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Forums - Gaming Discussion - Anyone else find "bad frame pacing" totally unnoticeable?

AngryLittleAlchemist said:

Without the OP listing what games he's referring to, it's hard to know exactly. It could be anything from the game being so slow paced that it's almost unrecognizable, to the frame pacing not being that severe, to simply not recognizing it. 

I wasn't referring to any specific game in particular, though some games I have played in the last few years that I've heard have it are Doom on Switch, Half-Life 2 on 360, Mario kart 8 on Wii U.



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I never noticed the frame pacing issues in games like Doom, Mario kart 8, Darksiders 2, and I'm sure there are plenty others I've played that have this issue. But I have noticed it in the game Trials Rising for some reason. So I almost never notice it.



     

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After I started getting into PC gaming back in 2012 , I now notice it in console games - even ones I didnt notice before but played years ago when trying them again.


Its not a deal breaker but it is noticeable for me.



    

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I notice is but can tune it out not to be in focus. It is the change in fps that you notice but I have never really cared about it, just kept playing the game.

What made me tolerant to it I guess is that way is Back in the late 90s playing Unreal Tournament online on dailup 56k modem from Australia on American servers lol. 700ms lag make the frame rate look like is about 5fps lol

The lag in that made it so hard to play that anything that now anything close enough to 30fps is smooth enough for me hahha.



 

 

AngryLittleAlchemist said:
d21lewis said:
Yeah. I'm with you. There was even a video where they counted screen tearing and I couldn't even see it. If you need a computer to tell you there's an issue or you need to zoom in and pause, there's probably not really an issue.

I have the most powerful and least powerful console hardware of the generation and I never really notice any shortcomings.

To be honest you probably don't know what screen tearing is if you "need a computer to tell you" ...

I'm going to take the high road and just say that, in this particular video, it was at the very top of the screen where it couldn't even be seen. 

Last edited by d21lewis - on 02 April 2019

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It depends on the game. Racing games and fast shooters like Quake or Unreal make them very noticeable. Curiously, I also see them in strategy games, mostly when I move the map around and the map then seemingly stutters at an uneven speed.

Other than those, hwoever, I normally don't see issues



John2290 said:
AngryLittleAlchemist said:

To be honest you probably don't know what screen tearing is if you "need a computer to tell you" ...

Sush young'un, You probably weren't knee high when Assassins creed released, go play that on a 7th gen year one console from a day one disk and get yourself a lesson in screen tearing.

To be honest, I don't need to have "been there". Playing old games on PC with modern hardware often causes tons of screen tearing. Halo 2 Vista on Windows 10 is enough experience (though I can't remember if it was that game specifically but i'm pretty sure it was)



It's all about what you're used to. I've played at 144fps for years now and I can tell you that I'm able to see stutter even in otherwise smooth 60fps.

Learn from my mistakes kids, never consume anything above 30fps and you will never have any issues with framerate.



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vivster said:
I'm able to see stutter even in otherwise smooth 60fps.

Does not compute, unless you are superhuman?



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m0ney said:
vivster said:
I'm able to see stutter even in otherwise smooth 60fps.

Does not compute, unless you are superhuman?

Your brain is a powerful tool. If it's used to something, any slight deviation will be immediately noticeable.



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