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Forums - Nintendo - (Rumor) french site strikes again: New 3DS model in 2012 with dual sticks

the picture of Nintendo in my mind of people discussing the future of gaming and innovations, has been replaced by scared chicken running around in dissaray



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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I don't want to believe Nintendo would do something like this. It doesn't make sense.



Love the product, not the company. They love your money, not you.

-TheRealMafoo

Xenostar said:
Hephaestos said:
I'm sorry but what besides FPS/TPS is the second stick used for? I'm trying to recall PS1 games using it effectively, but I just can't.


Why are you comparing a modern day console to a PS1 ???

Lots of games use it these days in all genres


Sure a lot of games use dual analog these days but does it really affect gameplay drastically.  I play MH3 with Wiimote/nunchuck (only 1 analog) and I do just fine.  I also play FPS on Wii (Goldeneye, BO, WaW) with Wiimote/nunchuck and I do just fine (actually better than almost anyone that uses CCP, especially in HCHQ which I am in the top 100 on BO).  I play TBS (turn based strategy) games and I see no use for even 1 analog stick (FE on Wii just uses just the Wiimote).  Basically for all the genres and games you can think of, I can counter with games that play just fine with either 1 or 0 analog sticks.



No way, I don't believe it.



 

sethnintendo said:
Xenostar said:
Hephaestos said:
I'm sorry but what besides FPS/TPS is the second stick used for? I'm trying to recall PS1 games using it effectively, but I just can't.


Why are you comparing a modern day console to a PS1 ???

Lots of games use it these days in all genres


Sure a lot of games use dual analog these days but does it really affect gameplay drastically.  I play MH3 with Wiimote/nunchuck (only 1 analog) and I do just fine.  I also play FPS on Wii (Goldeneye, BO, WaW) with Wiimote/nunchuck and I do just fine (actually better than almost anyone that uses CCP, especially in HCHQ which I am in the top 100 on BO).  I play TBS (turn based strategy) games and I see no use for even 1 analog stick (FE on Wii just uses just the Wiimote).  Basically for all the genres and games you can think of, I can counter with games that play just fine with either 1 or 0 analog sticks.

Maybe play fine but not better. and were talking about the DS here not the Wii, DS does not have a wii remote it has a stylus which arent the same. 



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sethnintendo said:
Xenostar said:
Hephaestos said:
I'm sorry but what besides FPS/TPS is the second stick used for? I'm trying to recall PS1 games using it effectively, but I just can't.

Why are you comparing a modern day console to a PS1 ???

Lots of games use it these days in all genres

Sure a lot of games use dual analog these days but does it really affect gameplay drastically.  I play MH3 with Wiimote/nunchuck (only 1 analog) and I do just fine.  I also play FPS on Wii (Goldeneye, BO, WaW) with Wiimote/nunchuck and I do just fine (actually better than almost anyone that uses CCP, especially in HCHQ which I am in the top 100 on BO).  I play TBS (turn based strategy) games and I see no use for even 1 analog stick (FE on Wii just uses just the Wiimote).  Basically for all the genres and games you can think of, I can counter with games that play just fine with either 1 or 0 analog sticks.

It's not so much that a second analogue stick is needed, it's more a case of a better control scheme being needed. You use many Wii games as examples of how a second analogue stick is not needed, but the Wii has IR pointing, a mechanism that is for the most part easier to use and more versatile than an analogue stick.

The 3DS however must rely on its touch screen for the level of control you get on other platforms, but it simply doesn't work as well. If the user is to have the same level of control with the touchscreen as at least a dual analogue setup, they must constantly have the stylus on the touchscreen while having a hand on the analogue stick. This presents a couple of issues:

1) You are only holding the 3DS with one hand, causing strain on your wrist.

2) Switching between the touchscreen and the facebuttons is not as fast a standard dual analogue setup (and not remotely as fast as the pointer setup of the Wii and Move where no change is required at all).

3) The touchscreen is now occupied with movement, even though it might be better suited for having an inventory system ready at a glance.

It's a matter of the 3DS needing better controls, and an extra analogue stick is simply the best solution in this case. That Nintendo didn't put in on there from the beginning is something I find rather baffling.



Rainbird said:
sethnintendo said:
Xenostar said:
Hephaestos said:
I'm sorry but what besides FPS/TPS is the second stick used for? I'm trying to recall PS1 games using it effectively, but I just can't.

Why are you comparing a modern day console to a PS1 ???

Lots of games use it these days in all genres

Sure a lot of games use dual analog these days but does it really affect gameplay drastically.  I play MH3 with Wiimote/nunchuck (only 1 analog) and I do just fine.  I also play FPS on Wii (Goldeneye, BO, WaW) with Wiimote/nunchuck and I do just fine (actually better than almost anyone that uses CCP, especially in HCHQ which I am in the top 100 on BO).  I play TBS (turn based strategy) games and I see no use for even 1 analog stick (FE on Wii just uses just the Wiimote).  Basically for all the genres and games you can think of, I can counter with games that play just fine with either 1 or 0 analog sticks.

It's not so much that a second analogue stick is needed, it's more a case of a better control scheme being needed. You use many Wii games as examples of how a second analogue stick is not needed, but the Wii has IR pointing, a mechanism that is for the most part easier to use and more versatile than an analogue stick.

The 3DS however must rely on its touch screen for the level of control you get on other platforms, but it simply doesn't work as well. If the user is to have the same level of control with the touchscreen as at least a dual analogue setup, they must constantly have the stylus on the touchscreen while having a hand on the analogue stick. This presents a couple of issues:

1) You are only holding the 3DS with one hand, causing strain on your wrist.

2) Switching between the touchscreen and the facebuttons is not as fast a standard dual analogue setup (and not remotely as fast as the pointer setup of the Wii and Move where no change is required at all).

3) The touchscreen is now occupied with movement, even though it might be better suited for having an inventory system ready at a glance.

It's a matter of the 3DS needing better controls, and an extra analogue stick is simply the best solution in this case. That Nintendo didn't put in on there from the beginning is something I find rather baffling.

agree all @ rainbird.

@ seth - i'd argue that analog vs. dual analog affect gameplay just as much as d-pad to analog.  sure you can "get by" without it but it is horribly clumsy in comparsion.



I don't get the big deal with that, not all games will use the dual stick so the early owners will still have games to play and anyway people keep upgrading their hardware with every new models so why people are QQing over adding stuff to the existing hardware at least they are not removing feature . And with all the bullcrap with dlc and ultimate edition release one year later you guys should know better then to buy day one or year one ;)



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

Rainbird said:
sethnintendo said:
Xenostar said:
Hephaestos said:
I'm sorry but what besides FPS/TPS is the second stick used for? I'm trying to recall PS1 games using it effectively, but I just can't.

Why are you comparing a modern day console to a PS1 ???

Lots of games use it these days in all genres

Sure a lot of games use dual analog these days but does it really affect gameplay drastically.  I play MH3 with Wiimote/nunchuck (only 1 analog) and I do just fine.  I also play FPS on Wii (Goldeneye, BO, WaW) with Wiimote/nunchuck and I do just fine (actually better than almost anyone that uses CCP, especially in HCHQ which I am in the top 100 on BO).  I play TBS (turn based strategy) games and I see no use for even 1 analog stick (FE on Wii just uses just the Wiimote).  Basically for all the genres and games you can think of, I can counter with games that play just fine with either 1 or 0 analog sticks.

It's not so much that a second analogue stick is needed, it's more a case of a better control scheme being needed. You use many Wii games as examples of how a second analogue stick is not needed, but the Wii has IR pointing, a mechanism that is for the most part easier to use and more versatile than an analogue stick.

The 3DS however must rely on its touch screen for the level of control you get on other platforms, but it simply doesn't work as well. If the user is to have the same level of control with the touchscreen as at least a dual analogue setup, they must constantly have the stylus on the touchscreen while having a hand on the analogue stick. This presents a couple of issues:

1) You are only holding the 3DS with one hand, causing strain on your wrist.

2) Switching between the touchscreen and the facebuttons is not as fast a standard dual analogue setup (and not remotely as fast as the pointer setup of the Wii and Move where no change is required at all).

3) The touchscreen is now occupied with movement, even though it might be better suited for having an inventory system ready at a glance.

It's a matter of the 3DS needing better controls, and an extra analogue stick is simply the best solution in this case. That Nintendo didn't put in on there from the beginning is something I find rather baffling.

I suppose I was depending on the versatility of the Wiimote/nunchuck being able to use the IR pointer in place of the second analog stick.  While the touch screen can kind of do this it obviously not as easy as an IR pointer.  I suppose you win this argument.  While playing The World Ends With You it kind of drives home the point.  While the game is very fun it becomes a little difficult to control both screens switching from buttons to stylus.  It is possible but most people might find it more frustrating to attempt to do this.  Although Metroid Prime Hunters had you move with the d-pad and aim with the stylus proving that it can be done although most people probably didn't like the control scheme (or at least reviewers, I never played the game but watch friends play it and they seemed to be able to play decently).  So I suppose a dual analog would be needed for the 3DS.  It is however not needed for a controller setup like the Wiimote/nunchuck considering the IR pointer. 

Edit- Milkyjoe brought up a decent point though about gyroscopic controls on the 3DS.  This could be used to compensate however the sweet spot for 3D might be jeopardized if the player has to move the console a lot.  Not sure considering I don't even own a 3DS yet.



Not true. Past Nintendo consoles have done well with one analog stick, and it would really piss off current 3DS owners. Also, future games that would use it wouldn't be compatible with the current model, so no not believable.



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