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Forums - Gaming Discussion - Shin’en Multimedia: Wii U Is Most Definitely A Next-Generation Console

Otakumegane said:
dahuman said:

Wonder why Nintendo just doesn't hire them for engines and stuff like that.

That's not so simple. Nano assault looks and feels like something from the demoscene - that produces appealing visuals and sounds with low requirements on hardware. That works good on a small scale. but general engines that are also used for bigger worlds must have much more features, and different uses show new bugs that didn't show themselve on a smaller game or were avoided by the game design. I think Shin'en doesn't have the manpower to maintain a general game engine.

That might work on the other hand for the F-Zero-rumour. The can't create a project like F-Zero alone, but they could take the programming in most parts , while courses and cars might be designed by another team.



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hivycox said:
Otakumegane said:

Shin'en are REALLY good at maxing out hardware.

They are like 5 guys. I'm serious though. Nano Assault on 3DS looks stunning.

But I don't agree with their "we only need good games" thing. Sometimes we need something like Minecraft. Which isn't exactly a "good" game but extremely fun and engaging. With a unique and innovative idea. Something like Nintendogs or Pokemon.

A little bad can be fun. Like Glitches and laughing at what stupid stuff you could do in a certain game.


Doesn't fun, unige and innovative make a game a good game? What is a good game for example? Who defines "good" games?


Let me get this kinda straightened out. Minecraft was not a good game...at 1st. Much like how Pokemon gen wasn't. It was broken and buggy as hell. Over time, it got more refined.

When Minecraft became a sensation, it wasn't because it was a "good game". It was because it was amazingly innovative and interesting. Some of the physics in that game and some of the logic still needs a bit work, it's not as refined as it could be yet.

But people love it in its current state anyways like Pokemon back then. At 1st all a game need to be is engaging and fun. Then it can start to become "good", as in better graphics, physics, more through balancing blah blah like the abilities and the Special physical split blah blah and truly be appreciated for how good the game itself is and now just a good concept.

What happens after the concept starts becoming stale is that the game needs to be good to keep the people engaged. Like Nintendogs. Didn't keep people engaing because it got old.

But Notch seems to realize this as he keeps updating it and it's surely on the road to keeping people on board after a couple years. 



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Nem said:
TheJimbo1234 said:
Nem said:
Been saying this for a year now. No one listens.

Now that the xbox one is revealed and all stats known, do people still think that its the leap they thought it was? Its only a difference of texture detail and frame-rate. To the naked eye, the difference isnt much.


Not at all. Everyone who says such a thing simply has not seen what modern engines are capable of.


Of course. I'd like to see more examples and less faith leaping.


Surething boss;

http://www.youtube.com/watch?v=OZmRt8gCsC0

http://www.youtube.com/watch?v=VJEL9Kipuw4

http://www.youtube.com/watch?v=RSXyztq_0uM

http://www.youtube.com/watch?v=lUjQ4DJXLzw

http://www.youtube.com/watch?v=Tw1l_C4kXrg

http://www.youtube.com/watch?v=hWIS8x0Sjg8

http://www.youtube.com/watch?v=CvaGd4KqlvQ  (though note - this is current PC graphics)

http://www.youtube.com/watch?v=01FGBT5OJz0

So there you have it - current engines ready for launch with the PS4/PC's/xboxone(?). Now compare a launch title to a finial title and how much more they get from it.

 

 

 

EricFabian said:
TheJimbo1234 said:
Nem said:
Been saying this for a year now. No one listens. 

Now that the xbox one is revealed and all stats known, do people still think that its the leap they thought it was? Its only a difference of texture detail and frame-rate. To the naked eye, the difference isnt much.


Not at all. Everyone who says such a thing simply has not seen what modern engines are capable of.

I'm sure that nobody saw what Wii U is really capable to do as well

Arguably no. That hardware is quite old and a current PC is more powerful than it, thus we know it will be playing worse than what can be currently done. This is backed up by many next gen engines not coming to it, yet its ability to run current engines.



TheJimbo1234 said:

The chipset might have the ability to run the same dx/openGL, but that doesn't mean it can properly. Take, for exmaple, Unreal 4. The WiiU does not have enough power to run many of its new features eg. high volume particle effects, dynamic lighting, tesselation, destructive scenery etc. To put it simple, just because a car has an engine does not mean it can pull 40 tons of frieght. Engines come in different shapes and sizes, and so does computing hardware.

Oh, and when devs get their hands into the new consoles, all previous consoles will look dated. That is guaranteed.

I am a programmer myself, and I can't make sense out of this. With modern 3D-engines many parts of games can be scaled, a reduction of resolution or framerate already substantially reduces the hardware-requirement. In difference to what JazzB said, also texture-resolution has to be reduced, because of the smaller RAM of the WiiU. Besides that the reduction may be not that significant. Let's wait for Watchdogs to get a better impression how PS360 - WiiU - XBone/PS4 will look against each other. Naturally it will look worse on WiiU than on XBone/PS4, but probably reduced resolution and textures and some removed effects and draw-distance might do the trick. We will have a better impression on how much worse it will look then. But the games should be possible to port, as long as the additional power is only used for better graphics. It might be different, if it is used for better physics or AI, as the gameplay really is impacted if these features are reduced. Unreal 4 don't get ported, because Epic expects the games of the usual companies licensing the engine to sell worse on Nintendo-platforms.



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show your game then, I'm curious.

I've played some games from them already, but felt like clones to other game. Very good ones at that though.



I still don't think we've gotten a good indication of the WiiU's power yet, things like Nano Assault and Trine 2 have hinted at it but suggestions are that most/all early games were done on incomplete dev kits.

We should get some indication in the next few weeks because while it is nice to hear this stuff, talk is cheap. Either we are going to continue see slightly shinier versions of PS3/360 games or we are going to start to see a solid improvement. I'm curious to see which way it will go.



TheJimbo1234 said:

Arguably no. That hardware is quite old and a current PC is more powerful than it, thus we know it will be playing worse than what can be currently done. This is backed up by many next gen engines not coming to it, yet its ability to run current engines.

like PS4/X1 ARE less powerful than current PC. And by next engines you mean Frostbite 3 or Unreal 4?

nothing else to say. Thanks and good-bye



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TheJimbo1234 said:
Nem said:
TheJimbo1234 said:
Nem said:
Been saying this for a year now. No one listens.

Now that the xbox one is revealed and all stats known, do people still think that its the leap they thought it was? Its only a difference of texture detail and frame-rate. To the naked eye, the difference isnt much.


Not at all. Everyone who says such a thing simply has not seen what modern engines are capable of.


Of course. I'd like to see more examples and less faith leaping.


Surething boss;

http://www.youtube.com/watch?v=OZmRt8gCsC0

http://www.youtube.com/watch?v=VJEL9Kipuw4

http://www.youtube.com/watch?v=RSXyztq_0uM

http://www.youtube.com/watch?v=lUjQ4DJXLzw

http://www.youtube.com/watch?v=Tw1l_C4kXrg

http://www.youtube.com/watch?v=hWIS8x0Sjg8

http://www.youtube.com/watch?v=CvaGd4KqlvQ  (though note - this is current PC graphics)

http://www.youtube.com/watch?v=01FGBT5OJz0

So there you have it - current engines ready for launch with the PS4/PC's/xboxone(?). Now compare a launch title to a finial title and how much more they get from it.

 


Sorry, but you didnt link anything that contradicted what i said. I look at X and i look at say the new Killzone. Yeah it has prettier textures, but i dont see a difference to rave about. That killzone game could probably run on the Wii U with some toned down textures.

Sorry, but graphical demos always show something above what the systems can acoomplish aswell.

I'm sure the PC might be able to pull off some amazing stuff. I have seen trailers of that kind of detail like ants and wood veigns on the background (not that it would make a difference gameplay wise, but its definitly an amazing feat). What these consoles can do isnt on that level. This isnt any new generation here, its the past generation with more texture detail and fps. I tire of guys like you trying to force it down people's throats when all the proof you need is right in front of you. You want to believe in something that isnt there. This huge leap in quality that only you can see.



TheJimbo1234 said:
Nem said:


Of course. I'd like to see more examples and less faith leaping.


Surething boss;

http://www.youtube.com/watch?v=OZmRt8gCsC0

http://www.youtube.com/watch?v=VJEL9Kipuw4

http://www.youtube.com/watch?v=RSXyztq_0uM

http://www.youtube.com/watch?v=lUjQ4DJXLzw

http://www.youtube.com/watch?v=Tw1l_C4kXrg

http://www.youtube.com/watch?v=hWIS8x0Sjg8

http://www.youtube.com/watch?v=CvaGd4KqlvQ  (though note - this is current PC graphics)

http://www.youtube.com/watch?v=01FGBT5OJz0

So there you have it - current engines ready for launch with the PS4/PC's/xboxone(?). Now compare a launch title to a finial title and how much more they get from it.

I see you linked to CryEngine 3, which is confirmed to run quite nicely on Wii U.