burninmylight said:
You can say TP and BotW were delayed for console launches, but what about the rest? To deny that games are taking longer and longer to develop as time marches on is to deny reality at this point. In an earlier post, you mentioned that a big reason why game development time and costs have shot up is do to things like motion capture and realistic physics engines... based on the last two mainline Zelda games and what we've seen of this new OoT remake, it's obvious that Zelda is Nintendo's big, ambitious IP that it spares no expenses on to show off what the console can really do. Won't all of those elements take a lot of time and polish? Zelda (and Star Fox) is showing that Nintendo is embracing graphics, voice acting and cinematics in a way that it never has before. |
yes absolutely games take longer to develop in general, but we are not talking about games in general, we are talking about zelda games.
skyward sword isnt a big complex game to develop. there really is nothing to that. they probably spent a bunch of time on that one because of wii motion plus integration and a heavier focus on story. this is an isolated reason for lengthened development time that doesnt apply to any other game. totk likely was extended due to how complex and ambitious it was. you guys are trying to come up with a blanket statement for why the games have these gaps between releases, and it just doesnt work with such a small sample size.
yeah, motion capture and details like this, they dont apply to nintendo games. they dont really concern themselves with these kinds of things, so they are not an explanation for gaps between releases.
Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0











