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Forums - Gaming - Best Walking simulator

 

Is it possible for a Walking sim to be a 10/10?

Yes 9 56.25%
 
No 6 37.50%
 
No opinion 1 6.25%
 
Total:16
LegitHyperbole said:

Hmm. Oh idk. I never beat Journey but if it's like Flower it's not a walking sim, Flower definitely had gameplay and traditional levels and aspects of a video game but just set up oddly for ease of gameplay and it is a 10/10. Then again Abzu definetly feels very walking sim but instead of walking it's swimming, didn't finish past the first hour so can't judge. As for SOMA it's in that weird space where it's a walking sim mixed with Adventure elements but definetly a walking sim as with Nobody wants to die which is a more conplex walking sim, they have interactive elements but so does Still Wakes the Deep with pulling levers and Gone Home with it's puzzle but it's all very surface level.
I also think there is a ceiling to walking sims, perhaps they can be a 10/10 but they need way more effort and that effort has yet to come. They should be ahead of normal games by a long shot with graphics, VA, story etc and feel lime a geberation leap and have a story that beats the best of any medium. SOMA lacked the VA and a few other details but definetly could have been a 10/10 with a few tweaks and if it had interactibility and actual choices not like the facade of Nobody wants to die or two ending based on one decision but actual choice like Robocop Rougue city another game which is has walking aim elements. Death Stranding does not count but I can see why people would think it, there are way too many features, gamepkay elements and traditional camera snatching cutscenes. I wanna see the genre evolve into something like Robocop mixed with Detroit Become Human but keep the same general features.

Flower and Journey are listed as 'art game' for genre. Yet Journey is included in walking sim lists all over the place.

"Art games" and "walking simulators" are not mutually exclusive and can often overlap, particularly when focusing on artistic expression and narrative exploration. While "walking simulators" are a specific subgenre emphasizing story and atmosphere, "art games" are a broader term encompassing any game designed to emphasize art and/or evoke a specific emotional or intellectual response.

To make matters more confusing Dear Esther is officially listed as "Art Game", The Stanley Parable as "Interactive fiction", Firewatch is actually listed as "Walking simulator"



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SvennoJ said:
LegitHyperbole said:

Hmm. Oh idk. I never beat Journey but if it's like Flower it's not a walking sim, Flower definitely had gameplay and traditional levels and aspects of a video game but just set up oddly for ease of gameplay and it is a 10/10. Then again Abzu definetly feels very walking sim but instead of walking it's swimming, didn't finish past the first hour so can't judge. As for SOMA it's in that weird space where it's a walking sim mixed with Adventure elements but definetly a walking sim as with Nobody wants to die which is a more conplex walking sim, they have interactive elements but so does Still Wakes the Deep with pulling levers and Gone Home with it's puzzle but it's all very surface level.
I also think there is a ceiling to walking sims, perhaps they can be a 10/10 but they need way more effort and that effort has yet to come. They should be ahead of normal games by a long shot with graphics, VA, story etc and feel lime a geberation leap and have a story that beats the best of any medium. SOMA lacked the VA and a few other details but definetly could have been a 10/10 with a few tweaks and if it had interactibility and actual choices not like the facade of Nobody wants to die or two ending based on one decision but actual choice like Robocop Rougue city another game which is has walking aim elements. Death Stranding does not count but I can see why people would think it, there are way too many features, gamepkay elements and traditional camera snatching cutscenes. I wanna see the genre evolve into something like Robocop mixed with Detroit Become Human but keep the same general features.

Flower and Journey are listed as 'art game' for genre. Yet Journey is included in walking sim lists all over the place.

"Art games" and "walking simulators" are not mutually exclusive and can often overlap, particularly when focusing on artistic expression and narrative exploration. While "walking simulators" are a specific subgenre emphasizing story and atmosphere, "art games" are a broader term encompassing any game designed to emphasize art and/or evoke a specific emotional or intellectual response.

To make matters more confusing Dear Esther is officially listed as "Art Game", The Stanley Parable as "Interactive fiction", Firewatch is actually listed as "Walking simulator"

Journey might count. I just try it out again to see. 



Not a fan of the genre at all; the only one that comes to mind that I really enjoyed was The Stanley Parable.



I dont play those kinda games. The closest would be Death Stranding I guess.



Journey and Firewatch. Both good.
Everybody's Gone to the Rapture was good as well.

Also Abzu was fine, i dunno if that counts.

I havent played Stanley Parable but I heard good things bout it.



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SvennoJ said:
Zkuq said:

I didn't think Journey was a walking simulator, but it was mentioned here, and I liked it quite a bit. I also don't think Death Stranding counts, but if it does, it's another strong contender. Firewatch is another game that feels too interactive to be a walking simulator in my opinion, and it was pretty good, but I liked both Journey and Death Stranding better.

The only pure walking simulator I think I've played is Dear Esther, and I didn't really like it. It had its redeeming qualities, but I wasn't exactly a fan. It's definitely not something I'd like to call my favourite, although as the only pure walking simulator I've played, it kind of gets that role too.

The definition of walking simulator is

"A genre of adventure games where the primary focus is on movement and exploration"

Death Stranding doesn't cut it, combat rules it out. Journey and Firewatch do fit.

Dear Esther is often said to be the pioneer of walking simulators, yet they go all the way back to The Forest on ZX Spectrum. Dear Esther was first release in 2008 as a source mod for HL2 called Esther at the time. Yume Nikki came before that in 2004.

Esther was great at its time, but imo surpassed by The vanishing of Ethan Carter.

One hidden gem on PSVR is Here They Lie, hampered by low resolution but oddly weird and fantastic.

It must have done something right for it to still be vivid in my memories.

Walking simulators are perfect for VR.

Maybe Journey and Firewatch 'officially' fit the bill, but they definitely don't fit my understanding of a walking simulator. Of course evidently I'm no expert on walking simulators. On the other hand, say, half of Death Stranding fits the description just as well (but the other half doesn't). My point? I don't think I really have one, I don't really care much to argue about what is usually considered a walking simulator and what isn't, since there already seems to be a pretty widely agreed consensus. Still, the borders of the genre don't really seem to be clear to everyone, as is also evident in this thread. I would guess it's because it's not a genre all that many people are very familiar with.



Zkuq said:

Maybe Journey and Firewatch 'officially' fit the bill, but they definitely don't fit my understanding of a walking simulator. Of course evidently I'm no expert on walking simulators. On the other hand, say, half of Death Stranding fits the description just as well (but the other half doesn't). My point? I don't think I really have one, I don't really care much to argue about what is usually considered a walking simulator and what isn't, since there already seems to be a pretty widely agreed consensus. Still, the borders of the genre don't really seem to be clear to everyone, as is also evident in this thread. I would guess it's because it's not a genre all that many people are very familiar with.

Yeah this definition "A genre of adventure games where the primary focus is on movement and exploration" leaves me puzzled to what adventure games are not movement and exploration focused. But I guess it can't have puzzles or inventory? Firewatch has an inventory, ugh. (but no inventory management)

Death Stranding's primary focus is 'delivery' though. I would call it a Transport Tycoon game before walking simulator :)  

Other characteristics for walking sims are mentioned as:
- Limited or no Combat
- No Fail State

Anyway there are lots of definitions floating around, yes or no interaction, has to be first person, narrative driven.

It's a stupid name for a 'genre' which is not surprising since it started as a derogatory term. Same as 'Art games'. All games are art... It seems to be just terms for games that don't fit the standard genres and are considered boring by some.

Anyway, what is a pure walking simulator as all the games mentioned have multiple genres listed, while Dear Esther, attributed to be game that coined the walking simulator genre, doesn't have walking sim listed lol.
Genres: Adventure game, Indie game, Casual game, Art game, Visual novel, Adventure Yeah whatever.



Vinther1991 said:

Saying a walking sim can’t be a 10/10 is like saying a movie can’t be a 10/10. It doesn’t have the interactivity of other video games, but that’s not what they are trying to be, they are different experiences.
Journey, The Stanley Parable and What Remains of Edith Finch are all in the 9/10-10/10 territory for me. Despite it’s praise, Gone Home did not impress me all that much, but it was still okay.

I appreciate what you’re saying here, but I think that’s the wrong analogy. It’s more like saying a documentary or a romantic comedy can’t be a 10/10 movie. We’re talking about a genre within a medium.

And I think it’s totally fair to label some genres as generally inferior to others. I’m sure when we look at our own top 50 lists at the end of the year, we notice that some types of games are overrepresented and some underrepresented.



SOMA and Journey are not walking sims, there's plenty of gameplay in them besides walking, as much as I hate saying that about Journey because I think it is the single most overrated little game of all time :D



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