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Forums - Gaming Discussion - Google Stadia will succeed... and here is why

 

Will Stadia succeed?

It will crash and burn. 35 37.23%
 
It will slowly but steadily grow. 32 34.04%
 
It will explode. 4 4.26%
 
I don't know yet, need to know more. 23 24.47%
 
Total:94
EricHiggin said:
Cerebralbore101 said:
Just going to repost what I said in the other thread....

I don't want this to take off, but I have to admit that USA internet speed averages around 24 mbps right now. Internet speeds are growing by 22% a year. So streaming could actually take off. The only downside to this is that the word average is misleading. If one person out of ten has ultra fast 100 mbps internet speed, and the other 9 have 15 mbps then the "average" speed comes out to around 24 mbps. Just for reference you need 9 mbps to reliably stream PS3 games on PS Now. So for 4K or 1080 you would need a lot more. I'm no tech junkie but I would imagine that since 1080p is about 2.5 times 720p then you'd need about 22 mbps to stream games in 1080p. But I suppose the casuals that this device is targeting won't really care about resolution. If they are willing to play on their phones, then they won't care if the resolution is 720p, or 1080p in a console generation where upscaled, or native 4K is pretty much guaranteed.

Something else to take into account is how many regular internet users in each home? It's one thing if your the only one streaming, while somebody else is just light surfing or whatever, but what about when there's 2 or 3 people bogging things down? Netflix + Stradia + Xcloud , etc. It's going to be a long, long, time before game streaming services really start to see worthwhile growth. The main reason Netflix has seen such growth, is because it's TV and movies, plus it was the first big paid streaming service and had little competition as well as streaming period. (YouTube but it's free)

Excellent point! Just two people using the internet at once cuts the speed in half. The people most likely to want to Stadia are going to be casuals with families. Also internet seems to drop off a cliff around 5 to 6pm even if you are a single person household. Too many people in your town or neighborhood using the internet all at once bogs things down a bit. 



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If it is successful, It makes me wonder what unforeseen consequences it could bring. For example running 4k at 60fps isn't free, it requires them to allocate a real 10.4 TF machine to every user logged in. It wouldn't take long for all PC gaming hardware to be consumed by Google trying to satiate their user concurrent counts. Of course, we don't know what the price model is. This could be another pie in the sky Google project that will be way too expensive to catch on like Glass.



Tagging.



quote: "...where battle royale games could go from hundreds of players today, to thousands of players tomorrow..., and yes, no cheating, and no hacking..." - [followed by his own eye rolls, yup freeze frame it]

https://youtu.be/nUih5C5rOrA?t=2950

- - Phil Harrison, VP and GM at Google



I have to look not much further than PSNow and that even being available in multiple platforms didn't had many subscriber. And liking the best performance on my budget I prefer this doesn't succeed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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This will be a long process.

Google will build the infrastructure, and in about 5 years, this thing will eat up the whole market. And they'll be the ones with the most gas going. More developers on board, more money, and games made specifically for this kind of thing.

It kind of reminds me of the PlayStation. New games are gonna come that are tailor made for this kind of thing. And then in the future, most genres will be playable in a decent fashion. Nintendo will survive, because all of their power comes from within. Microsoft will do well, because they are software and service based, and will likely develop an alternative service that does the same thing.

Sony however, is FUCKED... in my opinion. Because their feet will be tied to the hardware side of things, and this will greatly diminish their ability to do this well.



Yes, yes, Sony is doomed.



Azelover said:

This will be a long process.

Google will build the infrastructure, and in about 5 years, this thing will eat up the whole market. And they'll be the ones with the most gas going. More developers on board, more money, and games made specifically for this kind of thing.

It kind of reminds me of the PlayStation. New games are gonna come that are tailor made for this kind of thing. And then in the future, most genres will be playable in a decent fashion. Nintendo will survive, because all of their power comes from within. Microsoft will do well, because they are software and service based, and will likely develop an alternative service that does the same thing.

Sony however, is FUCKED... in my opinion. Because their feet will be tied to the hardware side of things, and this will greatly diminish their ability to do this well.

You know that Sony were the first ones with the same type of streaming service, and have been doing it for years, right? Playstation Now? 

 

I love when people say "So innovative, the other companies are DOOMED", when the other companies have been doing the same "innovation" for a long time.

 

Too early anyway, we not only need fast internet speeds, we need people to be confident in their internet speed and stability. It's pretty far away. And people saying "Netflix did it" should think a bit more. You don't care about latency with Netflix as long as it's loading fast enough. For gaming, you will get bored quickly if you keep dying because of latency. 



Faelco said:
Azelover said:

This will be a long process.

Google will build the infrastructure, and in about 5 years, this thing will eat up the whole market. And they'll be the ones with the most gas going. More developers on board, more money, and games made specifically for this kind of thing.

It kind of reminds me of the PlayStation. New games are gonna come that are tailor made for this kind of thing. And then in the future, most genres will be playable in a decent fashion. Nintendo will survive, because all of their power comes from within. Microsoft will do well, because they are software and service based, and will likely develop an alternative service that does the same thing.

Sony however, is FUCKED... in my opinion. Because their feet will be tied to the hardware side of things, and this will greatly diminish their ability to do this well.

You know that Sony were the first ones with the same type of streaming service, and have been doing it for years, right? Playstation Now? 

 

I love when people say "So innovative, the other companies are DOOMED", when the other companies have been doing the same "innovation" for a long time.

 

Too early anyway, we not only need fast internet speeds, we need people to be confident in their internet speed and stability. It's pretty far away. And people saying "Netflix did it" should think a bit more. You don't care about latency with Netflix as long as it's loading fast enough. For gaming, you will get bored quickly if you keep dying because of latency. 

Yep. If Netflix is slow just buffer for 5 minutes and come back to it. Problem solved. If Stadia is slow you're screwed. 



jonathanalis said:
They mentioned something about the cost?
You pay for playtime? For month/year? For free, but with ads?
How much?

There are two things that are going to kill this.  One of them, like you mention, is price.  There is no way this is free with ads, as that would just piss gamers off if they are interrupted every 5 mins for an ad.  Doubt it would even bring in enough money to cover all the games they will have to buy the license to.  So, how will it work?  My guess is a monthly fee.  But, again, how much is that going to be?  I doubt Google is going to want to take a huge hit as it enters the gaming market.  It has console farms, game licenses, and tons of bandwidth to pay for, now.  I don't expect the same $10-$20 that GamePass (xCloud may be more) and PSNow goes for.

The 2nd is the same problem MS hit at the beginning of this gen.  Being online always is a bad thing in a world with areas with poor connections, slow internet, and internet with data caps.  For those people, and there are tons of them, local rendering is a must have.  That's why I think the PS5/PS Now is going to find more success than this.  You have the option to buy the HW and only play locally.  Or you can stream to many different platforms with PS Now.  Streaming only just cuts a large portion of the population out of the potential consumer base.

Last edited by thismeintiel - on 19 March 2019