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Forums - Nintendo - Dual Analog FPS on WiiU?

gumby_trucker said:
Rhonin the wizard said:
gumby_trucker said:
Rhonin the wizard said:
gumby_trucker said:
TomaTito said:

Yes, all wiimotes are compatible, there is even a new Zapper coming with the U controller as an additional hub/screen

source?

Nintendo's website.

if you are referring to the information under "system details", then all that says is that the console supports wiimotes... it doesn't say all games will.

Furthermore, some of the information there conflicts with the recent Iwata asks interview, in which it is said that regular wiimotes won't work with WiiU.

If you want to know if a certain game uses Wiimotes wait until the publisher/developer announces it. Its probably WiiU games that can't use non M+ Wiimotes, since WiiU can play Wii games it wouldn't make sense if it couldn't use normal Wiimotes for Wii games that don't use M+.

I agree with you that Wii games will most likely still work with regular wiimotes. Regarding everything else, I think you're missing the point of the thread. If you look at the video in question on youtube, it just seems like a huge step backwards...

The answer to the thread is it depends on the developer/publisher. I should have divided my post in 2, since the second apart is about what you posted in regards to the interview. As for "step backwards", I haven't played a game with WiiU controller so I can't comment.



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Nintendo just went backward on all they tried to do with the controls for wii.The controller is something we never saw in videogames before but it doesn't improve anything that the wii brought with motion controls. You might want to say that wiiU is backward compatible with the wiimote and motion plus but think about it motion+ has been around for nearly 2 years and there are only a handfull of games that use it, and even less that use it properly.

Forward to wiiU and who is to say that 3rd patry developers would start using it now, when they can easily just use the dual analog scheme which they use on ps3/360 and that would make porting of games even easier for them, and it doesn't help also that the wiimote(+) would now be like a secondary controller rather than primary one which even more of an excuse to not develop for it.



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TomaTito said:
Other Controls: Up to four Wii Remote™ (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii™ controllers and input devices, including the Nunchuk™ controller, Classic ControllerTM, Classic Controller ProTM and Wii Balance Board™.

Come on gumby, it's just like the Wii, of course there will be software made just for the motion plus and other's made for the standard wiimote. They are giving developers all the options.

It'd be best to force people to upgrade to motion plus, but instead of a hardware limitation let them do it with software (still want more motion plus games).

You may be right, but I can't imagine Nintendo making an effort to support the regular Wii remote unless they have to. Also, this excerpt from Iwata Asks is behind some of the ambiguity regarding whether or not WiiU games would work without motion-plus. It can be read as if Iwata is correcting Miyamoto, or clarifying, I don't know for sure.

Once again let me just restate that it's not this issue in particular which has me disappointed in general, rather a large collection of issues, not the least of which is the fact that it seems Wii is dead, and any motion-plus support at all will probably be moved to WiiU... To me it feels like Nintendo has not delivered on their promise to consumers, and are now asking me to pay up again in order to get what I thought I was getting the first time...

Miyamoto:

So when I think about it within the concept of bringing the Wii to a place that's further ahead, I think it's fine the way it is now aside from how we wanted to add an independent screen like with this new controller. The other thing was we wanted to make the switch to HD. But I had no hesitation in going that direction. Right now I'm planning that people can still be able to use their Wii Remote controllers that they already have, which means this time you now have five controllers to play with.

Iwata:

You mean this new controller, and four Wii Remote Plus controllers for a total of five.



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Rhonin the wizard said:
gumby_trucker said:

I agree with you that Wii games will most likely still work with regular wiimotes. Regarding everything else, I think you're missing the point of the thread. If you look at the video in question on youtube, it just seems like a huge step backwards...

The answer to the thread is it depends on the developer/publisher. I should have divided my post in 2, since the second apart is about what you posted in regards to the interview. As for "step backwards", I haven't played a game with WiiU controller so I can't comment.

please watch the video I linked above. It's just a dual analog shooter, no matter how you look at it. I'm sure you've played those... and most people think it is an inferior setup to wiimote/wiimote plus. Just look at the cumbersome, jumpy motions they player's reticule makes when in first person mode... that's not even possible with pointer controls..



Until you've played it, every game is a system seller!

the original trolls

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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

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I really don't want to go back to dual analog controls (actually i will not)



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gumby_trucker said:
Rhonin the wizard said:
gumby_trucker said:

I agree with you that Wii games will most likely still work with regular wiimotes. Regarding everything else, I think you're missing the point of the thread. If you look at the video in question on youtube, it just seems like a huge step backwards...

The answer to the thread is it depends on the developer/publisher. I should have divided my post in 2, since the second apart is about what you posted in regards to the interview. As for "step backwards", I haven't played a game with WiiU controller so I can't comment.

please watch the video I linked above. It's just a dual analog shooter, no matter how you look at it. I'm sure you've played those... and most people think it is an inferior setup to wiimote/wiimote plus. Just look at the cumbersome, jumpy motions they player's reticule makes when in first person mode... that's not even possible with pointer controls..

The only shooter I played that used a gamepad was Killer7. I usually play on the PC. While I did have high accuracy in Killer7, I agree that Wiimote&Nunchuck is better.

You sure that wasn't due to recoil? Or that the game may be in the early stages of development?

And I just thought of a way the WiiU controller could be used. You would have it so the screen was parallel to the TV screen and you would see in the screen like through a sniper scope. You could turn around and the image on the screen would turn with you. Pulling the controller towards you would zoom in, while pushing it away would zoom out, or you could assign this to buttons. This would mostly work on long range and not when there were a lot of enemies around you. But I think it would be neat.



Rhonin the wizard said:
gumby_trucker said:

please watch the video I linked above. It's just a dual analog shooter, no matter how you look at it. I'm sure you've played those... and most people think it is an inferior setup to wiimote/wiimote plus. Just look at the cumbersome, jumpy motions they player's reticule makes when in first person mode... that's not even possible with pointer controls..

The only shooter I played that used a gamepad was Killer7. I usually play on the PC. While I did have high accuracy in Killer7, I agree that Wiimote&Nunchuck is better.

You sure that wasn't due to recoil? Or that the game may be in the early stages of development?

And I just thought of a way the WiiU controller could be used. You would have it so the screen was parallel to the TV screen and you would see in the screen like through a sniper scope. You could turn around and the image on the screen would turn with you. Pulling the controller towards you would zoom in, while pushing it away would zoom out, or you could assign this to buttons. This would mostly work on long range and not when there were a lot of enemies around you. But I think it would be neat.

This was already shown during Nintendo's presentation as a demo for WiiU being integrated with the Zapper....

you can see it here in this video in the Iwata Asks interview.

edit: make sure you watch the concept video and not the interview at the top of the page.



Until you've played it, every game is a system seller!

the original trolls

Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US

mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club

gumby_trucker said:
Rhonin the wizard said:

The only shooter I played that used a gamepad was Killer7. I usually play on the PC. While I did have high accuracy in Killer7, I agree that Wiimote&Nunchuck is better.

You sure that wasn't due to recoil? Or that the game may be in the early stages of development?

And I just thought of a way the WiiU controller could be used. You would have it so the screen was parallel to the TV screen and you would see in the screen like through a sniper scope. You could turn around and the image on the screen would turn with you. Pulling the controller towards you would zoom in, while pushing it away would zoom out, or you could assign this to buttons. This would mostly work on long range and not when there were a lot of enemies around you. But I think it would be neat.

This was already shown during Nintendo's presentation as a demo for WiiU being integrated with the Zapper....

you can see it here in this video in the Iwata Asks interview.

edit: make sure you watch the concept video and not the interview at the top of the page.

Or just look at this screen cap

gumby_trucker said:

You may be right, but I can't imagine Nintendo making an effort to support the regular Wii remote unless they have to. Also, this excerpt from Iwata Asks is behind some of the ambiguity regarding whether or not WiiU games would work without motion-plus. It can be read as if Iwata is correcting Miyamoto, or clarifying, I don't know for sure.

Once again let me just restate that it's not this issue in particular which has me disappointed in general, rather a large collection of issues, not the least of which is the fact that it seems Wii is dead, and any motion-plus support at all will probably be moved to WiiU... To me it feels like Nintendo has not delivered on their promise to consumers, and are now asking me to pay up again in order to get what I thought I was getting the first time...

Yeah, they could drop the normal wii remote for WiiU software (Iwata did correct him). They just need to confirm it, it's just that the specs given from them says all controllers. I'll just wait for them to confirm it, either way I might start selling my old wiimotes+motionplus's and update them to colored controllers xD

Onto the second part. There has been a lot of promise from the devices Nintendo released with the Wii, both balance board to motion plus, some might say even the remote... so I understand how you feel. I also wanted more motion plus software for the Wii. Will Nintendo fullfill their promise this second time?



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gumby_trucker said:

I agree with you that Wii games will most likely still work with regular wiimotes. Regarding everything else, I think you're missing the point of the thread. If you look at the video in question on youtube, it just seems like a huge step backwards...

http://www.youtube.com/watch?v=GN7vwti5RyA

I didn't see that video until now. I don't like dual analog either, played MW and RE5 with a friend on Xbox and my aim is worse*. The thing is, this is Nintendo aiming for the consumer who doesn't like the wiimote, who likes dual analog, this is Wii U. It's trying to have both Wii players and competing console players. It depends on the developer like Rohin has said, so they could have wii controls along side it, this is similar to other Wii shooters which have classic control options (maybe it's "backwards"). Everyone is focusing on the new controller, so all main interactions come from it, we just need announcements from developers.

While typing this I noticed, that Nintendo's new controller may seem backwards at first. With it's "hardcore" orientation (dual analog, lots of buttons, triggers), but if you saw the other uses during their presentation video you see it can have a "casual" orientation also, meaning the controller is going to be used the fusion of both. There might be bigger third-party support this time(with hopefully wiimote support), so they finally might support the "Wii" at last.

*Site story:  We both had problems in RE5, there was a section you are in a rotating platform and had to shoot enemies at the distance... we used up all our ammo and enemies where still standing due to our bad aim.



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TomaTito said:

Or just look at this screen cap


That looks more suited for an on-rails shooter than a FPS.



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