hahahha......this never seizes to amaze me. Iam so glade I haven't bought a 3ds yet, I always knew from the start that there'd be a new model down the line
Im just surprised people still by nintendo portable's at launch
hahahha......this never seizes to amaze me. Iam so glade I haven't bought a 3ds yet, I always knew from the start that there'd be a new model down the line
Im just surprised people still by nintendo portable's at launch
kitler53 said:
agree all @ rainbird. @ seth - i'd argue that analog vs. dual analog affect gameplay just as much as d-pad to analog. sure you can "get by" without it but it is horribly clumsy in comparsion. |
Yeah, and then you remember that the 3DS offers gyroscopic control, which for some reason wasn't even mentioned and that whole point of 'relying on the touchscreen' is rendered moot...
Those two added things put it a lot closer to the Wii's perfectly functional single analog control than the PSP's incredibly awkward single analog control.
VGChartz
im tempted at £115 on amazon, but i cant picture them releasing a completely new model. mabey a redesign like the lite thats all
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
N64 library free for the new "Ambassador Program", including Ocarina of Time and Star Fox 64...
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile
Attoyou said: This better not be true...or fuck Nintendo and fuck my 3ds. |
LMAO.
I doubt this is true,but, if it is, this will really suck for current 3DS owners.
milkyjoe said:
Yeah, and then you remember that the 3DS offers gyroscopic control, which for some reason wasn't even mentioned and that whole point of 'relying on the touchscreen' is rendered moot... Those two added things put it a lot closer to the Wii's perfectly functional single analog control than the PSP's incredibly awkward single analog control. |
tilt camera controls? mind linking me a video that shows this off cause i'm having trouble imagining it as anything but terribly akward. tilt in a driving game, hell ya but something like zelda or 3D mario ... not seeing it.
milkyjoe said: Yeah, and then you remember that the 3DS offers gyroscopic control, which for some reason wasn't even mentioned and that whole point of 'relying on the touchscreen' is rendered moot... Those two added things put it a lot closer to the Wii's perfectly functional single analog control than the PSP's incredibly awkward single analog control. |
It puts it above the PSP alright, but the gyroscope as a main method for camera control remains unproven as a good option. We know it works because of a few small implementations here and there, but I don't think it works well enough to be used in an entire game.
What if I'm sitting in a car, playing my gyroscope-controlled game and the car turns? The camera will fuck up. That goes for any kind of transportation of course. Not to mention sitting down and playing a game where you turn yourself in order to turn the camera will be very cumbersome.
So, does it work? Yes. Does it work well enough? I don't think so.
EDIT: Not to mention how it fucks with the tight 3D viewing angle. No, it won't fuck up if you can follow the 3DS around perfectly, but good luck with that.
kitler53 said:
|
Guess what, I'm able to link you to a video of it being used in OoT...
VGChartz
milkyjoe said:
Guess what, I'm able to link you to a video of it being used in OoT... |
1. that's a great video of standing still... so in this control scheme if i wanted to ... let say .. turn around, i'd physically have to turn around alla the "killer freaks" model? good luck with that, because i promise you ...
2. ...it's not fun. i played kz2 with this form of camera control added. it's actually the exact opposite of fun ... as in infuriatingly frustrating.
kitler53 said:
2. ...it's not fun. i played kz2 with this form of camera control added. it's actually the exact opposite of fun ... as in infuriatingly frustrating. |
Large turnarounds are the only weakness there, however. I was skeptical of using the tilt controls at all in OoT3DS, but i found for fine-tuned aiming it was almost perfect, and i only switched to analogue aiming if i had to swing all the way around.
Monster Hunter: pissing me off since 2010.