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Forums - Sales - 007 First Light took 7 years and $200 million to make; sold 4m in first 3 months

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7 years or 7 months?



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KratosLives said:

7 years or 7 months?

No AAA game has taken 7 months to make in decades.



Otter said:

It seems to have paid off. Word of mouth is going to mean it's probably looking at 10m in its first year. Apparently the story is especially strong which is not something I was expecting.

I think the Switch 2 version will also do very well at retail during the holidays. I think it will probably the most gifted third party title on the sysem.

Not paid off yet. So for they've sold 4million units and if it's at full price of $69.99 which gives it $280mil of revenue. Platform cuts reduces this figure and then comes taxes. So probably, they are close to breaking even.



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spynx said:
Otter said:

It seems to have paid off. Word of mouth is going to mean it's probably looking at 10m in its first year. Apparently the story is especially strong which is not something I was expecting.

I think the Switch 2 version will also do very well at retail during the holidays. I think it will probably the most gifted third party title on the sysem.

Not paid off yet. So for they've sold 4million units and if it's at full price of $69.99 which gives it $280mil of revenue. Platform cuts reduces this figure and then comes taxes. So probably, they are close to breaking even.

Platform cuts, retailer cuts, packaging/printing costs, and licensing royalties. It might need to sell over 5 million at $70 to break even.



Kyuu said:
Otter said:

When talking about appealing to casuals, switch 2 release, gifting for the holidays etc for sure I'm talking about console sales. Plenty of games still lean heavily on console sales vs PC. (Hogwarts, COD, FIFA etc). James bond fits in with this.

Looking at the UK Chart Crimson Desert went from No.1 to No.5 in it's second week. James Bond however has remained at No.1 in its second week. It's an approximation but still reflective of a heavier console and mainstream leaning IMO. 

In any case I'm sure they'll update when they hit 5m etc so we'll see how front loaded it is before long 

It just hit 4 million...

The phenomenon that is GTA6 and heavy hitters like Wolverine will overshadow 007 in the holiday season as well. Even 6 million by year's end isn't guaranteed. 10 million isn't happening.

Its summer sales slowed down more than I expect, despite it remaining evergreen, so 10m is out of question for this year but it will get there eventually. I'm also still expecting great performance during the holiday even with GTA/Wolverine there, especially on Switch 2.



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curl-6 said:
KratosLives said:

7 years or 7 months?

No AAA game has taken 7 months to make in decades.

I guarantee FIFA games can be done in under 6 months



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2 Genders: Male and 'Political Agenda'
2 Hairstyles for female characters: Long and 'Political Agenda'
2 Sexualities: Straight and 'Political Agenda'

So how much for it to break even?



ArchangelMadzz said:
curl-6 said:

No AAA game has taken 7 months to make in decades.

I guarantee FIFA games can be done in under 6 months

Yeah but an individual entry of FIFA/FC isn't really a "AAA" production by modern standards in terms of the resources required.



curl-6 said:
ArchangelMadzz said:

I guarantee FIFA games can be done in under 6 months

Yeah but an individual entry of FIFA/FC isn't really a "AAA" production by modern standards in terms of the resources required.

FIFA/FC isn't AAA in terms of production or quality of finished product. It's less a game and more of a migraine.



curl-6 said:
KratosLives said:

7 years or 7 months?

No AAA game has taken 7 months to make in decades.

I say that because it felt like a rushed game, quickly put together.