What about input delay?
I play fighting games mostly, and other games where reflexes and reaction time can mean victory or a frustrating loss
Will the nature of the technology mean input delay or input lag will be an issue? I genuinely would like to know.
Digital Foundry got to test the latest Stadia build, and there was only 22 extra ms of input lag compared to playing AC Odyssey on XB1 X. However, it is worth noting that the X gameplay had display lag deducted and was done on ethernet, whereas their Stadia test was on wifi without display lag deducted, so the actual additional latency is likely below 10ms. MS also just revealed that they are getting less than 10ms of added latency with their xCloud streaming services.
I think Ubisoft just screwed up here on xbox or just didn't care about latency, I would not read much into to it. Halo 5 according to eurogamer has 63ms while Spadia has 166ms tested on there chromebook.
There is simply no magic to reducing latency, you will have 2 * server ping + 10ms for audio/video compression. So I have 13ms ping when testing Geforce now which should give me about 36ms added delay (13+13+10). I have 25 ping to my nearest google server and 40 ping to nearest azure server. This is why we can expect no game streaming will be superior to another.
People just have a negative view of Playstation now because most test it on their TV. Where they using Wifi + wireless controller and the TV itself add 30-50ms, while on PC we usually play everything wired and PC monitors have between 2-7ms delay according to several reviews I checked recently at pcmonitors.info
6x master league achiever in starcraft2
Beaten Sigrun on God of war mode
Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.
1-0 against Grubby in Wc3 frozen throne ladder!!