CGI-Quality said:
Mak of this what you will:
"In 2001, in what was to be one of his most controversial business decisions, Mikami formed an exclusivity agreement with Nintendo in which the main Resident Evil games would be sold only for the Nintendo GameCube. The GameCube would receive, in addition to ports of previous PlayStation and Sega Dreamcast installments, three new games in the series; a remake of the original Resident Evil, Resident Evil Zero and Resident Evil 4 (the deal did not include spinoff titles, such as the Gun Survivor and Outbreak games). Resident Evil and Resident Evil Zero were both released in 2002.
The remake of Resident Evil, was released in Japan on the 6th anniversary of the release of the original: March 22, 2002. The remake was billed as the definitive version of the game. According to November 2002 reports from Bloomberg and gaming site the-magicbox.com, the remake actually surpassed Capcom's sales expectations. Capcom had expected it to sell 250,000 units in the US. However, it sold 490,000 copies in that country. In Europe, the game sold 360,000 copies. A sales figure that was well beyond the 180,000 units it was expected to sell. In total, Resident Evil managed to sell 1,250,000 units during its first year of release. The remake's sales data was made public by Capcom during its Financial Review Report for the year 2002.
On November 12, 2002, Resident Evil Zero was released. Gaming site gamefront.de reported that 138,855 copies of the game were sold on its first day of release. Capcom expected Resident Evil Zero to sell 1.42 million copies, but sold only 1.12 million. The fact that Resident Evil Zero did not match or surpass the remake's sales figures, spread fear among Capcom executives and share holders. They worried that Resident Evil 4 would not sell well enough on GameCube.
In spite of Resident Evil Zero's underwhelming sales, Mikami remained confident in his support for Nintendo and announced four exclusive titles for the GameCube under development by Production Studio 4 in addition to Resident Evil 4; P.N.03, Viewtiful Joe, Killer7 and Dead Phoenix. This lineup became known as the Capcom 5.
The first of these games to be released was the Mikami-directed P.N. 03. The game was both a commercial and critical failure, receiving lukewarm reviews from the press and selling below expectations. As a result, Mikami stepped down as manager of Production Studio 4, while remaining as one of the head producers within the team.
After his failure with P.N.03, Mikami decided to concentrate instead on the creative aspects of the Capcom 5. He eventually took over directioral duties for Resident Evil 4 from previous director, Hiroshi Shibata. Under his direction, Resident Evil 4 went through some substantial changes.
Resident Evil 4 was released in 2005 and was one of the GameCube's top-selling titles, selling 1,250,000 units worldwide within a year. The game was critically praised, winning many game of the year awards.
Shinji Mikami touted the game as a GameCube exclusive. In an interview with a Japanese magazine, Mikami even claimed that he would "cut [his own] head off" if Resident Evil 4 came to the PlayStation 2. This claim was parodied in God Hand, which featured a racing dog named "Mikami's Head." Recently in an interview he gave apologies for Resident Evil 4 going multiplatform. He felt quite bad, believing some people bought a GameCube just to play the Resident Evil 4 without knowing that it would finally be made available for PlayStation 2. [1]
After the success of Resident Evil 4, Mikami left Studio 4 and was transferred over to Clover Studio in 2004. Originally established in July 2004, Clover Studio employed an all-star lineup of Capcom development talent, including Atsushi Inaba (producer of Steel Battalion and Viewtiful Joe), and Hideki Kamiya (Devil May Cry director).
At Clover, Mikami supervised the development of God Hand, a beat 'em up genre game that parodies American and Japanese pop culture. It was released in Japan on September 14, 2006, and on October 10, 2006 in North America.
On October 12, 2006, Capcom announced plans to dissolve its wholly owned Clover Studio after a decision made at the publisher's Board of Directors meeting. The company was officially dissolved at the end of March 2007".
Source: Resident Evil Wiki
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