Jay520 said: Excellent post, and it's going to be hard for any reasonable man to disagree, but watch me do just that. Seriously though, I get your points. Third parties are stubborn, narrow-minded, incompetent, traditionalistic, afraid of change, etc, etc. I understand that. But are they impossible? I wouldn't quite say that. Some say they're biased or act with emotion. I personally don't think it's that simple. You've mentioned a lot of games that saw success on the Wii. A low of which were probably healthy success. But the problem with third-parties (and the industry today, for that matter) is that they won't settle for healthy successes. They won't settle for games selling sub-1m per platform. They don't want to settle for the Wii when they *think* the best a realistic, violent game can sell is in the 'niche' realm of appx 800k, and maybe, if they get lucky, they might get a 1mill or 2mill seller. They're not going to settle for that, they want blockbusters. And they've witness countless realistic, violent, blockbusters sell 3, 4, 5m+ on the HD consoles. They think realistic violent games can only do huge on the HD consoles. So even if the Wii treats them well, they're still going to go for that blockbuster status, and they think the only way there is through the HD consoles. They just needed something to prove them wrong. They needed to see some realistic, violent, blockbusters on the Wii. Not a few games that just cracked 1mill & less that cracked 2mill. And that's where Nintendo should have stepped in. Third-parties would have handled this task better, but they weren't. Had Nintendo developed or just published a few realistic, violent games and had they become blockbusters, I don't believe 3rd parties would have ignored the system even if they had bias towards it. Trust me, I get what your saying. There is a lot of evidence that says there could have been a realistic, violent audience for the Wii, but third parties ignored it. But when a group is only chasing after bigger and bigger, it's quite normal that they'd ignore a console which appears to have a drastically low 'limit' for realistic violent games when compared to the PS360. And I honestly believe that if Nintendo (and it doesn't have to be Nintendo, but no one else is helping right now) developed a few 4-5mill sellers within the market that 3rd parties reach to, the 3rd parties would have flocked to it. 4-5mill is too much to ignore. Sub-1mill? Not so much. Espescially when they see so many violent games sell so big on the HD consoles, they think that's what theyshould be aiming for. |
Your argument would make sense, if developers started out supporting the Wii reasonably, and it dropped off after that. But the fact is, they didn't even test the waters, really. And the few that did, with half-decent games (that is, not Far Cry Vengeance or games like that) saw, in 2006 and 2007, results comparable to those on the PS3 and 360.
The Xbox 360 had 8 "violent" 2+ million sellers in 2005-2007 (note: this is based on 2012 sales numbers, the list would have been shorter at the end of 2007). These were Gears of War, Call of Duty 3, Saints Row, Halo 3, CoD4, Assassin's Creed, Mass Effect, and Bioshock. Meanwhile, in total, between 2005 and 2007, the Xbox 360 had 47 "violent" titles... and that's when I'm being conservative about what is enough to make a game "violent" (that is, multiple titles that would probably count as "violent" weren't counted).
Know how many Wii titles that could be described as "violent" there were up to the end of 2007? Being generous, there were 18 such titles, including Twilight Princess, Metroid Prime 3 and Battalion Wars, as well as such notable titles as Escape from Bug Island and Manhunt 2.
Remember, titles released by the end of 2007 had to have begun development prior to the release of the Wii, or had to have been massively rushed. So you can't use the "but the Wii doesn't show sales of more than 3 million for these titles". Of these titles, by the way, the only ones that weren't first-party that could be described as half-decent were Red Steel, CoD3, The Godfather, and Resident Evil 4. Of these, the two "decent" ones both sold quite well, and the exclusive one sold reasonably well. Only The Godfather, which released a year earlier on the 360 (and it didn't do much better on 360, or PS3, than on Wii).
So in essence, when you look at games released on Wii by end of 2007 that were even half-decent, and "violent" (and not first-party), you can basically say that all of the titles fitting this description performed quite well. Remember, only Halo 3, Gears of War, Assassin's Creed, and CoD4 did anywhere near the massive numbers that you refer to. Saints Row just barely broke 2 million. Mass Effect sold 2.6 million. Bioshock sold 2.52 million. Call of Duty 3 sold 2.58 million. So if you remove first-party titles again, you're left with the only real big-sellers being Assassin's Creed and CoD4. And given that the Wii got neither of these at the time (CoD4 was released two years later, thanks to Treyarch, and didn't do too badly given that the Wii version was released at the same time that the sequel on PS3/360 was, and wasn't even advertised, whereas the PS3/360 versions in 2007 were massively hyped and advertised).
So to summarise - no, you can't use the "no huge numbers" argument, either. Violent blockbusters barely existed in 2006 - there was Grand Theft Auto, Halo, Goldeneye 007 for N64, Half-Life for PC, Medal of Honor on PS2, Metal Gear Solid, and Resident Evil. And then Gears of War in 2006 itself. These are the only "violent" franchises that managed to surpass 5 million copies sold (not counting Zelda, as that's debatable). Indeed, you mentioned 3+ million... in total, throughout all time up to 2006, only 37 "violent" titles have sold over 3 million copies. Of these, seven are Grand Theft Auto, four are James Bond, two are Medal of Honor, three are Metal Gear Solid, five are Resident Evil, three are Star Wars, and two are Halo. Of the remainder, there's Diablo, Doom 2, Gears of War, God of War, Half-Life, Max Payne, Resistance: Fall of Man, SOCOM: US Navy SEALs, The Getaway, Tom Clancy's Splinter Cell, and True Crime: Streets of LA.
So again, you can't use the "huge numbers" argument. Third parties simply weren't going to give the Wii a fair treatment, and evidence shows that it was to their detriment. What would have happened if Capcom had made an all-new Resident Evil for Wii? What if EA had actually tried to make a quality Medal of Honor for the Wii? What if Activision had made sure that a Wii version of CoD4, complete with full online, was made in 2007? What if Ubisoft had tried making a Wii version of Assassin's Creed? But of course, they *didn't*. And that's the problem - they didn't TRY. Not ONCE. When they DID put decent-quality titles on the Wii, they were mostly niche titles like Little King's Story. When a "test" game sold well, they just put more test games on the system (see Resident Evil Chronicles games, for instance). And whenever a game would sell poorly, they would immediately blame Nintendo and the Wii, despite the fact that most of the games that this happened to SUCKED, and pretty much every review source said so.