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Forums - PC - Project Eternity kickstarter (Obsidian, $1.1 million goal, everything you want in an RPG)

1 developer for 1 year = $100,000 including salary, insurance, office, equipment

£1.1million - 10% Kickstarter fee - 5% transaction fees - 10% merchandise costs / $100,000

= 9 developer-years

Delivery in 1.5 years

= SIX developers. These people have to do all art, code, music, animation, marketing and distribution from scratch.

If they license an engine that's even fewer people.

That's... hardly anything. Not enough do live up to the 3 games in the description.




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Half a million already within 10 hours.



Oh my.

My oh my.

Oh my.



                            

Soleron said:

1 developer for 1 year = $100,000 including salary, insurance, office, equipment

£1.1million - 10% Kickstarter fee - 5% transaction fees - 10% merchandise costs / $100,000

= 9 developer-years

Delivery in 1.5 years

= SIX developers. These people have to do all art, code, music, animation, marketing and distribution from scratch.

If they license an engine that's even fewer people.

That's... hardly anything. Not enough do live up to the 3 games in the description.

8,760 hours in a year times 9 years = 78,840 man hours. Lies, damn lies, statistics. That's plenty of time for a game like this! Sure, the original Baldur's Gate took ten times the man hours, but that was with a completely inexperienced team that was also working on the engine as they went along. This is different.



pezus said:
Soleron said:

1 developer for 1 year = $100,000 including salary, insurance, office, equipment

£1.1million - 10% Kickstarter fee - 5% transaction fees - 10% merchandise costs / $100,000

= 9 developer-years

Delivery in 1.5 years

= SIX developers. These people have to do all art, code, music, animation, marketing and distribution from scratch.

If they license an engine that's even fewer people.

That's... hardly anything. Not enough do live up to the 3 games in the description.


They will get to 4m though possibly.

Maybe. But they PLANNED for $1.1m = six devs, because if the KS only reached that point they'd be forced to do it with only that amount. They wouldn't take stupid risks.

" They might also sacrifice a part of their wage if they feel that is needed. "

Hahahahahaha.

No.



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It's kind of awkward that they include all of their critically acclaimed RPG classics in that image, and then Alpha Protocol in the bottom right.

That's a pretty low budget, and it worries me a little. I think they're counting on the fact that they'll get considerably more than they are asking for. However, I really don't see why they even need a kickstarter. They are one of the best loved RPG studios in the world. Any publisher would be delighted to work with them. Bethesda would be delighted to work with them. Why do they need crowdfunding?



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pezus said:
Soleron said:
pezus said:

They will get to 4m though possibly.

Maybe. But they PLANNED for $1.1m = six devs, because if the KS only reached that point they'd be forced to do it with only that amount. They wouldn't take stupid risks.

" They might also sacrifice a part of their wage if they feel that is needed. "

Hahahahahaha.

No.

Why not? They would get their money back when it is released.

Because professionals don't take personal paycuts for the sake of business risk. When has that ever happened in commercial game development? 

What if their post-release sales are zero? That everyone who  would want the game already bought at $20, and they won't buy at retail $30+?



Kantor said:

 That's a pretty low budget, and it worries me a little. I think they're counting on the fact that they'll get considerably more than they are asking for. However, I really don't see why they even need a kickstarter. They are one of the best loved RPG studios in the world. Any publisher would be delighted to work with them. Bethesda would be delighted to work with them. Why do they need crowdfunding?

Great point. 

I'm thinking that this is actually quite a low-key production because some people on the team want to?



Because I believe in love, and magic, and terror, and wonder, I will give them my money



pezus said:
Kantor said:
It's kind of awkward that they include all of their critically acclaimed RPG classics in that image, and then Alpha Protocol in the bottom right.

That's a pretty low budget, and it worries me a little. I think they're counting on the fact that they'll get considerably more than they are asking for. However, I really don't see why they even need a kickstarter. They are one of the best loved RPG studios in the world. Any publisher would be delighted to work with them. Bethesda would be delighted to work with them. Why do they need crowdfunding?

Not on the type of game they want to make. That is what Kickstarter is perfect for

If they're using any of the post-game sales as development budget (and they have to, otherwise the game can't possibly deliver), they need someone to take that risk. A publisher or VC, for at least a few million. So then why aren't they taking ALL of that risk?