Well... MK11 enjoyed launch parity and the result was one of the most impressive current gen ports to the Switch. In fact... it achieved 60fps while having an image quality very similar to DOOM.
We shouldn't forget that the Switch version of DOOM Eternal is being made by its own studio: Panic Button. Time and optimization shouldn't be a problem.
But if they actually need more time... they should just say it. And people would understand. Being quiet only makes people worry and especulate...
MK11 isn't the same scale as Doom or Wolfenstein II. It was UE3 which likely made working with Switch easier from an optimization perspective. The Switch version was also handled by a 3rd party.
We know the Switch version of Doom Eternal isn't the priority, maybe they aren't sure if it will be ready. I don't think this is unusual.
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