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Zoombael said:
I think "It will explode". Its entrails splattered all over the place and everyone. People will be disgusted by the gore and awful smell. Like in Galaxy Quest, when they beamed up the pig lizard. Thats how its going to turn out.

Exclusives they have? Prbly candy crush clones and indie-cheap stuff. After all, they will have to aim for a large, sufficiently bandwithed audience.

Funny you mention Candy Crush. Apparently it reached more than 1 billion players, for some time the company King earned 1 million $ per day, Candy Crush brought in a three-month period in 2014 over 490M$ revenue. That shows that as an avid gamer you have a completely wrong understanding of which games can be successful. That is OK. Stadia may never be something for you and me, but still be successful.

Random_Matt said:
Zoombael said:
I think "It will explode". Its entrails splattered all over the place and everyone. People will be disgusted by the gore and awful smell. Like in Galaxy Quest, when they beamed up the pig lizard. Thats how its going to turn out.

Exclusives they have? Prbly candy crush clones and indie-cheap stuff. After all, they will have to aim for a large, sufficiently bandwithed audience.

A streaming service could never be sustained with AAA games at the lets say $15 a month or whatever. What's the average AAA budget? Multiply that by half a dozen, how many subscriptions would you need to sell to make that money back?

Personally it will be like game pass, quantity rather than quality.

As I wrote above, as avid gamers we see the industry with a bias. The quantity exists, because it makes money for a lot of small developers. If it wouldn't bring in the money, these devs would all go bankrupt. So it means there is a market besides the big AAA-titles you prefer. Something can miss on the big AAA-stuff and still be successful.

freebs2 said:

It will eventually succeed because convenience always wins over fidelity, it happens in any medium.
This doesn't mean the demand for dedicated gaming hardware will cease to exsist anyway.

Yeah, exactly my opinion. Stadia will not replace traditional console gaming for a long time. But it will carve a new market which brings in a lot of new gamers.

The Fury said:
Where's the option for "It looks like it will be okay."?

Biggest issue it has is competition. As in the games it has are only what it can get it's hands on, so anything not available on PC, anything Nintendo or PS exclusive. I'm not even sure MS would like their biggest games on there while they would be fine for them to be on steam as it is in direct competition with Game Pass.

What was the streaming gaming service that launched a few years ago and failed? OnLive, that's it. Failed. Okay so it'd didn't have a brand like google behind it but still.

I think slowly growing is my OK option.

Competition can and will come up. I am pretty sure Microsoft is nearing a streaming service f their own.

Onllive was a small company. Sure there are a lot of problems, but owning server centres around the world as Google does is extremely helpful.

foodfather said:
It is impressive. I have always wonders if the people who watch these youtube streams cause a dent in the sales of a game but that hardly seems to be the case. It seems these people who just watch youtube don't really have the interest / access to play games and would prefer watching them. This Stadia could be enticing for that crowd.

I am not sure of how much importance the integration in Youtube is. I guess we will see. But if that works out, it can be very big.

Mospeada21CA said:

To recap overall feedback, the following challenges exist:

1) infrastructure - existing networks, fiber optics
2) ISP - cost, bandwidth, stability
3) Stadia pricing model?
4) Competition from big 3, all with deep histories, libraries, and pockets

The winner is the consumer, because we're free to choose, and reject losers and liars.

[edit: fixed my spelling typo up there]

I agree mostly. I am convinced Google might be able to overcome most challenges. Especially 1+2 seem something they are constantly working with in their other endeavours too. Pricing can always be fucked up, I hope Google does nothing stupid here. And I think point 4 is less important than people here think. If MS starts a streaming service of their own with similar impact (reach to diverse platforms), than this will matter more than exclusives for classic consoles. Because Stadia probably caters to a different audience.

jonathanalis said:
There is hundred millions of people that are 'youtube players'. These seems to be the main market of stadia.
For us, dedicated console gamers that care about buying consoles and look forward new exclusives and that care about input lag for competitive play, if will flop.
But the market is not only formed only by us.
Seems a blue ocean thing.

Yeah, that is my thinking.



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