angrypoolman said:
the strategy isnt to make them take longer to release, the strategy is to release them at a specific time to maximize their impact. and that directly applies to two of the games you listed. to acknowledge that does not mean you have to say games in general do not take longer to release due to more time and manpower, but some of this is mitigated by more revenue from the sales of games and more resources able to be allocated to it. its not a complete wash, so development times are indeed longer in general because of the reason you stated, but its not the only factor at play here when attempting to explain gaps between releases. i know you might want it to be, but that doesnt make it true my man |
Maybe not the best source but looking at the development section on the wiki pages for each game
Majora’s Mask-The more limited team finished Majora's Mask in 15 months
Wind Waker-Nintendo's Zelda team initiated plans for a new game early in the development of the GameCube system, before Majora's Mask was completed for the Nintendo 64 in 2000
Twilight Princess-In 2003, Nintendo announced a new Zelda game for the GameCube[19] by the same team that had created the cel-shaded The Wind Waker
Skyward Sword-Skyward Sword's development began in 2006, after the release of Twilight Princess for GameCube and Wii
Breath of the Wild-The five-year development commenced after the release of The Legend of Zelda: Skyward Sword
Tears of the Kingdom-Development of Tears of the Kingdom began after the completion of Breath of the Wild
There isn’t some grand scheme, the team immediately moves from one 3D Zelda to the next.
The release date might be shifted around by a few months to maximize impact (like making sure it releases during launch of a console or during the holiday sales period) but it doesn’t change the fact about the development time consistently getting longer.
When the herd loses its way, the shepard must kill the bull that leads them astray.







