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Forums - Nintendo - Why didn't Nintendo make more realistic, violent games for the Wii just to prove 3rd parties wrong?

 

Because....

Nintendo is stupid. 40 17.47%
 
The game would have been bad. 8 3.49%
 
The game would have flopp... 27 11.79%
 
Third parties still wouldn't care. 81 35.37%
 
It would damage the Nintendo name. 26 11.35%
 
Other 47 20.52%
 
Total:229
S.T.A.G.E. said:
Mnementh said:

Nintendo has violent core games: Metroid, Star Fox, Battallion Wars, Fire Emblem.

Turkish said:
"Why hasn't Nintendo made a game similar to Call of Duty, Grand Theft Auto, Assassin's Creed, Gears of War, etc? "


Caaaauuusssse...


Ninty never made such gaemz, most of their IP dates back from the NES/SNES era, I think their latest core IP was Pikmin from the GC gen. Correct me if Im wrong tho


They created some for Wii: Xenoblade Chronicles, Pandoras Tower and ... Disaster Day of Crisis. The last one may answer the OP. It is a violent core game from Nintendo, but it sold badly. Maybe Nintendo wanted to concentrate on more successful titles.


It has violence yes, but fantasy violence acceptable for even children to play. Mild and acceptable and very fund indeed. Realistic violence? heh nope. Really, it shouldn't matter how many violent games they make, rather they need newer IP's that are an example of the new era of gaming.

God of war is acceptable for children to play, because it features fantasy violence? And Disaster is set more or less in our world, without fantasy-stuff.

And what is the new era of gaming? According to sales I would think motion control and Wii Fit is the new era of gaming,



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

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AndrewWK said:
F0X said:
The real question is why Americans miss out on most of Nintendo's most violent games. Fatal Frame IV, Project Zero 2, Zangeki no Reginleiv, Disaster: Day of Crisis... and we may even miss out on Pandora's Tower. Yeah.

You wont miss too much


Pandora's Tower is a great game, much better than TLS in my opinion. But it is not topic of this thread, I have made one thread for my impression on PT: http://gamrconnect.vgchartz.com/thread.php?id=142619&page=1



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

S.T.A.G.E. said:
WiiBox3 said:
Plus Nintendo only has one first party studio in the US, Retro. So their resources are limited for developing their western focused games. I do agree, Nintendo does need more first party studios. And I would like for them to do their own twist on an M rated game.


Westerners love Nintendo for its family image. If they want mature titles their kind of trained to know which consoles to turn to. Nintendo is partially at fault for the perception issues. Then again...Walt Disney did the same, but Osamu Tezuka made Animation watchable for all ages with child-like all the way to gore-filled mangas and animes.


I understand what you are saying, but, like Disney, I don't think they want their image to change in the US. That's why Disney doesn't publish it's graphically violent content under the Disney label, instead they use the Miramax label. This includes the Miazaki films they distribute in the US.

I'm sure Nintendo has discussed internally about creating violent games internally, but either they are not interested in do so, or they feel like they would need to have an external studio do it for them. Nintendo, likes to do what they know and march to their own drum. They have also be critisized since the SNES about the same things you are saying. Look at Mortal Kombat for the SNEs.



Mnementh said:
S.T.A.G.E. said:
Mnementh said:

Nintendo has violent core games: Metroid, Star Fox, Battallion Wars, Fire Emblem.

Turkish said:
"Why hasn't Nintendo made a game similar to Call of Duty, Grand Theft Auto, Assassin's Creed, Gears of War, etc? "


Caaaauuusssse...


Ninty never made such gaemz, most of their IP dates back from the NES/SNES era, I think their latest core IP was Pikmin from the GC gen. Correct me if Im wrong tho


They created some for Wii: Xenoblade Chronicles, Pandoras Tower and ... Disaster Day of Crisis. The last one may answer the OP. It is a violent core game from Nintendo, but it sold badly. Maybe Nintendo wanted to concentrate on more successful titles.


It has violence yes, but fantasy violence acceptable for even children to play. Mild and acceptable and very fund indeed. Realistic violence? heh nope. Really, it shouldn't matter how many violent games they make, rather they need newer IP's that are an example of the new era of gaming.

God of war is acceptable for children to play, because it features fantasy violence? And Disaster is set more or less in our world, without fantasy-stuff.

And what is the new era of gaming? According to sales I would think motion control and Wii Fit is the new era of gaming,


What are you talking about? I said fantasy violence, not realistic. Fantasy violence is the same child-like Violence Zelda has been providing for years where it just enough for a child to play without being "too much". Nintendo provides this brand of entertainment and they dont stray far from it. Theres nothing wrong with fantasy violence as long as the game is good.



S.T.A.G.E. said:
Mnementh said:
S.T.A.G.E. said:
Mnementh said:

Nintendo has violent core games: Metroid, Star Fox, Battallion Wars, Fire Emblem.

Turkish said:
"Why hasn't Nintendo made a game similar to Call of Duty, Grand Theft Auto, Assassin's Creed, Gears of War, etc? "


Caaaauuusssse...


Ninty never made such gaemz, most of their IP dates back from the NES/SNES era, I think their latest core IP was Pikmin from the GC gen. Correct me if Im wrong tho


They created some for Wii: Xenoblade Chronicles, Pandoras Tower and ... Disaster Day of Crisis. The last one may answer the OP. It is a violent core game from Nintendo, but it sold badly. Maybe Nintendo wanted to concentrate on more successful titles.


It has violence yes, but fantasy violence acceptable for even children to play. Mild and acceptable and very fund indeed. Realistic violence? heh nope. Really, it shouldn't matter how many violent games they make, rather they need newer IP's that are an example of the new era of gaming.

God of war is acceptable for children to play, because it features fantasy violence? And Disaster is set more or less in our world, without fantasy-stuff.

And what is the new era of gaming? According to sales I would think motion control and Wii Fit is the new era of gaming,


What are you talking about? I said fantasy violence, not realistic. Fantasy violence is the same child-like Violence Zelda has been providing for years where it just enough for a child to play without being "too much". Nintendo provides this brand of entertainment and they dont stray far from it. Theres nothing wrong with fantasy violence as long as the game is good.


Agreed.



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Part of the reason in the past was that Miyamoto himself doesn't believe in catering to a demographic where he, as a responsible parent and son of strict teacher, couldn't let his kids play.

Others have also pointed out that Nintendo doesn't really care about aethetics in most of their releases, until after they get a game play structure set. Once that is done, it usually falls to the higher ups, Miyamoto being one of them and they determine how the game is marketed.

And lastly, Nintendo's core groups are all stuck on legacy duty. The team that worked on Mario Galaxy has jumped from its sequel to 3D Land. Zelda's core team is locked into working on ways to make the next Zelda better. You have a team for Mario Kart, you have a team for Mario Party/Wii Party/Sports/NintendoLand mini games, etc.

So instead of having their core teams work or waste time on games that upper management won't approve, any thing that doesn't have a dedicated team gets shuffled to a second party developer or a third party that is willing to do the work.

Which is actually how a lot of Japanese companies are handling their games these days, outsourcing to other development studios. When you see a Mario Kart or a core Mario platformer game made completely outside of Nintendo's core studios that is a sign the Japanese gaming industry is in horrific trouble.

 

Also most third parties really don't care, they'd just see it as more reason to stay away if Nintendo made a really good game in a area they were thinking about making a game in because they know they wouldn't compare.



If you hadn't noticed, Nintendo's most successful titles are rated E for everyone



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

WiiBox3 said:
S.T.A.G.E. said:
WiiBox3 said:
Plus Nintendo only has one first party studio in the US, Retro. So their resources are limited for developing their western focused games. I do agree, Nintendo does need more first party studios. And I would like for them to do their own twist on an M rated game.


Westerners love Nintendo for its family image. If they want mature titles their kind of trained to know which consoles to turn to. Nintendo is partially at fault for the perception issues. Then again...Walt Disney did the same, but Osamu Tezuka made Animation watchable for all ages with child-like all the way to gore-filled mangas and animes.


I understand what you are saying, but, like Disney, I don't think they want their image to change in the US. That's why Disney doesn't publish it's graphically violent content under the Disney label, instead they use the Miramax label. This includes the Miazaki films they distribute in the US.

I'm sure Nintendo has discussed internally about creating violent games internally, but either they are not interested in do so, or they feel like they would need to have an external studio do it for them. Nintendo, likes to do what they know and march to their own drum. They have also be critisized since the SNES about the same things you are saying. Look at Mortal Kombat for the SNEs.

I think Ninty should do something like this, I didnt know Miramax was owned by Disney until just recently, they can have their cake and eat it too



oniyide said:
WiiBox3 said:
S.T.A.G.E. said:
WiiBox3 said:
Plus Nintendo only has one first party studio in the US, Retro. So their resources are limited for developing their western focused games. I do agree, Nintendo does need more first party studios. And I would like for them to do their own twist on an M rated game.


Westerners love Nintendo for its family image. If they want mature titles their kind of trained to know which consoles to turn to. Nintendo is partially at fault for the perception issues. Then again...Walt Disney did the same, but Osamu Tezuka made Animation watchable for all ages with child-like all the way to gore-filled mangas and animes.


I understand what you are saying, but, like Disney, I don't think they want their image to change in the US. That's why Disney doesn't publish it's graphically violent content under the Disney label, instead they use the Miramax label. This includes the Miazaki films they distribute in the US.

I'm sure Nintendo has discussed internally about creating violent games internally, but either they are not interested in do so, or they feel like they would need to have an external studio do it for them. Nintendo, likes to do what they know and march to their own drum. They have also be critisized since the SNES about the same things you are saying. Look at Mortal Kombat for the SNEs.

I think Ninty should do something like this, I didnt know Miramax was owned by Disney until just recently, they can have their cake and eat it too


A lot of people don't, that's why it works out so well for them.



NoirSon said:

Part of the reason in the past was that Miyamoto himself doesn't believe in catering to a demographic where he, as a responsible parent and son of strict teacher, couldn't let his kids play.

Others have also pointed out that Nintendo doesn't really care about aethetics in most of their releases, until after they get a game play structure set. Once that is done, it usually falls to the higher ups, Miyamoto being one of them and they determine how the game is marketed.

And lastly, Nintendo's core groups are all stuck on legacy duty. The team that worked on Mario Galaxy has jumped from its sequel to 3D Land. Zelda's core team is locked into working on ways to make the next Zelda better. You have a team for Mario Kart, you have a team for Mario Party/Wii Party/Sports/NintendoLand mini games, etc.

So instead of having their core teams work or waste time on games that upper management won't approve, any thing that doesn't have a dedicated team gets shuffled to a second party developer or a third party that is willing to do the work.

Which is actually how a lot of Japanese companies are handling their games these days, outsourcing to other development studios. When you see a Mario Kart or a core Mario platformer game made completely outside of Nintendo's core studios that is a sign the Japanese gaming industry is in horrific trouble.

 

Also most third parties really don't care, they'd just see it as more reason to stay away if Nintendo made a really good game in a area they were thinking about making a game in because they know they wouldn't compare.


This parties tried with the Wii to make games. They had a larger library than though 80% of it was utter third party garbage. I can see why Nintendo isn't working with third parties the way they used to in the beginning, I also see why third parties don't want to work with Nintendo. The majority of third party games which have been mastered have normally been on the portible system. This seems to