pokoko said:
JGarret said:
Pavolink said: Let's better wait until Nintendo wants to make/show a game that looks better than current gen. Nintendo Land has some good lighting and textures at some parts, but nothing complex or mindblowing. NSMBU, well... The only one I'm expexting to look good (announced) is Bayonetta 2. Show me Zelda/Metroid/3D Mario. |
Your sig is the Zelda demo from E3 last year...I remember they were saying it was real time, it´s very nice.
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If I remember correctly, I think there was a technical breakdown article about that demo that claimed the actual graphical effects shown were nothing very impressive, it's just that the artwork was absolutely amazing.
As for the Batman capture in the OP, all it really proves is that the Wii U is different.
"Now here's where things get really interesting. This next shot, taken from the exploding bell tower scene after Batman's first confrontation with Harley Quinn, demonstrates that the developers of the Wii U game have opted to go off in their own direction in a remarkable manner. We see a very close level of overall parity between Xbox 360, PS3 and the DX11 PC version running at 1080p/max settings. However, Wii U demonstrates a number of changes.
First of all, there are fundamental differences in the lighting model - positioning is different, and some light sources are added, others taken away. Wii U also seems to be sporting motion blur, different settings in the atmospheric rendering, along with the addition of brand new assets to the scene - not just the banners hanging from the tower, but new textures in some places too - it actually seems to be more accurately representing the look of the building when you first make your way towards it after saving Catwoman in the game's first chapter.
The scene is dramatically transformed but where there are some new additions, we also see cutbacks too. Long-range draw distance appears to be pared back noticeably, while in the mid-distance we see missing buildings, and the introduction of minor new scenery like additional water towers. Curiously, thin geometry seems to be entirely absent in places for some reason. We won't draw definitive conclusions until we're hands-on with actual code but it does seem to suggest that elements have been added and removed to better suit the capabilities of the hardware." http://www.eurogamer.net/articles/digitalfoundry-vs-wiiu-e3-2012
What is seems like, to me, is that the Wii U has a different set of strengths and weaknesses than the PS3 and 360, probably due to the emphasis being placed on the GPU. Therefore I don't believe we should be judging the Wii U yet. The comparisons right now probably aren't very fair, considering that we're dealing with ports constructed by people who are just learning how to work with a new, unfamiliar system. I think BOTH sides should let it go for now.
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