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Forums - Gaming - Social Experiment: Does this gameplay footage look smooth to your eyes?

 

How would you describe the smoothness of the footage?

Buttery Smooth, no complaints 6 33.33%
 
Low frame rate but consistent 6 33.33%
 
High Framerate but inconsistent 1 5.56%
 
Not Smooth/Choppy Framerate 2 11.11%
 
Somewhat Smooth, could be improved. 3 16.67%
 
Total:18

All games are better in 60 fps. 30 fps is just laggy and everything blurs like crap when the camera pans. Way easier to play effectively when controls are responsive and nothing everything is a blurry mess. There are reasons why fighting games standardized to 60 fps a long *** time ago.  There is a reason why Nintendo, when possible prioritizes fps (Prime, Odyssey, S2 ports of Zelda, etc).  There is a reason competitive gamers are 240 fps+.  Framerate matters and 30 fps is just not acceptable in 2026.  



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There's no point in judging from a YouTube video. There's 101 things that will affect the result, from the game, through the capture card, YouTube compression, to network and your web browser...

"Stats for nerds" says it's a 30 fps video for me...



looks very smooth to me, but I don't usually pay attention to fps unelss it really affects the game



don't mind my username, that was more than 10 years ago, I'm a different person now, amazing how people change ^_^

Otter said:
IcaroRibeiro said:

I don't play racing games so I can't really say

Is there any example with action games?

I feel if it doesn't register then probably it feels smooth/natural to your eyes, even if racing is not normally your genre. I don't want people to over analyse it, really I was just trying to see whether the actual 30fps cap of the footage is "visually" a low quality experience for people. 

Here's an action adventure alternative though

I've been playing Assassin's Creed: Shadows on PS5 lately, and it felt very rough for the first few sessions due to its low framerate. I think it's quite stable, but it felt very rough and I still don't think 30 FPS in that game feels nice even after getting used to it. The difference in visual quality between quality mode and performance mode is also large enough that I just bit the bullet with framerate instead of opting for a higher framerate. Of course this is coming from Astro Bot and Ghost of Yotei (performance mode) before that, but I have little doubt it would feel rough even coming from some other 30 FPS game.

I think the first time I really noticed the low framerate of a game was Metal Gear Solid 3 on PS2; it just felt significantly worse than Metal Gear Solid 2, and I knew very quickly it must be 30 FPS. I had knowledge of framerate in general due to PC gaming, but I hadn't paid attention to it on consoles before.



Rogue Leader and Prime on the gamecube is when I was sold on 60 fps. Such a huge improvement.



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Zkuq said:

I've been playing Assassin's Creed: Shadows on PS5 lately, and it felt very rough for the first few sessions due to its low framerate. I think it's quite stable, but it felt very rough and I still don't think 30 FPS in that game feels nice even after getting used to it. The difference in visual quality between quality mode and performance mode is also large enough that I just bit the bullet with framerate instead of opting for a higher framerate. Of course this is coming from Astro Bot and Ghost of Yotei (performance mode) before that, but I have little doubt it would feel rough even coming from some other 30 FPS game.

I think the first time I really noticed the low framerate of a game was Metal Gear Solid 3 on PS2; it just felt significantly worse than Metal Gear Solid 2, and I knew very quickly it must be 30 FPS. I had knowledge of framerate in general due to PC gaming, but I hadn't paid attention to it on consoles before.

These direct sequels are an interesting example. Devil May Cry (2013) was the first instance of me being aware of a series shifting FPS to backlash. For Ratchet PS2 (60) > PS3 (30) I didn't notice much 



Otter said:
Zkuq said:

I've been playing Assassin's Creed: Shadows on PS5 lately, and it felt very rough for the first few sessions due to its low framerate. I think it's quite stable, but it felt very rough and I still don't think 30 FPS in that game feels nice even after getting used to it. The difference in visual quality between quality mode and performance mode is also large enough that I just bit the bullet with framerate instead of opting for a higher framerate. Of course this is coming from Astro Bot and Ghost of Yotei (performance mode) before that, but I have little doubt it would feel rough even coming from some other 30 FPS game.

I think the first time I really noticed the low framerate of a game was Metal Gear Solid 3 on PS2; it just felt significantly worse than Metal Gear Solid 2, and I knew very quickly it must be 30 FPS. I had knowledge of framerate in general due to PC gaming, but I hadn't paid attention to it on consoles before.

These direct sequels are an interesting example. Devil May Cry (2013) was the first instance of me being aware of a series shifting FPS to backlash. For Ratchet PS2 (60) > PS3 (30) I didn't notice much 

I think all (non-spinoff) Ratchet & Clank games on PS3, aside from Into the Nexus, are 60 FPS, so perhaps that's why you didn't notice much. Into the Nexus felt somewhat rough at first too when I played it last year, but I got used to it pretty fast. For some reason, it just worked much better than Assassin's Creed: Shadows.



Zkuq said:
Otter said:

These direct sequels are an interesting example. Devil May Cry (2013) was the first instance of me being aware of a series shifting FPS to backlash. For Ratchet PS2 (60) > PS3 (30) I didn't notice much 

I think all (non-spinoff) Ratchet & Clank games on PS3, aside from Into the Nexus, are 60 FPS, so perhaps that's why you didn't notice much. Into the Nexus felt somewhat rough at first too when I played it last year, but I got used to it pretty fast. For some reason, it just worked much better than Assassin's Creed: Shadows.

Ah, it was just the PS4 remake I was thinking of then as I haven't played nexus. 



Otter said:
Zkuq said:

I think all (non-spinoff) Ratchet & Clank games on PS3, aside from Into the Nexus, are 60 FPS, so perhaps that's why you didn't notice much. Into the Nexus felt somewhat rough at first too when I played it last year, but I got used to it pretty fast. For some reason, it just worked much better than Assassin's Creed: Shadows.

Ah, it was just the PS4 remake I was thinking of then as I haven't played nexus. 

Hmm, now that you mention it, I don't think I really paid much attention to the PS4 game running at only 30 FPS. That's probably either because it felt better somehow or because I played it so soon after Into the Nexus, so I was already used to a lower-quality experience.



KLXVER said:

It looks smooth at times, but also a bit choppy at times. Might just be because of the high speed and the more mechanical movement of a car.

Yeah, it looks okay as long as the car is driving straight. But every corner (when the camera direction changes), it gets a bit choppy.