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milkyjoe said:

Yeah, and then you remember that the 3DS offers gyroscopic control, which for some reason wasn't even mentioned and that whole point of 'relying on the touchscreen' is rendered moot...

Those two added things put it a lot closer to the Wii's perfectly functional single analog control than the PSP's incredibly awkward single analog control.

It puts it above the PSP alright, but the gyroscope as a main method for camera control remains unproven as a good option. We know it works because of a few small implementations here and there, but I don't think it works well enough to be used in an entire game.

What if I'm sitting in a car, playing my gyroscope-controlled game and the car turns? The camera will fuck up. That goes for any kind of transportation of course. Not to mention sitting down and playing a game where you turn yourself in order to turn the camera will be very cumbersome.

So, does it work? Yes. Does it work well enough? I don't think so.

EDIT: Not to mention how it fucks with the tight 3D viewing angle. No, it won't fuck up if you can follow the 3DS around perfectly, but good luck with that.