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Getting more and more worried about Doom Eternal on Switch

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SwitchUP said:
Vodacixi said:

At least Wolfenstein Younglbood on Switch was always available for preorder since day one. Also, they actually showed some form of gameplay footage before release:

https://www.youtube.com/watch?v=waCr8pjROBc

Minute 3:24. That blurry mess is obviously the Switch version....

Meanwhile, on the same video, on minute 3:11... DOOM Eternal appears with a CGI video. Also, it has no specific release date (coming soon), while Wolfenstein Younglblood does (July 26, 2019).

There's clearly something going on with DOOM Eternal on Switch. And Bethesda is handling this situation very poorly. They could have adressed the issue on the last Direct, but they didn't. It would have been very easy to say: "Hey guys, Panic Button is working very hard to make DOOM Eternal the best way possible for the Switch. However, they need more time so the game will be delayed X months. I hope you understand. Meanwhile, we are releasing DOOM 64 for the first time since 1997. Have fun with it. Bye".

There may be something going on, sure. But it's far from a fact. I remember with mortal kombat, they never showed it, and it was coming soon. Alot of people were saying the same things as with doom eternal. I think this will be the same situation. They're not focusing on it publicly because it's not going to sell more than any of the other versions. PC, xbox, and ps4 is what they will talk about, show, etc... so until Bethesda says otherwise, it's coming when they said it was.

Mortal Kombat 11 was, just as Youngblood, available for preorder on Switch since it was announced. Also, while they were recluctant to show gameplay footage on Youtube, they brought the game to PAX and people atending the event were able to play the game and give their impressions. We had prove that the game actually existed.

Do we have any tangible prove that DOOM Eternal on Switch is real? I mean, besides Bethesda saying that it was coming to the Switch like... a year and a half ago? Because that's the only thing we have. They haven't said anything about it since then.



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Personally, I wouldn't play it on Switch because I want 60 fps.

However, I think whenever and whatever the Switch gets will be fine. Also, I think the Switch version could have problems if they try to achieve launch parity. Its evident optimizing for Switch takes extra time.



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Mr Puggsly said:
Personally, I wouldn't play it on Switch because I want 60 fps.

However, I think whenever and whatever the Switch gets will be fine. Also, I think the Switch version could have problems if they try to achieve launch parity. Its evident optimizing for Switch takes extra time.

Well... MK11 enjoyed launch parity and the result was one of the most impressive current gen ports to the Switch. In fact... it achieved 60fps while having an image quality very similar to DOOM.

We shouldn't forget that the Switch version of DOOM Eternal is being made by its own studio: Panic Button. Time and optimization shouldn't be a problem.

But if they actually need more time... they should just say it. And people would understand. Being quiet only makes people worry and especulate...



Vodacixi said:
Mr Puggsly said:
Personally, I wouldn't play it on Switch because I want 60 fps.

However, I think whenever and whatever the Switch gets will be fine. Also, I think the Switch version could have problems if they try to achieve launch parity. Its evident optimizing for Switch takes extra time.

Well... MK11 enjoyed launch parity and the result was one of the most impressive current gen ports to the Switch. In fact... it achieved 60fps while having an image quality very similar to DOOM.

We shouldn't forget that the Switch version of DOOM Eternal is being made by its own studio: Panic Button. Time and optimization shouldn't be a problem.

But if they actually need more time... they should just say it. And people would understand. Being quiet only makes people worry and especulate...

MK11 isn't the same scale as Doom or Wolfenstein II. It was UE3 which likely made working with Switch easier from an optimization perspective. The Switch version was also handled by a 3rd party.

We know the Switch version of Doom Eternal isn't the priority, maybe they aren't sure if it will be ready. I don't think this is unusual.



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Mr Puggsly said:
Vodacixi said:

Well... MK11 enjoyed launch parity and the result was one of the most impressive current gen ports to the Switch. In fact... it achieved 60fps while having an image quality very similar to DOOM.

We shouldn't forget that the Switch version of DOOM Eternal is being made by its own studio: Panic Button. Time and optimization shouldn't be a problem.

But if they actually need more time... they should just say it. And people would understand. Being quiet only makes people worry and especulate...

MK11 isn't the same scale as Doom or Wolfenstein II. It was UE3 which likely made working with Switch easier from an optimization perspective. The Switch version was also handled by a 3rd party.

We know the Switch version of Doom Eternal isn't the priority, maybe they aren't sure if it will be ready. I don't think this is unusual.

I'm pretty sure UE3 is much less optimized for the Switch than UE4. And as for being handled by a third party... so is DOOM Eternal.



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Bethesda has been doing a really good job of supporting Switch so I'm pretty sure they're doing they're best. They're one of the few companies really putting effort into their Switch ports, so if it has to be delayed to be good, I'm fine with that.



Joe Schiaffi said:
I run a shop, here in Italy, and I've just checked: all my italian distributors had only preorders open for PS4, XONE and PC, no Switch version on track. Very weird. From my experience as retailer, I can say that in this case the best scenario is that the game is delayed (much delayed, since that WRC 8 that comes on Switch 2 months late, is however in preorder) but no one here has a product page for the Switch version of Doom Eternal, sadly :(

Assuming this guy is for real (and I see no reason to doubt him), this pretty much settles it - there will be a delay.  

My guess is that the publisher is either a) not announcing a delay in order to keep pressure on the developers to deliver the game ASAP, b) still holding out hope that it will be ready on time, but not taking people's money for preorders so they don't have to hear a bunch of shit when it is inevitably late (Bethesda can't afford that bad PR right now), or c) unsure of when the game will be ready, and would prefer to delay to a specific date, rather than just say "it's gonna be late" in hopes of minimizing the disappointment that comes from the delay.  



Vodacixi said:
Mr Puggsly said:

MK11 isn't the same scale as Doom or Wolfenstein II. It was UE3 which likely made working with Switch easier from an optimization perspective. The Switch version was also handled by a 3rd party.

We know the Switch version of Doom Eternal isn't the priority, maybe they aren't sure if it will be ready. I don't think this is unusual.

I'm pretty sure UE3 is much less optimized for the Switch than UE4. And as for being handled by a third party... so is DOOM Eternal.

You're pretty sure? Well UE3 seems to work well on Switch. You did call MK11 one of the most impressive ports on Switch.

You said Doom Eternal has another studio working on it, I was making sure you knew MK11 did as well.

Either way, I wouldn't be surprised if the Switch version comes a little later. But I suspect aiming for the holiday is a goal.



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Vodacixi said:
Mr Puggsly said:

MK11 isn't the same scale as Doom or Wolfenstein II. It was UE3 which likely made working with Switch easier from an optimization perspective. The Switch version was also handled by a 3rd party.

We know the Switch version of Doom Eternal isn't the priority, maybe they aren't sure if it will be ready. I don't think this is unusual.

I'm pretty sure UE3 is much less optimized for the Switch than UE4. And as for being handled by a third party... so is DOOM Eternal.

Well, Doom Eternal is id Tech 7, not UE4, it's an all new engine that debuting with this game. Still, it's an iterative upgrade over id tech 6 which is well established on Switch with Doom 2016, Wolfenstein II, and Youngblood all running on it. I don't think the engine should be an problem.



curl-6 said:

This is weird, is it just not coming out on Switch in Australia? Will I have to import it I wonder.

Australia only release.  That's a good one.