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pezus said:
Soleron said:
pezus said:

They will get to 4m though possibly.

Maybe. But they PLANNED for $1.1m = six devs, because if the KS only reached that point they'd be forced to do it with only that amount. They wouldn't take stupid risks.

" They might also sacrifice a part of their wage if they feel that is needed. "

Hahahahahaha.

No.

Why not? They would get their money back when it is released.

Because professionals don't take personal paycuts for the sake of business risk. When has that ever happened in commercial game development? 

What if their post-release sales are zero? That everyone who  would want the game already bought at $20, and they won't buy at retail $30+?