nintendo wants to make/show a game that looks better than current gen.
Nintendo Land has some good lighting and textures at some parts, but nothing complex or mindblowing.
NSMBU, well...
The only one I'm expexting to look good (announced) is Bayonetta 2.

Show me Zelda/Metroid/3D Mario.

Your sig is the Zelda demo from E3 last year...I remember they were saying it was real time, it´s very nice.

If I remember correctly, I think there was a technical breakdown article about that demo that claimed the actual graphical effects shown were nothing very impressive, it's just that the artwork was absolutely amazing.

As for the Batman capture in the OP, all it really proves is that the Wii U is different.

"Now here's where things get really interesting. This next shot, taken from the exploding bell tower scene after Batman's first confrontation with Harley Quinn, demonstrates that the developers of the Wii U game have opted to go off in their own direction in a remarkable manner. We see a very close level of overall parity between Xbox 360, PS3 and the DX11 PC version running at 1080p/max settings. However, Wii U demonstrates a number of changes.

First of all, there are fundamental differences in the lighting model - positioning is different, and some light sources are added, others taken away. Wii U also seems to be sporting motion blur, different settings in the atmospheric rendering, along with the addition of brand new assets to the scene - not just the banners hanging from the tower, but new textures in some places too - it actually seems to be more accurately representing the look of the building when you first make your way towards it after saving Catwoman in the game's first chapter.

 The scene is dramatically transformed but where there are some new additions, we also see cutbacks too. Long-range draw distance appears to be pared back noticeably, while in the mid-distance we see missing buildings, and the introduction of minor new scenery like additional water towers. Curiously, thin geometry seems to be entirely absent in places for some reason. We won't draw definitive conclusions until we're hands-on with actual code but it does seem to suggest that elements have been added and removed to better suit the capabilities of the hardware."    http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012

What is seems like, to me, is that the Wii U has a different set of strengths and weaknesses than the PS3 and 360, probably due to the emphasis being placed on the GPU.  Therefore I don't believe we should be judging the Wii U yet.  The comparisons right now probably aren't very fair, considering that we're dealing with ports constructed by people who are just learning how to work with a new, unfamiliar system.  I think BOTH sides should let it go for now.

 

 


Yeah I agree it´s better if we reserve judgement, I´m expecting by the end of next year we can safely know how things will play out.



I think what we have to remember, here, is the trans-generational improvement effect. Here we're talking about end-of-generation games on PS360, albeit not totally optimized (in the vein of the best PS3/360 exclusives), are still made by developers with something on the order of 4-7 years of experience working with the platform, and you're getting matching results (slightly better in some areas, slightly worse in others) made by developers that have only 1-1.5 years experience with the platform.

If this is the Wii U's baseline, then it will definitely improve from here.



Monster Hunter: pissing me off since 2010.

Veknoid_Outcast said:
kitler53 said:

...
i suppose because the OP is "wiiU is NOT weaker than ps360" instead of "wiiU is NOT less fun than ps360". 

i agree graphics are the only metric for progress but i do firmly believe power is an important one.  3D perspectives, sandbox games, massively interactive environments (think AC) are all gameplay elements specifically enabled by power.  

i don't know if you are a fan of sucker punch but play sly cooper on the ps2 and infamous on the ps3 ... they have a very similar core gameplay mechanic but infamous multiplies it 100 fold in an open world environment.  infamous is an amazingly fun gameplay enabled completely by raw power.

why i came to hate the wii (was nintendo only from NES to GC) was games played very "last generation" to me.  while i have no idea what new innovations will come with more power i do know once i have them i won't want to go back to "dated", "last generation" gameplay.  that's why it is so important to me that wiiU is a true generational enhancement.  

i remain unconvinced.

OK, those are fair points. I disagree about the Wii, but I appreciate your opinion on the matter -- I think many video game players hold the Wii in low regard.

I'm ambivalent about horsepower when it comes to video games, because while I acknowledge technological advances allow for newer (or at least expanded) mechanics, more sophisticated AI, more realistic physics, etc., I worry that such a huge emphasis on graphics is bad for the industry and bad for gamers. Great graphics cannot transform a lousy game into a great one; but great gameplay can rescue a lousy-looking game.

the wii started out great.  wii sports was mind blowingly new and refreshing.  mario kart is another i hold in great regard.  but then nintendo kind of stopped focusing on what make the wii so great to me ... motion.  SSBB was good but nothing really innovative.  a broken online (which is now important to me now that i have left college and my friends don't live in the same house as me) didn't help.  games like NSMB wii/donkey kong/monster hunter/the last story/xenogears aren't bad but they aren't what i wanted a wii for.  take out the motion and i'm left with a dated game.   then things like metroid other M were just flat out bad. 

i wanted more in the line of zelda SS.  non mini-games that actually use the main selling point of the wii.  ..but by the time zelda released i turned very anti nintendo.  never played SS even.  the whole "imagine the possibilities" line in particular pisses me off.. i don't feel the eluded to possibilities were ever fully explored on the wii.  i spend an aweful lot on wii hardware (wii, 2x wiimotes nunchucks and motion pluses, classic controller, balance board) for how many games were actually fun imo.



Uhm I don't know how it is with Darksiders 2, but AFAIK everything else was already confirmed to be inferior on WiiU by several reviewers.



Around the Network
DanneSandin said:
Turkish said:
DanneSandin said:
Turkish said:
DanneSandin said:
Turkish said:
Sorry but PS3 version looks much better on that pic. The WiiU version may have more details but overal it looks blurry, look on the building on the right side.

Anyway, I don't care, this game was one of my GOTYs last year.

So we can agree that Wii U isn't WEAKER than PS3? Since it has more details, but also looks a bit blurred?

Yeah, I'm really looking forward playning this game!! I'm currently playing through Asylum ^^

From the things Ive heard:

the cpu: ps3

gpu: wiiu

ram: tie, while wiiu has more ram it is slower than ps3 ram

Yes, but what you haven't heard is how they all work together. So the jury is still out on that one. And by what you have seen you must agree that Wii U isn't weaker than PS3, right?


Well ZombiU disappointed me, it doesn't look better than Condemned 1 for instance, but Nintendoland looks good, its shiny. But give it a year, I wanna see the 2nd gen games ^_^

http://gamrconnect.vgchartz.com/post.php?id=4905615

take a look at those two vids; PS360 didn't look good when they launched either... But I agree, ZombiU could/should have looked much better. But I think there's two reasons why this didn't happen; 1) New console means you have to learn how to use the HW right, which is quite hard in the beginning. Just look up the link I provided. 2) New IP that had undergone many changes during it's development, which means less time to get the final product ready and new IP's can be risky business, so why spend loads of money optimizing it?

 




singling out the worst looking launch games doesn't really validate your point

kameo elements of power for example looked leaps and bounds above what was done on the prior gen when the 360 launched

what you'ree doing there is pretty disingenuous



Games that are build around very CPU centric consoles and then ported quickly to console with little weaker CPU and it's not surprise that they run little worse. Wii U still has more RAM and more modern GPU so Wii U can absolutely do better graphics than last gen consoles. There just isn't game yet to show it as Nintendo launch games are not that demanding graphically and third party games are quick ports.



Graphical comparison between an optimized graphics of 7 year old machine and a one week machine itself shows the power of WiiU. Isn't the graphics card on the WiiU much better than PS360?



kitler53 said:
DanneSandin said:
kitler53 said:

to bold - i conceded that in my first post.  i am fully convinced the wiiU is not weaker than the ps360. 

to underline - it looks like you agree to my point too.  sounds like we are on the same page overall.

i'd still say i'm one of the biggest haters on this site and i remain unconvinced about the wiiU.  at this point i think the only thing that can change my mind is MSony announcing their next gen hardware and it not living up to my expectations of how much more power is provided.  if they are also underpowered than i'll probably change my tune.  i'll be pissed as hell but that's a different thread..

Guess we are ^^

What kind of leap are you imagening/hoping it'll be? I'm not convinced it'll be a major leap. Not like PS2 to PS3.

lulz, i'm actually pretty out of my element when it comes to talking actual specs unfortuntly.  i guess i want a ps2 to ps3 leap.  but the one stat i can talk to ... 4-6 Gb Ram.  the wiiU has 2 Gb (but only 1 for games and the other for OS).  so like 4x better than wiiU.  I just want to be impressed again ... this gen has dragged on way too long.

Yeah, I don't understand specs myself; I simply go by what others say and use that to paint my own picture, so to speak. But there are things out side specs that also will play a major role; like Sony's finances. And that's what I base my opinion for next gen on. But for sure; PC>>>>x3ox>>>PS4>>WiiU - so I think that all 3 consoles will be getting the same games and good ports.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.

kitler53 said:
Veknoid_Outcast said:
kitler53 said:

...
i suppose because the OP is "wiiU is NOT weaker than ps360" instead of "wiiU is NOT less fun than ps360". 

i agree graphics are the only metric for progress but i do firmly believe power is an important one.  3D perspectives, sandbox games, massively interactive environments (think AC) are all gameplay elements specifically enabled by power.  

i don't know if you are a fan of sucker punch but play sly cooper on the ps2 and infamous on the ps3 ... they have a very similar core gameplay mechanic but infamous multiplies it 100 fold in an open world environment.  infamous is an amazingly fun gameplay enabled completely by raw power.

why i came to hate the wii (was nintendo only from NES to GC) was games played very "last generation" to me.  while i have no idea what new innovations will come with more power i do know once i have them i won't want to go back to "dated", "last generation" gameplay.  that's why it is so important to me that wiiU is a true generational enhancement.  

i remain unconvinced.

OK, those are fair points. I disagree about the Wii, but I appreciate your opinion on the matter -- I think many video game players hold the Wii in low regard.

I'm ambivalent about horsepower when it comes to video games, because while I acknowledge technological advances allow for newer (or at least expanded) mechanics, more sophisticated AI, more realistic physics, etc., I worry that such a huge emphasis on graphics is bad for the industry and bad for gamers. Great graphics cannot transform a lousy game into a great one; but great gameplay can rescue a lousy-looking game.

the wii started out great.  wii sports was mind blowingly new and refreshing.  mario kart is another i hold in great regard.  but then nintendo kind of stopped focusing on what make the wii so great to me ... motion.  SSBB was good but nothing really innovative.  a broken online (which is now important to me now that i have left college and my friends don't live in the same house as me) didn't help.  games like NSMB wii/donkey kong/monster hunter/the last story/xenogears aren't bad but they aren't what i wanted a wii for.  take out the motion and i'm left with a dated game.   then things like metroid other M were just flat out bad. 

i wanted more in the line of zelda SS.  non mini-games that actually use the main selling point of the wii.  ..but by the time zelda released i turned very anti nintendo.  never played SS even.  the whole "imagine the possibilities" line in particular pisses me off.. i don't feel the eluded to possibilities were ever fully explored on the wii.  i spend an aweful lot on wii hardware (wii, 2x wiimotes nunchucks and motion pluses, classic controller, balance board) for how many games were actually fun imo.

I can actually relate to the bolded part.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.