Watch it full screen. Curious what people think of the smoothness of the gameplay show in the new Forza 6 gameplay reveal.
How would you describe the smoothness of the footage? | |||
| Buttery Smooth, no complaints | 6 | 33.33% | |
| Low frame rate but consistent | 6 | 33.33% | |
| High Framerate but inconsistent | 1 | 5.56% | |
| Not Smooth/Choppy Framerate | 2 | 11.11% | |
| Somewhat Smooth, could be improved. | 3 | 16.67% | |
| Total: | 18 | ||
Watch it full screen. Curious what people think of the smoothness of the gameplay show in the new Forza 6 gameplay reveal.


Looks pretty darn smooth to me... granted, I have spent the past thirty minutes deeply focused on Yooka Replayee (NS2) footage following the latest 60fps patch— this is a game running at 720p 60fps for reference.
On the topic of this footage: What's really important to keep in mind is that AFAIK YouTube doesn't support streaming over 60fps. This is where these current gen FH games really shine.
I believe that is 30 FPS with ultra fidelity and RT maxed out or something like that. I could be wrong but seeing and feeling are two very different things, actually playing at game at 30 fps is fucking horrible.
It looks smooth at times, but also a bit choppy at times. Might just be because of the high speed and the more mechanical movement of a car.


Looks perfectly fine to me; my main system is Switch 2 and I still regularly play systems like the PS4, Xbox One, PS3, 360, etc so I'm used to 30fps.
So I posted this because I'm trying to see how much of difference in reaction there is to 30fps and it's appearance when it's:
1: Not labeled 30fps
2: Not contrasted against 60fps in a toggle or comparison.
In my experience perception of frame rate is very plastic and bendable. I was surprised just by how smooth this looked to my eyes. The context is I'm on YouTube and just scrolling through other 30fps content.
I noticed none of the comments mentioned the fps either, or complain it was the quality mode, which is something I tend to see when 30fps is clearly stated.
A few things like excellent motion blur also help smoothness. FFVII Rebirth had no camera blur and I found it looked comparatively choppy changing camera angles.
This then takes things to a broader topic of genre, how much camera panning is involved in the gameplay? The more there is sudden camera shifts under the input of the player, the more frame rate can frustrate
| Random_Matt said: I believe that is 30 FPS with ultra fidelity and RT maxed out or something like that. I could be wrong but seeing and feeling are two very different things, actually playing at game at 30 fps is fucking horrible. |
So apparently it's just the Series X quality mode.
As for playing at 30fps, I guess it depends on how sensitive you are to input latency or the type gameplay it has. But for now I was curious about how it looks to people's eyes.
There are definitely 30fps experiences I've immediately noticed don't "look" smooth. Kirby forgotten land was one of them and I suspect it was the complete lack of motion blur on anything. By contrast I played Ratchet Rift apart on quality RT and never had an issue
It’s a YouTube video, so it was never going to look perfectly smooth given the 60fps limit. That said, I was surprised to see it running at just 30fps.
Then again, I don't play racing games and don't know how those type of games look at different frame rates.
But, this became immediately noticeable when I used Lossless Scaling frame gen on the video to push the fps up to 60fps and then 120fps.


If you told me it was 30fps, I'd believe you.
nice looking game though
| twintail said: If you told me it was 30fps, I'd believe you. |
Yeah, but would you have an instinctive thoughts about its performance from the video? Or is that something that wouldn't really pass your mind?