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Forums - Nintendo - SHEEP: Resident Evil 6 and why the series should never have left Nintendo

lilbroex said:

This isn't an argument about fans feeling betrayed. This is about Capcom giving the shaft to the company that gave them the most success.

So Monster Hunter and Phoenix Wright are the shaft? If Capcom isn't pushing Resident Evil on Nintendo systems anymore, maybe it's because historically RE's sales on Nintendo systems have ranged from merely lackluster to utterly dire.



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CGI-Quality said:

Mak of this what you will:

"In 2001, in what was to be one of his most controversial business decisions, Mikami formed an exclusivity agreement with Nintendo in which the main Resident Evil games would be sold only for the Nintendo GameCube. The GameCube would receive, in addition to ports of previous PlayStation and Sega Dreamcast installments, three new games in the series; a remake of the original Resident Evil, Resident Evil Zero and Resident Evil 4 (the deal did not include spinoff titles, such as the Gun Survivor and Outbreak games). Resident Evil and Resident Evil Zero were both released in 2002.

The remake of Resident Evil, was released in Japan on the 6th anniversary of the release of the original: March 22, 2002. The remake was billed as the definitive version of the game. According to November 2002 reports from Bloomberg and gaming site the-magicbox.com, the remake actually surpassed Capcom's sales expectations. Capcom had expected it to sell 250,000 units in the US. However, it sold 490,000 copies in that country. In Europe, the game sold 360,000 copies. A sales figure that was well beyond the 180,000 units it was expected to sell. In total, Resident Evil managed to sell 1,250,000 units during its first year of release. The remake's sales data was made public by Capcom during its Financial Review Report for the year 2002.

On November 12, 2002, Resident Evil Zero was released. Gaming site gamefront.de reported that 138,855 copies of the game were sold on its first day of release. Capcom expected Resident Evil Zero to sell 1.42 million copies, but sold only 1.12 million. The fact that Resident Evil Zero did not match or surpass the remake's sales figures, spread fear among Capcom executives and share holders. They worried that Resident Evil 4 would not sell well enough on GameCube.

In spite of Resident Evil Zero's underwhelming sales, Mikami remained confident in his support for Nintendo and announced four exclusive titles for the GameCube under development by Production Studio 4 in addition to Resident Evil 4; P.N.03, Viewtiful Joe, Killer7 and Dead Phoenix. This lineup became known as the Capcom 5.

The first of these games to be released was the Mikami-directed P.N. 03. The game was both a commercial and critical failure, receiving lukewarm reviews from the press and selling below expectations. As a result, Mikami stepped down as manager of Production Studio 4, while remaining as one of the head producers within the team.

After his failure with P.N.03, Mikami decided to concentrate instead on the creative aspects of the Capcom 5. He eventually took over directioral duties for Resident Evil 4 from previous director, Hiroshi Shibata. Under his direction, Resident Evil 4 went through some substantial changes.

Resident Evil 4 was released in 2005 and was one of the GameCube's top-selling titles, selling 1,250,000 units worldwide within a year. The game was critically praised, winning many game of the year awards.

Shinji Mikami touted the game as a GameCube exclusive. In an interview with a Japanese magazine, Mikami even claimed that he would "cut [his own] head off" if Resident Evil 4 came to the PlayStation 2. This claim was parodied in God Hand, which featured a racing dog named "Mikami's Head." Recently in an interview he gave apologies for Resident Evil 4 going multiplatform. He felt quite bad, believing some people bought a GameCube just to play the Resident Evil 4 without knowing that it would finally be made available for PlayStation 2. [1]

After the success of Resident Evil 4, Mikami left Studio 4 and was transferred over to Clover Studio in 2004. Originally established in July 2004, Clover Studio employed an all-star lineup of Capcom development talent, including Atsushi Inaba (producer of Steel Battalion and Viewtiful Joe), and Hideki Kamiya (Devil May Cry director).

At Clover, Mikami supervised the development of God Hand, a beat 'em up genre game that parodies American and Japanese pop culture. It was released in Japan on September 14, 2006, and on October 10, 2006 in North America.

On October 12, 2006, Capcom announced plans to dissolve its wholly owned Clover Studio after a decision made at the publisher's Board of Directors meeting. The company was officially dissolved at the end of March 2007".

 

Source: Resident Evil Wiki


I've read that long ago. Its a fair enough summary of the events given that it exscludes a large amount of details, though as I said above, Capcom started the downward spiral by porting RE4 to the PS2.



badgenome said:
lilbroex said:

This isn't an argument about fans feeling betrayed. This is about Capcom giving the shaft to the company that gave them the most success.

So Monster Hunter and Phoenix Wright are the shaft? If Capcom isn't pushing Resident Evil on Nintendo systems anymore, maybe it's because historically RE's sales on Nintendo systems have ranged from merely lackluster to utterly dire.


You are aware of what the statement " the company that gave them the most success" means right?



KylieDog said:
WTF is the writing even talking about anyway,

"And the truth is that the best Resident Evil games were on Nintendo systems! The best versions of the original PS1 games are on the ‘REmakes’ for the Nintendo Gamecube."

Best versions of the ps1 games are the REMakes? There was one remake only, it wasn't the same as the PS1 game, the other games are all direct ports from PS1, while the Dreamcast ports got more features and ran better.


I wonder where he even found this article.



Whats next, people claiming that Resident Evil 4 and its awesomeness never should have been made like it was, because it changed the series and raised the bar too high?

All in all, the series could use a reboot at this point, its just getting too much...but same could be said of the whole gaming industry.




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lilbroex said:
CGI-Quality said:

Eh, I agree that the GameCube version was the best version of RE4, but not the best Resident Evil. To me, the series started its downturn with RE4 and hasn't really grabbed its footing back (this while I also liked RE5 more).

However, the true fall of Resident Evil has little to do with "disowning" Nintendo and more to do with poor management, lack of identity (trying to be CoD, Uncharted, and RE all in one), and the loss of the series's creator, Shinji Mikami, as well as many other, key Capcom employees (among other things).

These recent blemishes would probably still exist regardless of what system / company Capcom chooses to (or not to) favor.


The loss of Mikami, however, has much to do with "disowning" Nintendo.

What games did he make for Nintendo since his departure. 



lilbroex said:

You are aware of what the statement " the company that gave them the most success" means right?

Evidently I am not.



I highly doubt Mikami left simply because of Capcom's "betrayal". And RE6 would have been just as bad if it was exclusive to WiiU. The fanboyism here is insane.



Sigs are dumb. And so are you!

While I agree Mikami's departure was a massive blow to the series as is the case with most franchises when a key creator leaves, it wasn't solely because Capcom put RE on PS2 although that did play into it along with their treatment of Clover Studios.

The fact is Capcom like unfortunately many companies in the industry are acting like chickens with their heads cut off trying to bleed every franchise they have dry of blood. They forget the foundation that let the games that came before become legendary and instead just copy it or dumb it down to get new customers. As it is, Monster Hunter is their new cash cow and time will only tell if they do to that series what they wound up doing to Mega Man, Street Fighter and now apparently Resident Evil.

Funny, if you would have told me RE: Revelations would be the most satisfying RE experience I'd have all year I would have laughed at you because they were releasing RE6 and they always get the even numbered entries right.

Let's hope they drop a director's cut or a spin off soon that can get the taste of disappointment out of the fans mouths. Also stop trying to cram Chris down our throats, he is probably go down as the least liked of the RE main protagonists in history and poor game play like in RE6 won't help.

 

Edit: But either way, it isn't because they left Nintendo, it is because the current Powers that Be are flipping morons and the company is only afloat because of lucking into the  Monster Hunter franchise via the PSP system catching on like crazy and feeding off the nostalgia for loyal fanbases of past games.



KylieDog said:
lilbroex said:
KylieDog said:
WTF is the writing even talking about anyway,

"And the truth is that the best Resident Evil games were on Nintendo systems! The best versions of the original PS1 games are on the ‘REmakes’ for the Nintendo Gamecube."

Best versions of the ps1 games are the REMakes? There was one remake only, it wasn't the same as the PS1 game, the other games are all direct ports from PS1, while the Dreamcast ports got more features and ran better.


False, RE3 on the GC has more features and runs better than any other version, even the PC. Same with the RE2 and Code Veronica X. 

People generally refer to RE: DC and RE:0 as the "reamkes" since they were both the same engine and based around the original game.

No, the GC games are direct ports from PS1.  RE3 uses the US PS1 release of RE3 to port from (even for PAL regions), RE2 uses the RE2: Dual Shock Edition from US PS1 release (even for PAL regions).

The Dreamcast version of RE3 looked the best, had higher resolution backgrounds, featured additional extra costumes only found otherwise in the PC release, VMU support.

The Dreamcast version of RE2 looked the best, in PAL regions offered several 50hz modes that ran fullscreen, offered a 60hz mode, included new difficulties not found in other versions, art gallery, concept art gallery, 3d character gallery, enemy gallery, movie theatre, the FMVs ran fullscreen, VMU support.  

Code Veronica X is identical in features on Dreamcast, PS2, GC, except dreamcast made use of the VMU.


The single new feature any GC port got was in RE2 you could now skip cutscenes, that is it.  Since is the US release used to port, there is no longer an S rank for PAL regions though.

RE3 on the GC has content added exclsusively for the GC version. Code Veronica X performs the best on the GC and has the least aliasing.