Rhonin the wizard said:
Maybe because the WiiU is compatible with the Wii Remote? |
Are you implying that the black band on the U controller could be a sensor bar?
Rhonin the wizard said:
Maybe because the WiiU is compatible with the Wii Remote? |
Are you implying that the black band on the U controller could be a sensor bar?
TomaTito said:
Are you implying that the black band on the U controller could be a sensor bar? |
Two things about this.
1) If you look at screens of Wii U there is always a regular old sensor bar either above or below the TV, so is will probably connect as usual.
2) It looks like the black strip on the tablet may indeed be a sensor bar (perhaps for playing pointer-games away from the TV). On nintendo's e3 site where they describe the different parts of the controller there are two labels: one for camera, and one for sensor strip.
Until you've played it, every game is a system seller!
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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?
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| cyberninja45 said: Forward to wiiU and who is to say that 3rd patry developers would start using it now (Wiimote+), when they can easily just use the dual analog scheme which they use on ps3/360 and that would make porting of games even easier for them, and it doesn't help also that the wiimote(+) would now be like a secondary controller rather than primary one which even more of an excuse to not develop for it. |
In these case I think Sony could come to help. With 3rd party games like Bioshock (check Sony conference), starting to adopt Ps Move I think even motion controls could start to become multiplatform. Yes the tecnology is quite different, but the concept design of PS move and Wiimote are identical. Also you don't know yet if wiimote is going to be a "secondary" controller option, as far as we know it could be still bundled in the console, aftrer all demos are showing wiimoes being normally used for multiplayer. Wii U may be the fist console to have 2 main controller types, differently from Ps3 and 360 where to use it you have to pay expansive additional hardware (Kinect or the PS camera).
As for the OP, yes I would be dissapointed to have no FPS support for Wiimote+, but you can't force developers to do that after all. However it depends on the type of FPS you play. In a tactical shooter where you have to give orders to your team, check postions etc. etc. the touch screen may be even a better feature.
gumby_trucker said:
Two things about this. 1) If you look at screens of Wii U there is always a regular old sensor bar either above or below the TV, so is will probably connect as usual. 2) It looks like the black strip on the tablet may indeed be a sensor bar (perhaps for playing pointer-games away from the TV). On nintendo's e3 site where they describe the different parts of the controller there are two labels: one for camera, and one for sensor strip. |
So the tablet has a sensor bar! awesome! now I can turn on my Wii U in the basement and then go up and play Metroid Prime in my room! hahaha!!!!
Been away for a bit, but sneaking back in.
Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash
mysticwolf said:
So the tablet has a sensor bar! awesome! now I can turn on my Wii U in the basement and then go up and play Metroid Prime in my room! hahaha!!!! |
The sensor bar i'm thinking is to enable pointing through the new device much as we had through the old one. Though obviously it would be more like "windowing" and less pointing, similar to the whole "aim the pitch," thing they demonstrated in one of the montages

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Mr Khan said:
The sensor bar i'm thinking is to enable pointing through the new device much as we had through the old one. Though obviously it would be more like "windowing" and less pointing, similar to the whole "aim the pitch," thing they demonstrated in one of the montages |
sounds right to me, like they showed in the golf demo. Also there is apparently another outward-facing sensor on the back of the pad, I'm not sure if it's an IR camera to allow pointer functionality with the TV or something else...
Until you've played it, every game is a system seller!
Wii FC: 4810 9420 3131 7558
MHTri: name=BOo BoO/ID=BZBLEX/region=US
mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?
Official Member of the Pikmin Fan Club
gumby_trucker said:
found it! (don't kill the messenger...) |
i have no intent to kill you ... but wow. absolutely wow ...
Mr Khan said:
The sensor bar i'm thinking is to enable pointing through the new device much as we had through the old one. Though obviously it would be more like "windowing" and less pointing, similar to the whole "aim the pitch," thing they demonstrated in one of the montages |
So... would we be able to use the actual controller as a way to aim using the gyroscope, like moving the controller to where we want to look, such as in some fps games for the iPhone 4?
Been away for a bit, but sneaking back in.
Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash
guys, Nintendo's plan is 1 of those controllers per console, you can't buy extra touch screen controllers. So you'd use wiimote or classic pro for multiplayer games either way, they are not abandoning the wiimote. The choice belongs to the devs.

gumby_trucker said:
sounds right to me, like they showed in the golf demo. Also there is apparently another outward-facing sensor on the back of the pad, I'm not sure if it's an IR camera to allow pointer functionality with the TV or something else...
|
I've been thinking about range and how it would all connect. Through the controller or console? If it's console range is limited to bluetooth for wiimotes, the controller depends on it's connectivity. But looking at this video, I think we were reading too much into this. The sensor strip could easily be the small black one at the top (just like the IR on the 3DS), and this black band is just decoration. Has this black strip been confirmed to be the sensor bar yet?