A_C_E said:
But that's what made MW3 so amazing, imo. It introduced two more styles of killstreaks that can be used to their best depending on the mode you play online. The same killstreaks are their from MW1. I've liked every map on MW2 and MW3, I don't see the complaints especially since theres spots on every map that you can either camp, snipe or knife. Something for everybody. You just gotta know the hotspots of each map and you'll be able to use that to your advantage. The size of the maps is a concern in Ghosts but the setups are completely useful in ways that I can take advantage of. How do others have trouble with the map designs? I don't get it. They're more than good enough. I could literally play the game in any way and be successful with it because the map designers know how to design a map, the just didn't scale Ghosts like the userbase wanted. |
But isn't the general consensus on MW3 that it is an incredibly boring/generic game? MW3 is just werid, but it doesn't necessarily do anything wrong but it seems by most COD fans to be one of the least popular in the series. I'd say because it feels like DLC for MW2 rather then a new game despite the changes. Killstreaks were better than MW2's horrid system, didn't really change the game that much after BO1. The thing with Ghosts is that, maps are too big. It feels like they're trying to be like Battlefield. Atleast in WAW big maps we're great for sniping and had tanks.
I completely agree that creatively the yearly releases are not only burning out the developers but eventually the fans as well. They need to give it a 1-2 year break after this next one. Surprised Activision hasn't realized this. It will generate more hype and buzz for the next game.