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Forums - Gaming Discussion - COD:Ghosts is embarassing.

C0LINx said:
bananaking21 said:
i also have to say, its pretty obvious they lost track of what made the previous games awesome and they are running out of ideas fast.

What made WAW and MW so great was simplicity. The games are just so complex now, not in a hard way but in one that just feels unfamilar and just wrong in a COD game. They need to get back to MW2 and just make it balanced but still fun with interesting and good map design. MW2 was a step in the right direction because it wasn't over complex but it was an evolution of the original. Just exploits ect. really ruined the mp for that game. Don't know why but the last 3 COd games have had seriously boring maps. MW2 had awesome maps like Carnival, the Airport one and Highrise. Now they're just so lame. 

I don't even play the campaigns. I never really have.. but I played through like 60% of WAW and COD4's and were never able to finish them because of my discs being scratched, but those campaigns were way better then the 30% I played of the Black Ops campaign. Atleast COD4 and WAW's campaigns really embodied the name Call of Duty. I've watched the ending of the WAW campaign and it really impacts you. Now the campaigns are all about explosions and what not.

the yearly releases are killing them from a creative stand point. they just dont have enough ideas to move forward and they lost track of the interesting stuff that made the games fun. i agree, the levels in BO1/3 and MW3 were horrid and huge piles of shit. in ghosts they are better, but not as good as MW2. their answer seems to be making new modes with a small twist. this time its cranked, last time it was kill confirmed next time it will be a new mode will a small twist, but it will never be enough. unless their is a HUGE overhall and reimagining of the franchises CoD will be a much much smaller game than it was at its peak a year or two ago. and i dont see them changing things as much. 



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Assassinsfan said:
bananaking21 said:
its better than MW3 and the two BO games. but its a far cry from MW1/2. i also dont understand how they managed to make the game look even worse.


In what way is Ghosts better than Blops I or Blops II?

i consider BO1/2 to be a cruel excuse of a game, not just by CoD standards, but by any FPS game standard. 



C0LINx said:
bananaking21 said:
i also have to say, its pretty obvious they lost track of what made the previous games awesome and they are running out of ideas fast.

What made WAW and MW so great was simplicity. The games are just so complex now, not in a hard way but in one that just feels unfamilar and just wrong in a COD game. They need to get back to MW2 and just make it balanced but still fun with interesting and good map design. MW2 was a step in the right direction because it wasn't over complex but it was an evolution of the original. Just exploits ect. really ruined the mp for that game. Don't know why but the last 3 COd games have had seriously boring maps. MW2 had awesome maps like Carnival, the Airport one and Highrise. Now they're just so lame. 

I don't even play the campaigns. I never really have.. but I played through like 60% of WAW and COD4's and were never able to finish them because of my discs being scratched, but those campaigns were way better then the 30% I played of the Black Ops campaign. Atleast COD4 and WAW's campaigns really embodied the name Call of Duty. I've watched the ending of the WAW campaign and it really impacts you. Now the campaigns are all about explosions and what not.

But that's what made MW3 so amazing, imo. It introduced two more styles of killstreaks that can be used to their best depending on the mode you play online. The same killstreaks are their from MW1.  I've liked every map on MW2 and MW3, I don't see the complaints especially since theres spots on every map that you can either camp, snipe or knife. Something for everybody. You just gotta know the hotspots of each map and you'll be able to use that to your advantage. The size of the maps is a concern in Ghosts but the setups are completely useful in ways that I can take advantage of. How do others have trouble with the map designs? I don't get it. They're more than good enough. I could literally play the game in any way and be successful with it because the map designers know how to design a map, the just didn't scale Ghosts like the userbase wanted.



bananaking21 said:
Assassinsfan said:
bananaking21 said:
its better than MW3 and the two BO games. but its a far cry from MW1/2. i also dont understand how they managed to make the game look even worse.


In what way is Ghosts better than Blops I or Blops II?

i consider BO1/2 to be a cruel excuse of a game, not just by CoD standards, but by any FPS game standard. 

Same. I got BO2 on launch and got to 3rd prestige, put it down and came back about a couple months later and the perks changed lol. I'm not sure about BO1 but BO2 was the definition of an unfinshed, odd-placed hitbox of a game.

Edit - Don't get me wrong, I still had alot of fun with it, and it was fresh, but like someone else said in the thread, a yearly release is depreciating the brand (due to various reasons) of CoD year by year.



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Locknuts said:
hunter_alien said:
Well I dont know about the console version, but I tried the PC version and its 0. Even tough the MP can become bearable during LAN parties, the SP is an atrocity...

I've got it on PC and it's unplayable online. Buggy as hell too. It really seems to hate my rig.


Yeah.. optimization is not that great either. Even toough it worked OK on medium for me on an i5/Nvidia m740/4GB RAM laptop, my buddies desktop that has an i7/GTX760/8GB RAM struggled on the same setting, and we had no idea why. The game was not pirated, and all his drivers are up to date :|

Fuck it, last CoD I trully enjoyed was 2, and that was like 9 years ago :|



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A_C_E said:
C0LINx said:
bananaking21 said:
i also have to say, its pretty obvious they lost track of what made the previous games awesome and they are running out of ideas fast.

What made WAW and MW so great was simplicity. The games are just so complex now, not in a hard way but in one that just feels unfamilar and just wrong in a COD game. They need to get back to MW2 and just make it balanced but still fun with interesting and good map design. MW2 was a step in the right direction because it wasn't over complex but it was an evolution of the original. Just exploits ect. really ruined the mp for that game. Don't know why but the last 3 COd games have had seriously boring maps. MW2 had awesome maps like Carnival, the Airport one and Highrise. Now they're just so lame. 

I don't even play the campaigns. I never really have.. but I played through like 60% of WAW and COD4's and were never able to finish them because of my discs being scratched, but those campaigns were way better then the 30% I played of the Black Ops campaign. Atleast COD4 and WAW's campaigns really embodied the name Call of Duty. I've watched the ending of the WAW campaign and it really impacts you. Now the campaigns are all about explosions and what not.

But that's what made MW3 so amazing, imo. It introduced two more styles of killstreaks that can be used to their best depending on the mode you play online. The same killstreaks are their from MW1.  I've liked every map on MW2 and MW3, I don't see the complaints especially since theres spots on every map that you can either camp, snipe or knife. Something for everybody. You just gotta know the hotspots of each map and you'll be able to use that to your advantage. The size of the maps is a concern in Ghosts but the setups are completely useful in ways that I can take advantage of. How do others have trouble with the map designs? I don't get it. They're more than good enough. I could literally play the game in any way and be successful with it because the map designers know how to design a map, the just didn't scale Ghosts like the userbase wanted.


But isn't the general consensus on MW3 that it is an incredibly boring/generic game? MW3 is just werid, but it doesn't necessarily do anything wrong but it seems by most COD fans to be one of the least popular in the series. I'd say because it feels like DLC for MW2 rather then a new game despite the changes. Killstreaks were better than MW2's horrid system, didn't really change the game that much after BO1. The thing with Ghosts is that, maps are too big. It feels like they're trying to be like Battlefield. Atleast in WAW big maps we're great for sniping and had tanks.

I completely agree that creatively the yearly releases are not only burning out the developers but eventually the fans as well. They need to give it a 1-2 year break after this next one. Surprised Activision hasn't realized this. It will generate more hype and buzz for the next game. 



A_C_E said:
C0LINx said:
bananaking21 said:
i also have to say, its pretty obvious they lost track of what made the previous games awesome and they are running out of ideas fast.

What made WAW and MW so great was simplicity. The games are just so complex now, not in a hard way but in one that just feels unfamilar and just wrong in a COD game. They need to get back to MW2 and just make it balanced but still fun with interesting and good map design. MW2 was a step in the right direction because it wasn't over complex but it was an evolution of the original. Just exploits ect. really ruined the mp for that game. Don't know why but the last 3 COd games have had seriously boring maps. MW2 had awesome maps like Carnival, the Airport one and Highrise. Now they're just so lame. 

I don't even play the campaigns. I never really have.. but I played through like 60% of WAW and COD4's and were never able to finish them because of my discs being scratched, but those campaigns were way better then the 30% I played of the Black Ops campaign. Atleast COD4 and WAW's campaigns really embodied the name Call of Duty. I've watched the ending of the WAW campaign and it really impacts you. Now the campaigns are all about explosions and what not.

But that's what made MW3 so amazing, imo. It introduced two more styles of killstreaks that can be used to their best depending on the mode you play online. The same killstreaks are their from MW1.  I've liked every map on MW2 and MW3, I don't see the complaints especially since theres spots on every map that you can either camp, snipe or knife. Something for everybody. You just gotta know the hotspots of each map and you'll be able to use that to your advantage. The size of the maps is a concern in Ghosts but the setups are completely useful in ways that I can take advantage of. How do others have trouble with the map designs? I don't get it. They're more than good enough. I could literally play the game in any way and be successful with it because the map designers know how to design a map, the just didn't scale Ghosts like the userbase wanted.


there are some good ideas in every CoD (gun game FTW!!) but the thing is a few good ideas dont make the game feel fresh. specially with just how many games come out. we had CoD4, WaW, MW2, BO, MW2, BO2, and Ghosts since CoD became realy popular, thats ALOT of CoD. also there are some serious issues. quick scoping is a BIG one. i dont know in what world is a sniper the best weapon for close combat?! really?! its one shot one kill, and shooting a person from close range with a sniper has never been easier. its a joke. 



Yeah, the game is trash.



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hunter_alien said:
Locknuts said:
hunter_alien said:
Well I dont know about the console version, but I tried the PC version and its 0. Even tough the MP can become bearable during LAN parties, the SP is an atrocity...

I've got it on PC and it's unplayable online. Buggy as hell too. It really seems to hate my rig.


Yeah.. optimization is not that great either. Even toough it worked OK on medium for me on an i5/Nvidia m740/4GB RAM laptop, my buddies desktop that has an i7/GTX760/8GB RAM struggled on the same setting, and we had no idea why. The game was not pirated, and all his drivers are up to date :|

Fuck it, last CoD I trully enjoyed was 2, and that was like 9 years ago :|

Oh man you should see it running on my SLI rig. Half the assets including the scope on the gun and peoples helmets constantly flicker. Haven't found a fix yet but honestly I've stopped looking. I can't be bothered anymore.