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RolStoppable said:
happydolphin said:

If all this were true Rol, you would expect Nintendo to have developed some kind of partnership with 3rd party developers to co-develop a high-end game so as to foster a market. I didn't see it happen, certainly not early on in Wii's life. Are devs to blame for Nintendo's lack of incentive?

I also can't accept Super Paper Mario as a game of aesthetics that cater to graphics cores. And Twilight Princess was a Gamecube game. Mario Galaxy, though absolutely gorgeous, is not what that market was looking for in terms of art design. Too kiddy, let's just call it at face value.

You say this as if it were that easy. Remember how things were before the seventh generation started. Virtually nobody wanted to deal with Nintendo anymore. Besides, if Nintendo made a partnership with one third party developer (or a few), the other third parties wouldn't have changed their mind, because these partnerships didn't benefit them. The Wii was breaking hardware and software sales records, so if somebody needs to be blamed for a lack of incentive, it's definitely third parties. The opportunity to expand and grow their business substantially should have been welcome, but instead of making customers they tried to make money with scam (i.e. cash-ins).

Regarding your second paragraph, are you trolling? Or drunk?

Shiiit, I forgot my beer in the freezer! Anyways, where were we?

Oh hey, nothing changed between begining of gen 6 and beginning of gen 7. In neither case did 3rd party devs want to work with Nintendo. That didn't stop the Capcom 5, Factor 5, Silicon Knights, the tri-force (Sega-Namco-Nintendo).

Remember, the Wii broke records after 3rd parties had already set their course for gen 7. They were not ready for a shift in any way, multiplatforming and defaulting to the xbox was their better bet. In fact, the twins ended up having a greater marketshare than the Wii almost all along the generation. So what then?