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Google Stadia will succeed... and here is why

Forums - Gaming Discussion - Google Stadia will succeed... and here is why

Will Stadia succeed?

It will crash and burn. 35 37.23%
 
It will slowly but steadily grow. 32 34.04%
 
It will explode. 4 4.26%
 
I don't know yet, need to know more. 23 24.47%
 
Total:94

It will eventually succeed because convenience always wins over fidelity, it happens in any medium.
This doesn't mean the demand for dedicated gaming hardware will cease to exsist anyway.



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The last Blockbuster is about to close. EB Games/ Gamestop is headed in the same direction. Still years away, however.



Where's the option for "It looks like it will be okay."?

Biggest issue it has is competition. As in the games it has are only what it can get it's hands on, so anything not available on PC, anything Nintendo or PS exclusive. I'm not even sure MS would like their biggest games on there while they would be fine for them to be on steam as it is in direct competition with Game Pass.

What was the streaming gaming service that launched a few years ago and failed? OnLive, that's it. Failed. Okay so it'd didn't have a brand like google behind it but still.



Hmm, pie.

I'm not convinced yet. I don't like always online DRM, and I have no idea how much GB it will eat up per gaming so that and the price needs to be addressed. (They didn't even bother to talk about it in their unveiling)

Despite all its pros, these two cons outweighs it.



It is impressive. I have always wonders if the people who watch these youtube streams cause a dent in the sales of a game but that hardly seems to be the case. It seems these people who just watch youtube don't really have the interest / access to play games and would prefer watching them. This Stadia could be enticing for that crowd.



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shikamaru317 said:
HBninjaX said:
What about input delay?

I play fighting games mostly, and other games where reflexes and reaction time can mean victory or a frustrating loss

Will the nature of the technology mean input delay or input lag will be an issue? I genuinely would like to know.

Digital Foundry got to test the latest Stadia build, and there was only 22 extra ms of input lag compared to playing AC Odyssey on XB1 X. However, it is worth noting that the X gameplay had display lag deducted and was done on ethernet, whereas their Stadia test was on wifi without display lag deducted, so the actual additional latency is likely below 10ms. MS also just revealed that they are getting less than 10ms of added latency with their xCloud streaming services. 

I think Ubisoft just screwed up here on xbox or just didn't care about latency, I would not read much into to it. Halo 5 according to eurogamer has 63ms while Spadia has 166ms tested on there chromebook.

There is simply no magic to reducing latency, you will have 2 * server ping + 10ms for audio/video compression. So I have 13ms ping when testing Geforce now which should give me about 36ms added delay (13+13+10). I have 25 ping to my nearest google server and 40 ping to nearest azure server. This is why we can expect no game streaming will be superior to another.

People just have a negative view of Playstation now because most test it on their TV. Where they using Wifi + wireless controller and the TV itself add 30-50ms, while on PC we usually play everything wired and PC monitors have between 2-7ms delay according to several reviews I checked recently at pcmonitors.info



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To recap overall feedback, the following challenges exist:

1) infrastructure - existing networks, fiber optics
2) ISP - cost, bandwidth, stability
3) Stadia pricing model?
4) Competition from big 3, all with deep histories, libraries, and pockets

The winner is the consumer, because we're free to choose, and reject losers and liars.

[edit: fixed my spelling typo up there]

Last edited by Mospeada21CA - on 20 March 2019

Mospeada21CA said:

To recap overall feedback, the following challenges exist:

1) infrastructure - existing networks, fiber optics
2) ISP - cost, bandwidth, stability
3) Stadia pricing model?
4) Competition from big 3, all with deep histories, libraries, and pockets

The winner is the consumer, because we're free to choose, and reject losers and liars.

 

[edit: fixed my spelling typo up there]

Agree. Stadia is high end product. If we look at the DF tests you need at least 20 mbs for 1080p 30 fps gaming. And its gonna use all the bandwitch. So when you are playing no spotify, netflix or web browsing.  If you want to get 4k  60 FPS  you need at least 200- 300 mbs.  Right now they didn't show any games running 4k. 

I want to see the faces of people with 10 mbs running a laggy 720p stream at 30 fps, and  a Wife behind you screaming that she want to watch some netflix with Kids. Good luck.

Let's be honest. People who have 100-300 mbs conection ( like me :) ) are the one playing on  PS PRO, X One X or a PC, and this stuff its for cassual ?



Trumpstyle said:
shikamaru317 said:

Digital Foundry got to test the latest Stadia build, and there was only 22 extra ms of input lag compared to playing AC Odyssey on XB1 X. However, it is worth noting that the X gameplay had display lag deducted and was done on ethernet, whereas their Stadia test was on wifi without display lag deducted, so the actual additional latency is likely below 10ms. MS also just revealed that they are getting less than 10ms of added latency with their xCloud streaming services. 

I think Ubisoft just screwed up here on xbox or just didn't care about latency, I would not read much into to it. Halo 5 according to eurogamer has 63ms while Spadia has 166ms tested on there chromebook.

There is simply no magic to reducing latency, you will have 2 * server ping + 10ms for audio/video compression. So I have 13ms ping when testing Geforce now which should give me about 36ms added delay (13+13+10). I have 25 ping to my nearest google server and 40 ping to nearest azure server. This is why we can expect no game streaming will be superior to another.

People just have a negative view of Playstation now because most test it on their TV. Where they using Wifi + wireless controller and the TV itself add 30-50ms, while on PC we usually play everything wired and PC monitors have between 2-7ms delay according to several reviews I checked recently at pcmonitors.info

Halo 5 is 60 fps, AC Odyssey is 30 fps. Also, I believe that the Halo 5 63ms number has lag from the wireless controller deducted, whereas the AC Odyssey test has wireless controller lag left in for AC Odyssey, though I might be mistaken there. 



There is hundred millions of people that are 'youtube players'. These seems to be the main market of stadia.
For us, dedicated console gamers that care about buying consoles and look forward new exclusives and that care about input lag for competitive play, if will flop.
But the market is not only formed only by us.
Seems a blue ocean thing.