C0LINx said:
I completely agree that creatively the yearly releases are not only burning out the developers but eventually the fans as well. They need to give it a 1-2 year break after this next one. Surprised Activision hasn't realized this. It will generate more hype and buzz for the next game. |
I guess that's the general consensus, but for me everything worked more "in-tune'' if you will, like a well-oiled MW2 but with much more online options available. MW3 was incredibly popular, I don't think Xbox-Live has had more traffic at one time than when MW3 released and it still has a huge fanbase. I can see why you'd say that they're trying to be like battlefield with Ghosts but I'd say that they're trying something new with environment changes instead of desctructable environments. I don't think it worked out too well because like you said, the maps are too big.
If IW and Treyarch took a couple years off and built a fresh new game, MW1 style, or created CoD: Online to compensate for the 2 years between CoD games then revenue would still flourish. But we know this would never happen but its too bad I guess.