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A_C_E said:
C0LINx said:
bananaking21 said:
i also have to say, its pretty obvious they lost track of what made the previous games awesome and they are running out of ideas fast.

What made WAW and MW so great was simplicity. The games are just so complex now, not in a hard way but in one that just feels unfamilar and just wrong in a COD game. They need to get back to MW2 and just make it balanced but still fun with interesting and good map design. MW2 was a step in the right direction because it wasn't over complex but it was an evolution of the original. Just exploits ect. really ruined the mp for that game. Don't know why but the last 3 COd games have had seriously boring maps. MW2 had awesome maps like Carnival, the Airport one and Highrise. Now they're just so lame. 

I don't even play the campaigns. I never really have.. but I played through like 60% of WAW and COD4's and were never able to finish them because of my discs being scratched, but those campaigns were way better then the 30% I played of the Black Ops campaign. Atleast COD4 and WAW's campaigns really embodied the name Call of Duty. I've watched the ending of the WAW campaign and it really impacts you. Now the campaigns are all about explosions and what not.

But that's what made MW3 so amazing, imo. It introduced two more styles of killstreaks that can be used to their best depending on the mode you play online. The same killstreaks are their from MW1.  I've liked every map on MW2 and MW3, I don't see the complaints especially since theres spots on every map that you can either camp, snipe or knife. Something for everybody. You just gotta know the hotspots of each map and you'll be able to use that to your advantage. The size of the maps is a concern in Ghosts but the setups are completely useful in ways that I can take advantage of. How do others have trouble with the map designs? I don't get it. They're more than good enough. I could literally play the game in any way and be successful with it because the map designers know how to design a map, the just didn't scale Ghosts like the userbase wanted.


But isn't the general consensus on MW3 that it is an incredibly boring/generic game? MW3 is just werid, but it doesn't necessarily do anything wrong but it seems by most COD fans to be one of the least popular in the series. I'd say because it feels like DLC for MW2 rather then a new game despite the changes. Killstreaks were better than MW2's horrid system, didn't really change the game that much after BO1. The thing with Ghosts is that, maps are too big. It feels like they're trying to be like Battlefield. Atleast in WAW big maps we're great for sniping and had tanks.

I completely agree that creatively the yearly releases are not only burning out the developers but eventually the fans as well. They need to give it a 1-2 year break after this next one. Surprised Activision hasn't realized this. It will generate more hype and buzz for the next game.