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Forums - Sales - Nintendo Quarterly Sales Report to 30th June: Switch 2 ships 23.68m (Outships Gamecube)

Slownenberg said:
ShadowLink93 said:

Hardware is amazing but software is a concern, just 9.46 million sold this quarter compared to 16.41 million for Switch 1 in it's equivalent quarter. After five quarters Switch 2 totals 58.17 million games sold compared to 68.97 million for Switch 1. The Switch 1 had a much lower installbase at this stage but was averaging 3.88 games per console (68.97 divided by 17.79) versus 2.45 games per console for Switch 2 (58.17 divided by 23.68). These $70 and $80 Nintendo games aren't selling like the evergreens did on Switch 1, in fact the legs of these games are really poor by Nintendo's standards.

I'd say the higher prices are part of it, but the main reason is lack of games.

Switch had multiple system sellers at this point in it's lifetime, while Switch 2 at best has one (MKW) but given the critcsism that game's design has gotten I'm not even sure we can really say that is a must-have killer game for the system, but it still at least is Mario Kart. So S2 has zero to one system sellers after the 13 months this data covers, while Switch had 3 much more significant must-have system sellers after just 8 months. That obviously hurts S2 software sales. From a games perspective there really isn't much reason to own a S2 yet, and we are seeing that in the low attach rate as people bought the system based on hype of the Switch successor, but then there isn't much in the way of games to interest them.

Everyone thought that Nintendo would start the next gen at full speed given that the Switch had a really long life cycle and they have a tonnnn of money from it and the last couple years were mostly ports and smaller games. But they surprised everyone by starting the gen lying down with the only plan being that people should buy the system based on hype, which did work for the record breaking launch but then quickly stopped working. Thus we see the second year hardware forecast is much lower than the first year and software sales are weak. Nintendo has gotta be hoping that OoT, Pokemon, and 3D Mario (finnnaaalllyyyyy) hitting will juice sales numbers.

I would disagree, Pokemon Pokopia has proven itself to be a system seller and has sold very well given its only been out for a few months as of these numbers.

They're not "lying down" at all, they've released around a dozen Switch 2 titles just in the system's first year, plus Splatoon Raiders and more leading into the system's second year. It's more that they're emphasising smaller IPs and more experimental software while they give time for the heavy hitters to cook.

Last edited by curl-6 - on 07 August 2026

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xl-klaudkil said:
yanis-bnth said:

You guys forget that Nintendo doesn’t include in the software sales the digital only games so indie games are not in the total.

Really? Soo 1.5bill physical/digital on what? What are the total softwarw sales then?

The 1.56195 Billion software that Nintendo reports only counts software with a physical version, IIRC. (Open to correction here)

So if one were to include the multitude of digital-only games, it could potentially be much higher.

Last edited by curl-6 - on 07 August 2026

It was normal to not report digital-only titles in the past, when there was more a defined line between a “proper” game and an indie title available only on digital stores. Now, most indie games are more highly regarded, sell for higher prices, and quite often even receive physical releases anyway.

The PS4 software numbers up to the end of the generation also do not include digital-only games, or in-fact bundled software.



curl-6 said:
Slownenberg said:

I'd say the higher prices are part of it, but the main reason is lack of games.

Switch had multiple system sellers at this point in it's lifetime, while Switch 2 at best has one (MKW) but given the critcsism that game's design has gotten I'm not even sure we can really say that is a must-have killer game for the system, but it still at least is Mario Kart. So S2 has zero to one system sellers after the 13 months this data covers, while Switch had 3 much more significant must-have system sellers after just 8 months. That obviously hurts S2 software sales. From a games perspective there really isn't much reason to own a S2 yet, and we are seeing that in the low attach rate as people bought the system based on hype of the Switch successor, but then there isn't much in the way of games to interest them.

Everyone thought that Nintendo would start the next gen at full speed given that the Switch had a really long life cycle and they have a tonnnn of money from it and the last couple years were mostly ports and smaller games. But they surprised everyone by starting the gen lying down with the only plan being that people should buy the system based on hype, which did work for the record breaking launch but then quickly stopped working. Thus we see the second year hardware forecast is much lower than the first year and software sales are weak. Nintendo has gotta be hoping that OoT, Pokemon, and 3D Mario (finnnaaalllyyyyy) hitting will juice sales numbers.

I would disagree, Pokemon Pokopia has proven itself to be a system seller and has sold very well given its only been out for a few months as of these numbers.

They're not "lying down" at all, they've released around a dozen Switch 2 titles just in the system's first year, plus Splatoon Raiders and more leading into the system's second year. It's more that they're emphasising smaller IPs and more experimental software while they give time for the heavy hitters to cook.

Not the topic of the conversation but I must add that this approach is way healthier for the company and the industry as a whole. Companies should prioritize A and AA games more. Some of them can really surpass their expectatives, like Pokopia (and Tomodachi Life for the ones not aware of its strength). Besides, the company doesn't feel so dependant of the sucess of their beloved AAA franchise and the developers don't need to get so stressed about it. And then we can talk about crunches and a lot more.



curl-6 said:
Norion said:

It's cause support will drop way faster due to how anaemic it is. In 2023 the PS4 got stuff like Hogwarts Legacy, RE4 Remake and MWIII while next year the Switch 1 won't be getting any big current games and developers are already beginning to drop Switch 1 versions of their games replacing it with a Switch 2 version with that happening with Decapolice. By 2028 the platform will be kinda dead in terms of new releases outside of some indie and Japanese titles.

I would argue major releases are significantly less important to a lot of the Switch casual audience as they were to the PS4 audience, who care a lot more about getting blockbuster titles.

Many Switch 1 owners will probably be content to carry on playing the plentiful indie/minor software or their chosen cosy forever game to years to come, not really caring about if major titles keep coming.

That'll be a factor yeah though first party software is way more important to Nintendo platforms than Playstation and the last first party Switch 1 game might've already released. Basically what I'm getting at is I don't think there will still be a significant userbase left 5 years into the Switch 2's life like how the PS4 still has 20 something million people using it every month.



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DekutheEvilClown said:

It was normal to not report digital-only titles in the past, when there was more a defined line between a “proper” game and an indie title available only on digital stores. Now, most indie games are more highly regarded, sell for higher prices, and quite often even receive physical releases anyway.

The PS4 software numbers up to the end of the generation also do not include digital-only games, or in-fact bundled software.

Then i stand corrected and honestly did not know that, i thought they did count digital only games..



 

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xl-klaudkil said:
DekutheEvilClown said:

It was normal to not report digital-only titles in the past, when there was more a defined line between a “proper” game and an indie title available only on digital stores. Now, most indie games are more highly regarded, sell for higher prices, and quite often even receive physical releases anyway.

The PS4 software numbers up to the end of the generation also do not include digital-only games, or in-fact bundled software.

Then i stand corrected and honestly did not know that, i thought they did count digital only games..

They do now, since the release of the PS5.



Norion said:
curl-6 said:

I would argue major releases are significantly less important to a lot of the Switch casual audience as they were to the PS4 audience, who care a lot more about getting blockbuster titles.

Many Switch 1 owners will probably be content to carry on playing the plentiful indie/minor software or their chosen cosy forever game to years to come, not really caring about if major titles keep coming.

That'll be a factor yeah though first party software is way more important to Nintendo platforms than Playstation and the last first party Switch 1 game might've already released. Basically what I'm getting at is I don't think there will still be a significant userbase left 5 years into the Switch 2's life like how the PS4 still has 20 something million people using it every month.

I actually think there's a good chance that a lot of the Switch 1 audience will remain active for years to come; many will of course upgrade, but for a lot of the expanded audience who play cosy games, indies, or just those wedded to a particular forever game like Tomodachi Life or Stardew Valley or what have you, the system is still a viable platform and will remain so long after major software moves on.

It has a very large base and that won't dry up over night, especially when economic factors are leading people to stick with their old consoles for longer and longer in general.



Seen online lmao



A lot of software sales that people are effectively getting for the Switch 2 aren't being counted as Switch 2 sales as people have said.

I know I bought Splatoon 3 and Persona 4 Golden to play on my Switch 2 (Switch 2, not Switch 1), but these get counted as Switch 1 sales. I'm not sure if my copy of Mortal Kombat Collection is counted as a Switch 1 game too.