Forums - Gaming Discussion - Anyone else find "bad frame pacing" totally unnoticeable?

Whenever this phenomena crops up in a game, the likes of Digital Foundry talk about it as though it almost makes the game unplayable, but personally, even after I'm told it's there, I just can't see it. 30fps with "bad frame pacing" just looks like regular 30fps to me. I see no "judder" or "stutter" at all.

Am I mad or does anyone else feel the same way?

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Depends. I have seen some extremely bad frame pacing (Halo: Reach at one point on the Xbox One via backwards compatible) which made the game feel sluggish and unresponsive.

And then you had terrible frame pacing on AMD GPU's a few years back on PC, which meant there was a ton of stuttering in games which stuck out like a sore thumb, compounded when running multiple GPU's.

How much this impacts an individual will of course be up to the individual themselves, some people will notice it allot more than others.
Heck, I know people who are okay gaming at 20fps... And I can't stand anything less than 60fps.

--::{PC Gaming Master Race}::--

Yeah, it doesn't matter how many times I ask what it is or how many times people tell me what to look for, I still can't see it. One day though, I'm sure if I try hard enough and educate myself more deeply on such matters, I too will be able to dislike games based on it. People also talk about games in 30fps being 'unplayable' or 'like slide shows' and, again, I'm yet to discover this new avenue of negativity. I guess I'll just have to miss out and suffer enjoying my hobby. It's my loss.


The PS5 Exists. 

I see it in Sekiro on my PS4 Pro. 30 fps looks fine to me. Jumping back and forth between 30 and 45 fps on the other hand looks off. I mostly notice it when I rotate the camera too quickly, and the far off scenery kind of stutters.

The sentence below is false. 
The sentence above is true. 

Currently playing Skryim modded to hell and back.

Maybe you don't notice it because every game you've ever played has bad frame pacing? 

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Like resolution and any visual effects that might be sub par, I can notice it when I start a game anew but my brain adjusts after a hour or two. I only notice it after that if it is particularly bad or it gets me killed, Sekerio had a stutter when grappling, It got me killed once but apart from that one time I slapped me in the face it just blends into the background now... Even though, come to think about it I haven't seen it in a while so it might be fixed.
Regardless, Unless these things get me killed or effect gameplay my mind filters them out unless they are particularly bad and I am used to better quality like I was not able to play Resistence on PSP or God of war and the same for Doom on switch, no matter how long I played those it was such a difference my brain could not adjust.
I say these things are non issue when it comes to consoles as close as the PRO and X or the PS4 and X1s but when comparing something like the X or pro to the OG or S and that is a gap enough for adjustment to be an issue. Depending on the content of course.

I can see it. It makes the game look pretty much as it was running in the mid-20s even if it's nominally hitting its 30FPS target.

It is super easily noticed for me when playing Bloodborne, FF15 and most of other games which were complained on bad frame pacing especially on base consoles, it is just stuttering and makes very bad experience to me, I really hate that issue.

I notice in some cases but rarely is relevant to me, don't remember a case it broke a game to me.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

Yeah, I can't see it. It's absolutely insane how much this is blown out of proportion.

Gameplay > Graphics

Substance > Style

Art Direction > Realism