A_C_E said:
But that's what made MW3 so amazing, imo. It introduced two more styles of killstreaks that can be used to their best depending on the mode you play online. The same killstreaks are their from MW1. I've liked every map on MW2 and MW3, I don't see the complaints especially since theres spots on every map that you can either camp, snipe or knife. Something for everybody. You just gotta know the hotspots of each map and you'll be able to use that to your advantage. The size of the maps is a concern in Ghosts but the setups are completely useful in ways that I can take advantage of. How do others have trouble with the map designs? I don't get it. They're more than good enough. I could literally play the game in any way and be successful with it because the map designers know how to design a map, the just didn't scale Ghosts like the userbase wanted. |
there are some good ideas in every CoD (gun game FTW!!) but the thing is a few good ideas dont make the game feel fresh. specially with just how many games come out. we had CoD4, WaW, MW2, BO, MW2, BO2, and Ghosts since CoD became realy popular, thats ALOT of CoD. also there are some serious issues. quick scoping is a BIG one. i dont know in what world is a sniper the best weapon for close combat?! really?! its one shot one kill, and shooting a person from close range with a sniper has never been easier. its a joke.