Rainbird said:
It's not so much that a second analogue stick is needed, it's more a case of a better control scheme being needed. You use many Wii games as examples of how a second analogue stick is not needed, but the Wii has IR pointing, a mechanism that is for the most part easier to use and more versatile than an analogue stick. The 3DS however must rely on its touch screen for the level of control you get on other platforms, but it simply doesn't work as well. If the user is to have the same level of control with the touchscreen as at least a dual analogue setup, they must constantly have the stylus on the touchscreen while having a hand on the analogue stick. This presents a couple of issues: 1) You are only holding the 3DS with one hand, causing strain on your wrist. 2) Switching between the touchscreen and the facebuttons is not as fast a standard dual analogue setup (and not remotely as fast as the pointer setup of the Wii and Move where no change is required at all). 3) The touchscreen is now occupied with movement, even though it might be better suited for having an inventory system ready at a glance. It's a matter of the 3DS needing better controls, and an extra analogue stick is simply the best solution in this case. That Nintendo didn't put in on there from the beginning is something I find rather baffling. |
I suppose I was depending on the versatility of the Wiimote/nunchuck being able to use the IR pointer in place of the second analog stick. While the touch screen can kind of do this it obviously not as easy as an IR pointer. I suppose you win this argument. While playing The World Ends With You it kind of drives home the point. While the game is very fun it becomes a little difficult to control both screens switching from buttons to stylus. It is possible but most people might find it more frustrating to attempt to do this. Although Metroid Prime Hunters had you move with the d-pad and aim with the stylus proving that it can be done although most people probably didn't like the control scheme (or at least reviewers, I never played the game but watch friends play it and they seemed to be able to play decently). So I suppose a dual analog would be needed for the 3DS. It is however not needed for a controller setup like the Wiimote/nunchuck considering the IR pointer.
Edit- Milkyjoe brought up a decent point though about gyroscopic controls on the 3DS. This could be used to compensate however the sweet spot for 3D might be jeopardized if the player has to move the console a lot. Not sure considering I don't even own a 3DS yet.







