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zorg1000 said:
angrypoolman said:

the strategy isnt to make them take longer to release, the strategy is to release them at a specific time to maximize their impact. and that directly applies to two of the games you listed. to acknowledge that does not mean you have to say games in general do not take longer to release due to more time and manpower, but some of this is mitigated by more revenue from the sales of games and more resources able to be allocated to it. its not a complete wash, so development times are indeed longer in general because of the reason you stated, but its not the only factor at play here when attempting to explain gaps between releases. i know you might want it to be, but that doesnt make it true my man

Maybe not the best source but looking at the development section on the wiki pages for each game

Majora’s Mask-The more limited team finished Majora's Mask in 15 months

Wind Waker-Nintendo's Zelda team initiated plans for a new game early in the development of the GameCube system, before Majora's Mask was completed for the Nintendo 64 in 2000

Twilight Princess-In 2003, Nintendo announced a new Zelda game for the GameCube[19] by the same team that had created the cel-shaded The Wind Waker

Skyward Sword-Skyward Sword's development began in 2006, after the release of Twilight Princess for GameCube and Wii

Breath of the Wild-The five-year development commenced after the release of The Legend of Zelda: Skyward Sword

Tears of the Kingdom-Development of Tears of the Kingdom began after the completion of Breath of the Wild


There isn’t some grand scheme, the team immediately moves from one 3D Zelda to the next.

The release date might be shifted around by a few months to maximize impact (like making sure it releases during launch of a console or during the holiday sales period) but it doesn’t change the fact about the development time consistently getting longer.

well yes, this is not surprising. the "official time of development" will begin right after the release of the previous game. but what does that entail? what does that mean? how much of that time is spent coming up with ideas, a concept, a gimmick, or whatever before they actually start making the actual game? do you mean to tell me skyward sword took five years of development time as a consequence of the general trend of games taking more time to create? of course not. they could have thrown that game together in 2 to 3 years easily if they wanted. there is nothing special about skyward sword that would warrant that many years of development. sometimes companies just take longer to release a game for reasons other than the game requiring more manpower. i think this could be said more for the switch games because they are obviously vast and complex, especially totk. but i dont think we can just assume the next zelda will match or surpass what those two games achieved. if it takes any longer than 4 or 5 years its probably because they spent a bunch of time trying to figure out what they are going to do next, how they are going to follow up these two games. this would be included in "development time" but as you can see, this is for a completely different reason than what you were talking about. 

if they make another vast open world complex zelda game, then i am wrong and the game wont come out until 2030. 



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0