Slownenberg said:
I'd say the higher prices are part of it, but the main reason is lack of games. Switch had multiple system sellers at this point in it's lifetime, while Switch 2 at best has one (MKW) but given the critcsism that game's design has gotten I'm not even sure we can really say that is a must-have killer game for the system, but it still at least is Mario Kart. So S2 has zero to one system sellers after the 13 months this data covers, while Switch had 3 much more significant must-have system sellers after just 8 months. That obviously hurts S2 software sales. From a games perspective there really isn't much reason to own a S2 yet, and we are seeing that in the low attach rate as people bought the system based on hype of the Switch successor, but then there isn't much in the way of games to interest them. Everyone thought that Nintendo would start the next gen at full speed given that the Switch had a really long life cycle and they have a tonnnn of money from it and the last couple years were mostly ports and smaller games. But they surprised everyone by starting the gen lying down with the only plan being that people should buy the system based on hype, which did work for the record breaking launch but then quickly stopped working. Thus we see the second year hardware forecast is much lower than the first year and software sales are weak. Nintendo has gotta be hoping that OoT, Pokemon, and 3D Mario (finnnaaalllyyyyy) hitting will juice sales numbers. |
I would disagree, Pokemon Pokopia has proven itself to be a system seller and has sold very well given its only been out for a few months as of these numbers.
They're not "lying down" at all, they've released around a dozen Switch 2 titles just in the system's first year, plus Splatoon Raiders and more leading into the system's second year. It's more that they're emphasising smaller IPs and more experimental software while they give time for the heavy hitters to cook.
Last edited by curl-6 - on 07 August 2026









