| cyberninja45 said: Forward to wiiU and who is to say that 3rd patry developers would start using it now (Wiimote+), when they can easily just use the dual analog scheme which they use on ps3/360 and that would make porting of games even easier for them, and it doesn't help also that the wiimote(+) would now be like a secondary controller rather than primary one which even more of an excuse to not develop for it. |
In these case I think Sony could come to help. With 3rd party games like Bioshock (check Sony conference), starting to adopt Ps Move I think even motion controls could start to become multiplatform. Yes the tecnology is quite different, but the concept design of PS move and Wiimote are identical. Also you don't know yet if wiimote is going to be a "secondary" controller option, as far as we know it could be still bundled in the console, aftrer all demos are showing wiimoes being normally used for multiplayer. Wii U may be the fist console to have 2 main controller types, differently from Ps3 and 360 where to use it you have to pay expansive additional hardware (Kinect or the PS camera).
As for the OP, yes I would be dissapointed to have no FPS support for Wiimote+, but you can't force developers to do that after all. However it depends on the type of FPS you play. In a tactical shooter where you have to give orders to your team, check postions etc. etc. the touch screen may be even a better feature.







