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Forums - Gaming - Times where critics REALLY missed the mark… A Thread

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curl-6 said:

Yeah speaking of Half Life, this will possibly be a hot take, but Half-Life 2 is insanely overrated IMO.

Granted, I didn't play it til like 2016 on 360 so maybe the graphical spectacle at the time made it more impactful, but it was an absolutely miserable experience for me. The pacing was glacial and shooting felt limp and unsatisfying.

I got as far as that horrible, horrible canal escape that should have lasted 5 minutes but just dragged on and on endlessly, and I just couldn't take it anymore and quit, never to return.

HL2 was just like HL1 just OK looking at the time of its release, not bad but not the best looking.



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curl-6 said:

Yeah speaking of Half Life, this will possibly be a hot take, but Half-Life 2 is insanely overrated IMO.

Granted, I didn't play it til like 2016 on 360 so maybe the graphical spectacle at the time made it more impactful, but it was an absolutely miserable experience for me. The pacing was glacial and shooting felt limp and unsatisfying.

I got as far as that horrible, horrible canal escape that should have lasted 5 minutes but just dragged on and on endlessly, and I just couldn't take it anymore and quit, never to return.

I have tried to play HL2 three separate times, never finished it.  I find it quite boring and I also do not get the love affair.  

I personally think Goldeneye and Perfect Dark are both far superior.



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IcaroRibeiro said:

78 for Fire emblem Radiant Dawn is a crazy score. I'm sure it would be at least 84~86 range if released today. The ethos during 7th generation was "gaming need to be easy and accessible to sell to anyone", and this was even more true for Wii Games. There was also a big amount of criticism because a strategy game don't make good use of motion controls, the horror!


78 for Detroit Become Human is also a crazy take. It's easily a high-80 game

Radiant Dawn is by far and wide my favourite Fire Emblem game due to its story, which really hammers in how bad war is and the aftermath of it. No other Fire Emblem game had anywhere near such a deep story.

What probably cost them so many points was that the lord was very unusual with Micaiah and the fact that many heroes were just available for a couple missions and then gone again for a long while, making levelling more tedious. Plus the issue with the difficulty level names, which implied that the hard difficulty was the normal one in the west.