C0LINx said:
What made WAW and MW so great was simplicity. The games are just so complex now, not in a hard way but in one that just feels unfamilar and just wrong in a COD game. They need to get back to MW2 and just make it balanced but still fun with interesting and good map design. MW2 was a step in the right direction because it wasn't over complex but it was an evolution of the original. Just exploits ect. really ruined the mp for that game. Don't know why but the last 3 COd games have had seriously boring maps. MW2 had awesome maps like Carnival, the Airport one and Highrise. Now they're just so lame. I don't even play the campaigns. I never really have.. but I played through like 60% of WAW and COD4's and were never able to finish them because of my discs being scratched, but those campaigns were way better then the 30% I played of the Black Ops campaign. Atleast COD4 and WAW's campaigns really embodied the name Call of Duty. I've watched the ending of the WAW campaign and it really impacts you. Now the campaigns are all about explosions and what not. |
the yearly releases are killing them from a creative stand point. they just dont have enough ideas to move forward and they lost track of the interesting stuff that made the games fun. i agree, the levels in BO1/3 and MW3 were horrid and huge piles of shit. in ghosts they are better, but not as good as MW2. their answer seems to be making new modes with a small twist. this time its cranked, last time it was kill confirmed next time it will be a new mode will a small twist, but it will never be enough. unless their is a HUGE overhall and reimagining of the franchises CoD will be a much much smaller game than it was at its peak a year or two ago. and i dont see them changing things as much.