By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Wii never maxed out?

I disagree. I play so many games and see slowdown or a dip in FPS. Wii just isn't that much more powerful then the gamecube, and devs know that, so when they max out Wii games, they do it so when games do show slowdown, it's masked very well.

XenoBlade slows down for example when you fight big enemies or bosses and the boss, you, and a party member all use an "art" or basically visually pleasing attack, at the same time. However FPS don't jump, they show down and increase gradually, so it just looks like your characters are moving a bit slow. Also when the game slows down, sometimes the console doesn't pick up attack selections.

Mario Kart Wii shows slowdown on some tracks when playing with multiple players via splitscreen.

Donkey Kong Country Returns also shows slowdown, but not often, and unually only at the start of the level (for me) or when you're running and platforms are falling.

In all cases the drop in FPS is gradual, smooth, and hard to notice. You never teleport because of slowdown, and your game never lags.

Also I don't think games like XenoBlade, The Last Story, and Skyward Sword are possible on the Gamecube. XenoBlade looks epic, and has draw distances that put Elder Scrolls in SD to shame. It's a really well designed game, plays smart with the limitations of the console (low texture details, except on characters, pologons suplemented with well drawn textures, and facial emotions being texture changes instead of actual facial polygon shifts like in HD games), and I would argue pushes the system.

If it didn't push the system, I think it would have higher texture or screen resolution (it can be very pixelated at times, more so then other Wii games both by texture and overall resolution).



What is with all the hate? Don't read GamrReview Articles. Contact me to ADD games to the Database
Vote for the March Most Wanted / February Results

Around the Network

Maybe. Apparently the PS3 and XBox360 haven't maxed out yet.

Edited.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

F0X said:
happydolphin said:
F0X said:
happydolphin said:
Bottom line guys, Monster Hunter Tri and games like Xenoblade came out too late. Only now are they attracting graphics cores to the Wii. It just wasn't soon enough to set the trend. As much as the Wii wasn't maxed out, as much as we can't blame the devs. Honestly.

Oh, so this particular game console broke the norm by being maxed out near the end of its life, as opposed to sooner? I am completely and utterly shocked.  (sarcasm)

This is how I feel about this entire discussion. I'm just taking it out on Dolphin here.


mhmmheheheheh That's not what that meant. Haha, but you made me giggle. I meant the type of game. Of course Tri and Xenoblade could have been produced earlier in Wii's lifecycle, they didn't even max out the console as far as I know (haven't played Xenoblade yet but from what I hear, yeah?)

Edit: Anyways, the whole point of this thread is that RL, a launch title I may add, shows the true powers of the gamecube. Nuff said imho.

Actually, I wouldn't be surprised if Xenoblade did max out the Wii. Those draw distances are absolutely insane. Also, the first Rogue Squadron did not max out the GameCube. F-Zero GX and later RS installments say hello.


There is a difference between using up all of the system resources and maxing something out. Maxing out requires optomization. You can max out resources with a single simple program.

There are Dreamcast games that look far better than Xenoblade. F-zero came no where near close to touching Rogue Leader. Rogue Leader was the second highest graphically performing games last gen much less on the GC. The only game that surpassed it was Rebel Strike so you were right on that front.


The only games that have come close to truly utilizing all the Wii has too offer are Overlord: Dark Legend, Resident Evil: Darkside Chronicles and Zangeki no Reginleiv. The latter is definitely the closest to maxing out the Wii.

It had texture effects on the characters and the environment, dynmaic lighting and shadows, destructible environments, enemy dismemeberment and over a hundred fully detailed enemies and allies on screen at once, with 4 player online multiplayer. Zangeki No Reginleiv is the most technically impressive game I have even seen on the Wii.



that game runs at 10 fps
Metroid Prime runs at 60 fps
does it count?



And also, which Dreamcast game looks better than any Wii game?
of course if u pick up the worst looking Wii game maybe
last time i checked Shenmue 2 was the best looking Dreamcast game
there are tons of games that look better than that on Wii



Around the Network
RolStoppable said:
happydolphin said:

If all this were true Rol, you would expect Nintendo to have developed some kind of partnership with 3rd party developers to co-develop a high-end game so as to foster a market. I didn't see it happen, certainly not early on in Wii's life. Are devs to blame for Nintendo's lack of incentive?

I also can't accept Super Paper Mario as a game of aesthetics that cater to graphics cores. And Twilight Princess was a Gamecube game. Mario Galaxy, though absolutely gorgeous, is not what that market was looking for in terms of art design. Too kiddy, let's just call it at face value.

You say this as if it were that easy. Remember how things were before the seventh generation started. Virtually nobody wanted to deal with Nintendo anymore. Besides, if Nintendo made a partnership with one third party developer (or a few), the other third parties wouldn't have changed their mind, because these partnerships didn't benefit them. The Wii was breaking hardware and software sales records, so if somebody needs to be blamed for a lack of incentive, it's definitely third parties. The opportunity to expand and grow their business substantially should have been welcome, but instead of making customers they tried to make money with scam (i.e. cash-ins).

Regarding your second paragraph, are you trolling? Or drunk?

Shiiit, I forgot my beer in the freezer! Anyways, where were we?

Oh hey, nothing changed between begining of gen 6 and beginning of gen 7. In neither case did 3rd party devs want to work with Nintendo. That didn't stop the Capcom 5, Factor 5, Silicon Knights, the tri-force (Sega-Namco-Nintendo).

Remember, the Wii broke records after 3rd parties had already set their course for gen 7. They were not ready for a shift in any way, multiplatforming and defaulting to the xbox was their better bet. In fact, the twins ended up having a greater marketshare than the Wii almost all along the generation. So what then?



Pretty impressive that a game from way back in 2001 looks better than 99% of Wii titles despite the extra power it has, with the exception of Galaxy and Prime 3 arguably for their artistic merits.

Too bad F5 wasn't around to make Rogue Squadron 4 for the Wii. I bet they could have made the game look like it was for one of the HD consoles at first glance.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

RolStoppable said:
happydolphin said:

Shiiit, I forgot my beer in the freezer! Anyways, where were we?

Oh hey, nothing changed between begining of gen 6 and beginning of gen 7. In neither case did 3rd party devs want to work with Nintendo. That didn't stop the Capcom 5, Factor 5, Silicon Knights, the tri-force (Sega-Namco-Nintendo).

Remember, the Wii broke records after 3rd parties had already set their course for gen 7. They were not ready for a shift in any way, multiplatforming and defaulting to the xbox was their better bet. In fact, the twins ended up having a greater marketshare than the Wii almost all along the generation. So what then?

You must have missed all the ports the GameCube received during its first three years on the market. Third parties didn't take the stance that they did not want to work with Nintendo at all. While Nintendo didn't get many exclusives, they could at least bank on competent ports of multiplatform games for a while.

The HD twins combined only ended up with greater marketshare than the Wii, because third parties kept pushing for it.

I know, and that's true. It still doesn't answer the question, why the different approach to partnerships for the Wii, when the cube got them. The philosophy must have been different, it seems to be the best answer we honestly have.

For the HD twins, here is a worldwide graph of the curves between them and the Wii, for discussion:

 

But since this seems to be a more American phenomenon I provided the US version:



RolStoppable said:
happydolphin said:

I know, and that's true. It still doesn't answer the question, why the different approach to partnerships for the Wii, when the cube got them. The philosophy must have been different, it seems to be the best answer we honestly have.

For the HD twins, here is a worldwide graph of the curves between them and the Wii, for discussion

 

But since this seems to be a more American phenomenon I provided the US version:

 

Because it takes two parties for a partnership. It should be well established that third parties assumed that every option other than Nintendo would make them more money. And once things didn't go the way third parties wished for, they publicly talked down on the Wii, its owners and Nintendo. That's a sure sign that they didn't want to develop for the Nintendo system and if they don't want to, then Nintendo can't form partnerships.

If you go into a random bar, approach a random woman, ask her to have sex with you and she answers "no", what can you do? Nothing really, unless you are willing to pay dearly for it in one way or another.

Are we talking about the same 3rd parties? Capcom, Namco, Sega, Factor 5, Silicon Knights. I know that the last 2 went a different route for reason much more important than Nintendo shunning. But I don't remember either of the 1st three publicly talking down on the Wii, its owners and certainly not Nintendo.

Are you maybe blurring things a little?



fordy said:
happydolphin said:
fordy said:
happydolphin said:

Why you would blame developers when high-end graphics could be pulled off more easily on the Xbox 360 machine...


You mean like the PS3? Wanna ask those developers who extended development times substantially just how much of a hump they had to get over to program for the Cell? So answer for me, why spend all the resources on Cell development, rather than just use the Xbox 360?

fixed.

That doesnt answer the question. By your logic, PS3 should have been dead on arrival because everybody would have refused to program to that level when there's an easier option on the market.

The difference between Playstation and Nintendo coming into gen7 is that the PS was the undisputed dominant leader of the industry, while Nintendo was a shameful loser (let's call it what it is), despite the huge money they made off the GBA and its golden pokemon brand.

Sony was in a position to bargain with 3rd parties, Nintendwasn't.