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Forums - Nintendo Discussion - What games do you have on 3DS that are NOT from a console Series?

noname2200 said:
kitler53 said:

not calling you out as the problem, but vita gets a lot of critisim for that.  if a console franchise is an exact replica (PSASBR) then it is just a port and why would anyone want that on a handheld.   if a console franchise tailors the experience to the handheld (Uncharted:GA, ACIII:L) than it is just a watered down experience not worthy of its console cousin.

There's a middle ground between the two. 3D Land, for example, is both tailored to the handhelds and it is more than a watered-down experience. It is, after all, made by one of Nintendo's A-teams, EAD Tokyo. Mario Kart 7, Animal Crossing, etc. are also all made by the better teams at Nintendo, usually by the same folks who make the console games (but who have experience making handheld titles).

Contrast that with the Vita games. Uncharted was not made by the guys who made the console versions. Liberation was not made by the main Assassin's Creed team. Declassified, same deal.

Vita's predicament is similar to the third-party situation on the Wii. The name is slapped on, but the talent level that built the name is largely absent.

i haven't personally played uncharted or liberation yet but will soon (especiallly uncharted with psn+) but i've only hear postitive feedback from those that actually have played it.  i don't like CoD so I won't comment on that one.

but the one i have played is LBP.  and you know what, yeah it wasn't MM that built it but honest to god... tarsier studios did a better job with LBP vita than MM did with LBP2.   it's just a better game overall.  if you only qualification is that the same franchise is made by the same team... well i'll revert back to my original statement.   ..vita's great games are, imo, unfairly dismissed because atm it is cool to hate on vita



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I'm going to be nice here and point out that games such as Mario and Zelda have had years of experimentation in the handheld space, and in the beginning is wasn't exactly great (except for Zelda). Remember how Super Mario Land was of lesser quality and was made by a different team, and how that team eventually got it right in later installments?

The main difference though is that Nintendo made a brilliant maneuver by making Tetris the pack-in game. An accessible, brilliant experience that would be great on any system, but just feels right on a handheld. I'm hoping that Sony can pull off more games with that kind of feeling while continuing to improve on the promising Uncharted and Gravity Rush games.



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lurkerwithnosoul said:
Chandler said:
lurkerwithnosoul said:
forevercloud3000 said:
Chandler said:
Pullblox, Fallblox, Dillons Rolling Western, Hana Samurai, Professor Layton and the Miracle Mask, Denpa Men, Heroes of Ruin, Mutant Mudds, Mighty Switch Force, Picross e are the ones that I have. What's the point of this thread again?

Can you tell me a bit about them? and also rate them on their quality as you see them as well.

The point will become apparent as we go along....


Dude, most of those games were released on the DS too. Layton is on iOS i believe?

He's not matching your hard-to-match criteria neither.


None of those games are from a console series ( the DS is not considered a console in this context).

None of those games have been directly ported from any other device.

They are all 3DS games or 3DSWare games.

None of those games or series are multiplatform. Mutant Mudds and Switch Force are on Wii U now but they originated on 3DS a long ass time ago so at the time of purchase they were indeed exclusive content.


/Multiplats

Just playing by the OP rules. :p

He's just asking to not being answered basically. I believe this is to counter-attack Vita's criticism, so that's why OP came with this convoluted idea for a thread.


Then I'll add Rhythm Thief, Kawashima, Code of Princess, Freakyforms Deluxa, Ketzals Korridors, Pokemon Rumble, Pokemon Mystery Dungeon, Nano Assault and Steel Diver.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

kitler53 said:

 if you only qualification is that the same franchise is made by the same team...

No, my qualification is that the games need to made by a talented team. I selected my examples because they are made by the same team, making the point easier to illustrate, but if an A-team takes an A-franchise then the results should* still be good. If Nintendo had farmed out 3D Land to, say, Shin'en, and had acted similarly with their other marquee franchises, the 3DS would not be performing at even the rate it is today. For the sake of discussion I will limit myself to saying that at the very least the perception is that the A-teams are not developing for the Vita.

 

*Unless it's a total mismatch of talent to objective, of course. I wouldn't trust EAD Tokyo to make a AAA FPS, for example.



Train wreck said:
F0X said:
Interesting question. I typically don't considerer specific franchises to be better suited to consoles or handhelds, but I think certain genres are much easier to adapt to a handheld format. Platformers and RPGs have done exceptionally well in a portable format, as well as certain kinds of adventure and puzzle games. In contrast, I haven't played or seen a handheld shooter that controls particularly well, since current analog control solutions are still far from being console quality.

But to answer the question, I have many downloadable games that are either new IPs or are part of franchises originating on handhelds (Pushmo is especially brilliant). Retail-wise, the offering isn't great. 3DS also has a problem with some third-party developers trying to make games like Metal Gear Solid 3 work on a portable, and the results range from pretty decent to pretty mediocre. I think it takes some serious effort and willingness to change for a game to become an ideal handheld experience, and doubly so for genres that have yet to excel on handhelds.

Thats the thing though a game like pushmo is made by Intelligent Systems who has been making console and handheld games for Nintendo for over 20 years. They have the experience to pull off making great games for both platforms without alientnating each other.  The sames goes for pretty much all Japanese 3rd party developers.  They have been working hand in hand with Nintendo on making games specific to handhelds for at least two decades.  Konami can envision a castlevania game that fits a mobile setting in a heartbeat.  Same with Square and a RPG.  Most of Sony top studios are new at making games for handheld systems (or not making them at all), and alot of their 3rd party games (for Vita) are coming from the west (what western studio makes a decent handheld game outside rockstar?)  

Thats why the vita is failing as hard as it is, it doesnt have the vision from 3rd party japanese developers to carry the system forward and western developers are not going to waste their time making games for a platform (handhelds in general) when they can create the console equivelant.  The thing I do commend is that Sony's first and second party sudtios are starting to make enrodes in their ability to make a decent handheld game, hopefully the vita stays around long enough to see more of it.


I agree. Given time, Sony will refine their approach to their biggest franchises on mobile platforms to the point where they hold their own (God of War already did this on PSP). In the meantime, I'm not amazed by many of the offerings. LBP and Persona are excellent, though. RPG and platformer... hmm.



3DS Friend Code: 0645 - 5827 - 5788
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F0X said:
I'm going to be nice here and point out that games such as Mario and Zelda have had years of experimentation in the handheld space, and in the beginning is wasn't exactly great (except for Zelda). Remember how Super Mario Land was of lesser quality and was made by a different team, and how that team eventually got it right in later installments?

The main difference though is that Nintendo made a brilliant maneuver by making Tetris the pack-in game. An accessible, brilliant experience that would be great on any system, but just feels right on a handheld. I'm hoping that Sony can pull off more games with that kind of feeling while continuing to improve on the promising Uncharted and Gravity Rush games.


Have you played any of said watereddown ports on Vita? It seems to be a echoed belief from people who have not tried the games either from a friend, in a store, or own a Vita.

The fact it took Nintendo a few tries to get it right doesn't speak on what Sony has done with these titles right now. If anything I think it just shows that people have a hard time accepting change of any sort,hence it took an entry or two before ppl accepted SM on portable. They are all good, with the exception of CoD of course. If people were saying "Oh well, I'm just not that into uncharted" or "I am not into playing that type of game on handheld", I can live with that. But to call it a watered down port when its really doing everything right(for the most part) for what we expect from a handheld version of it.......is unacceptable to me.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Chandler said:
lurkerwithnosoul said:
Chandler said:
lurkerwithnosoul said:
forevercloud3000 said:
Chandler said:
Pullblox, Fallblox, Dillons Rolling Western, Hana Samurai, Professor Layton and the Miracle Mask, Denpa Men, Heroes of Ruin, Mutant Mudds, Mighty Switch Force, Picross e are the ones that I have. What's the point of this thread again?

Can you tell me a bit about them? and also rate them on their quality as you see them as well.

The point will become apparent as we go along....


Dude, most of those games were released on the DS too. Layton is on iOS i believe?

He's not matching your hard-to-match criteria neither.


None of those games are from a console series ( the DS is not considered a console in this context).

None of those games have been directly ported from any other device.

They are all 3DS games or 3DSWare games.

None of those games or series are multiplatform. Mutant Mudds and Switch Force are on Wii U now but they originated on 3DS a long ass time ago so at the time of purchase they were indeed exclusive content.


/Multiplats

Just playing by the OP rules. :p

He's just asking to not being answered basically. I believe this is to counter-attack Vita's criticism, so that's why OP came with this convoluted idea for a thread.


Then I'll add Rhythm Thief, Kawashima, Code of Princess, Freakyforms Deluxa, Ketzals Korridors, Pokemon Rumble, Pokemon Mystery Dungeon, Nano Assault and Steel Diver.


Code Princess? No good. He will add the rule "spiritual sequels of games that have been on a console" to the OP.

Oh, and games that weren't fully released WW. That's a no-no.



Pushmo



    R.I.P Mr Iwata :'(

RolStoppable said:

I've made a thread about this dilemma:

http://gamrconnect.vgchartz.com/thread.php?id=146862

I actually agree with that. It has nothing to do with their supposed gearing towards portables. Vita games are doing just that. What makes these games sell on Nintendo consoles is just they are good, and most people are fans. Its no secret that mario is generally a more popular franchise than Uncharted. Does this make them better or something? no, just that they have a wider fanbase for that type of thing.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

lurkerwithnosoul said:
Chandler said:
lurkerwithnosoul said:
Chandler said:
lurkerwithnosoul said:
forevercloud3000 said:
Chandler said:
Pullblox, Fallblox, Dillons Rolling Western, Hana Samurai, Professor Layton and the Miracle Mask, Denpa Men, Heroes of Ruin, Mutant Mudds, Mighty Switch Force, Picross e are the ones that I have. What's the point of this thread again?

Can you tell me a bit about them? and also rate them on their quality as you see them as well.

The point will become apparent as we go along....


Dude, most of those games were released on the DS too. Layton is on iOS i believe?

He's not matching your hard-to-match criteria neither.


None of those games are from a console series ( the DS is not considered a console in this context).

None of those games have been directly ported from any other device.

They are all 3DS games or 3DSWare games.

None of those games or series are multiplatform. Mutant Mudds and Switch Force are on Wii U now but they originated on 3DS a long ass time ago so at the time of purchase they were indeed exclusive content.


/Multiplats

Just playing by the OP rules. :p

He's just asking to not being answered basically. I believe this is to counter-attack Vita's criticism, so that's why OP came with this convoluted idea for a thread.


Then I'll add Rhythm Thief, Kawashima, Code of Princess, Freakyforms Deluxa, Ketzals Korridors, Pokemon Rumble, Pokemon Mystery Dungeon, Nano Assault and Steel Diver.


Code Princess? No good. He will add the rule "spiritual sequels of games that have been on a console" to the OP.

Oh, and games that weren't fully released WW. That's a no-no.

I am not asking anything crazy, I am just asking Nintendo 3DS fans to put forth exactly what they demand of Vita titles. All of those claims of "Watered down port" ect are moot because what you guys describe are exactly what sell on 3DS mostly. If you don't like the game, so be it. Doesn't mean its a bad portable game or that no one will want it. See my other posts in this thread for more details.....



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)