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Forums - Sales - "The PS3 can't sell software" WKC

irstupid said:
badgenome said:
irstupid said:
well that was a bit exagerated, but how many games so far have we seen on hd consoles see a big drop after first week. Metal gear did i remember

It wasn't really that exaggerated. Games typically do see around an 80% dropoff from their opening week in Japan. It sounded like there may have been supply problems on WKC, though, so if there were and they sorted it out in time for the second week, it may hold up better.

Still, 212k first week to ~50k second week would be pretty typical.

yea but also christmas is over so i don't know how big the people going out buying games will be after spending money on presents.  And yes i know giftcards.  But how many big games were released this holiday and are out that this game has to compete with for only getting a mediocre at best score from famitsu.

 

i don't know i just feel the amount it got in the week that this preview is. How the typical drop has been for big sales first week numbers on hd systems for me not to start throwing a parade for it just yet.

 

 

You are forgetting a very important fact.

Christmas aint so big in Japan, the big week is usually 2-3 weeks after Christmas week.

WKC could do even better next week than it's opening week.



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Its a terrible opening, selling an "ESTIMATED" 220k in 3 days is horrible especially in japan and on the ps3.

I mean honestly its not like the game was blasted by famitsu, or anything.



 

mM

JRPG's don't sell very well in America. This is why you see shitty numbers for them. If it's FPS, Sports, Action/Adventure or anything like that, it will sell.



S.T.A.G.E. said:
JRPG's don't sell very well in America. This is why you see shitty numbers for them. If it's FPS, Sports, Action/Adventure or anything like that, it will sell.

 

 Tell that to the ps2 jrpgs...



 

mM
blazinhead89 said:
I have noticed over the past couple of days or so , the 360 fanboys arguing that the sales of WKC are poor considering the "Internet hype " and Userbase of the PS3 in Japan. Even though it sales have (According to the Japan preview) more than doubled their 360 counterparts.
They claim that because of the 3 :1 userbase of the PS3 against the 360 in Japan the WKC sales are far from impressive.
My point is this. In America The 360 has a 2:1 advantage Hardware wise against PS3 right? But when it comes to software sales in America the The 360 fanboys claim PS3 can't sell software. But yet they forget that the have not taken their OWN Arguement into consideration. They Use the Userbase argument In Japan for WKC outselling Square -Enix 360 Exclusive JRPGs. But that very argument has been tossed aside by the very same people when it comes to America Software sales. You can't have it one way and not the other because that is hypocrisy. Thoughts and opinions? N.B Notice I said Fanboys Not Fans. If you are not a Fanboy this should not offend you

Not agreeing or disagreeing, but your argument would be stronger with some examples.

 



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Snake612 said:
You know people talk about ps3 having no games when it came out. However, when the 360 was first released, what was their launch game? Oh yeah, right, they didn't have an hot exclusive during the launch. 360 started getting hot games when halo 3 and gears came out. Before that, they had nothing.

 

 

Neither did the PS2. That's one advantage of launching early - you can build up an "impressive" set of games by the time the competition gets out the door. PS2 had maybe the best timing ever, as its 2001 holiday lineup remains one of the best in history, while the XB had Halo (a new, unproven franchise) and the GCN had Luigi's Mansion.



blazinhead89 said:
I have noticed over the past couple of days or so , the 360 fanboys arguing that the sales of WKC are poor considering the "Internet hype " and Userbase of the PS3 in Japan. Even though it sales have (According to the Japan preview) more than doubled their 360 counterparts.
They claim that because of the 3 :1 userbase of the PS3 against the 360 in Japan the WKC sales are far from impressive.
My point is this. In America The 360 has a 2:1 advantage Hardware wise against PS3 right? But when it comes to software sales in America the The 360 fanboys claim PS3 can't sell software. But yet they forget that the have not taken their OWN Arguement into consideration. They Use the Userbase argument In Japan for WKC outselling Square -Enix 360 Exclusive JRPGs. But that very argument has been tossed aside by the very same people when it comes to America Software sales. You can't have it one way and not the other because that is hypocrisy. Thoughts and opinions? N.B Notice I said Fanboys Not Fans. If you are not a Fanboy this should not offend you

Many inaccuracies .Usually both the exclusives and the multiplatform games sell better than 2 to 1. Gears2 did 1.56 million , resistance 2 did 375k. Fable2 did 1million, LBP did 350k. COD5 did 1,46 million on the 360 and 597k on the ps3 . I am using examples of big games recently released . Another difference is that the 360 had games with huge NPD months from almost from day 1 . GRAW/Dead Rising/Oblivion had 450-500k first NPD months when the 360 userbase was tiny. Gears 1 had a 1 million first NPD month and a 850k second NPD month when the 360 userbase was between 3.5 and 5 million and the 360 was at its first year . After over 2 years on the U.S market the best NPD month a ps3 exclusive has had is R2 first NPD month with 375k copies sold . I might add that Japan is a small and irrelevant market for BOTH the ps3 and the 360 and ps3 has had more defeats than victories coming from Japan edit: actually best NPD month for a ps3 exclusive is MGS4 with 770k first month .My point still stands though.

leo-j said:
S.T.A.G.E. said:
JRPG's don't sell very well in America. This is why you see shitty numbers for them. If it's FPS, Sports, Action/Adventure or anything like that, it will sell.

 

 Tell that to the ps2 jrpgs...

 

 Besides SE JRPG's, name some others that sold very well. SE JRPG's are flagship, just like Halo was for Xbox. Guess what? Halo is still standing. JRPG's have gone down because Sony took over the JRPG scene and Japan hasn't supported Sony. Sony has to pander to the Western crowd to makes some money. Microsoft knows that they can always depend on the west and western influenced games because the west has a higher rate of consumption.



People don't seem to understand, SE included, 360 is not a JRPG console. Microsoft has been trying to push it, but 360 was made for the western core. Shooters sell, western RPGs sell, mostly stuff that appeals to Americans.

That being said, play station was always seen as a RPG console, xbox was always seen as a shooter console. It's seemed to flip, well both consoles wanted to get a part of the other sides action, without seeing the consequences. The low sales, etc. Do shooters do well on the PS3? Compared to install based/region? Hell no. Do RPGs do well on 360 compared to install based/region? Hell no.

Take the best selling JRPG on the 360, it sold 224k it's first week. Thats lost odyssey. It did 50k it's first week in Japan. Which might seem bad but that is EXTREMELY good for the install base and what kind of console it is. 224k, for a first week is respectable. It sold 0.85 million to date. Which is good, most games don't see that. Games like tales of vesperia? Didn't that only sell about 260k world wide to date? It might reach 600k LTD when it's released in others. But still, people think WKC is shitty sales. WKC did better then lost odyssey did in it's first 4 days, then lost odyssey did in it's first week world wide. By the end of the week WKC might reach 280k for Japan alone, when it's out in america and europe it's total first week for all three regions will be around 700k.

But people always talk about attache rate as being a success. If you have 100million people with a console and your game sells 50k copies, it's a failure right? Not quite. Look at the PSP, with it's number of consoles FF dissida should of did much better! Except for the fact as time goes by, more people buy a console and skew the attache rate. Hardcore audience buys a console first. They usually only make up 5% of the total console numbers. Next comes the core audience which is about 15%, this is a total of around 20% of lifetime sales, these are the people games are usually meant for. Then when price drops, the "waiters" come in with around 10%, these people usually don't buy games unless they are of a specific genre etc. When price drops extremely low, the lasy 70% of people are casuals. Not to say casuals are bad but they skew numbers to bad. The difference between the consoles this generation is WII got all audiences at once. That and added a few audiences, and the core and hardcore make up such a small percentage hardcore games won't sell for it anymore. Games like wii fit are selling fucking 20 million units? Wii sports 20 million? Even miyomoto is admitting he wants to make more games like wii music. WII FUCKING MUSIC. Is it because he even likes it? No. It pushes units. A lot of units.

Anyway went off on a tangent, guess my point was, 360 has a larger software attach rate, WKC did better in 1 region in 4 days then the best selling JRPG did in 1 week world wide.



forevercloud3000 said:
@badgenome

LOL I totally butchered that name. When looked at quickly it looks like you were going for some form of the term "Badger Gnome" like the woodland mythical creature, my mistake.

And I know many JRPGs do not break a million but KH, FF, DQ,Pokemon, Megaman BN,Tales of, etc do break a million frequently. So it is not like it is impossible for it to. I mean, In general majority of games do not break 1million mark, that is mostly because of saturation and lack of quality. RPGs were a dime a dozen, many companies trying to cash in on what was made extremely popular by companies like Square. Same thing for FPS.

What I am saying is that most JRPGs don't break a million because they SUCK, or to a lesser extent are not different enough from one another.

I am saying WKC is looking(from first appearance with these numbers) that it will be the first RPG of this gen to actually break 1million, or at least be much closer to it then it's 360 counterparts. All Speculation of course.

It very well could hit a million, but since it's not likely to get that close in Japan alone if the typical Japanese buying pattern holds, it's probably going to depend heavily on Western sales. Now, looking at what JRPGs generally have sold (i.e. less than a million), I'd say that for all the flak it takes, the 360 hasn't done a horrible job of moving them. They're actually pretty par for the course so far- although ToV sales were pretty disappointing, but ToV marketing was also nonexistant, and it's also been hard to find on store shelves (probably the best marketing there is). And as the 360 is doing that with a tiny Japanese userbase, so we can derive from that that a lot of Western JRPG fans have been getting on board with the system.

Of course, that doesn't preclude them from having a PS3 as well. Since a lot of JRPG fans tend to be pretty hardcore, they're more likely to be willing to spend the money to have multiple consoles if it means getting to play the games they want. I think that the PS3 will move JRPGs about as well as its brand always has for just that reason, but we're looking at a home console market that's much more fragmented than last generation's, so we'll simply have to wait and see how things go.