IIIIITHE1IIIII said:
As I see it, even creating new successful IP's could be a struggle for the company. If they create a hardcore title, then it's not very likely to sell very well (as far as I know, feel free to prove me wrong) and even if it somehow would, then people would demand a superior home console version. If they create a casual title though, then it's not very likely to sell well because of all the competition from smartphones and the 3DS. And on top of that: Casuals mostly prefer their games cheap, but from what I have heard the online store for the Vita is very expensive. (again, feel free to fill me in)
Sony pretty much painted themselves into a corner, in my opinion. Expensive hardware does not leave much room for casual buyers, and portable gaming does not leave much room for hardcore buyers.
|
Aren't you jumping the gun a little bit? The system hasn't been out very long so how can you suggest creating new successful IP's as being a struggle? This is commonplace for a new system. To create new quality IP's developers need time, to sell to great success they need a larger install base. This does not happen in the first few months of a console's lifespan.
Well hopefully Gravity Rush and Resistance Burning Skies do well, but you can't give anything a real chance until this holiday season. The Vita's library won't sink it for people until after E3 when they are announced on a unified front, and later when they start releasing. There are too many people out there dismissing Vita and its sales before it is given a holiday period, so impatience is breeding intollerance. There is excitement over Soul Sacrifice, but as a Mature title we'll have to see how much saturation it could receive. Right now Vita is getting a wide array of unique titles along with better known franchises, while PS3 ports with some flair the cost and time to port/develop for Vita is so low that even small sales make up for it. Though ports aren't neccessarily system movers not everyone sees PS3 as the default system winner and not everyone has a PS3. As the Vita gaines a library of PS3 games the decision to buy a new PS3 or a Vita become less contrasted and will help the system.
I know it's your own opinion but playing a full console feature game on the vita is immersive, the screen is large and of great quality for a handheld and right in front of you. The sound is good on the system and if needed can be improved through headphones(earbuds, earcups, even bluetooth). Also, the glory of the handheld console is its portability. It sounds from reading your posts that you are letting your own personal opinion cloud your view on what consumer opinion is, last gen having sold around 230 million handheld gaming consoles, comparible to current home console sales. You could almost say that for every gamer that would prefer to play on the home console there would be a gamer who would prefer to play on a handheld console.
I'm not sure where you heard that the Vita online store was expensive, most likely some hate fuelled speech. Most, but not every, Vita title on PSN is at a 10% discount from their retail counterpart. So Uncharted: GA the only $50 Vita game is $44.99, Little Deviants is $26.99 instead of $30, Lumines at $35.99 instead of $40. Digital only titles are, as expected, cheaper than if they appeared on retail. Escape plan for $15, Mutant Blobs Attack for $8. Minis and PSP titles are the same price as they always are for the PS3/PSP. It is no steam yet, but they operate without the risk of retailler backlash or competition that would steal retail space.