| LegitHyperbole said: Hmm. Oh idk. I never beat Journey but if it's like Flower it's not a walking sim, Flower definitely had gameplay and traditional levels and aspects of a video game but just set up oddly for ease of gameplay and it is a 10/10. Then again Abzu definetly feels very walking sim but instead of walking it's swimming, didn't finish past the first hour so can't judge. As for SOMA it's in that weird space where it's a walking sim mixed with Adventure elements but definetly a walking sim as with Nobody wants to die which is a more conplex walking sim, they have interactive elements but so does Still Wakes the Deep with pulling levers and Gone Home with it's puzzle but it's all very surface level. |
Flower and Journey are listed as 'art game' for genre. Yet Journey is included in walking sim lists all over the place.
"Art games" and "walking simulators" are not mutually exclusive and can often overlap, particularly when focusing on artistic expression and narrative exploration. While "walking simulators" are a specific subgenre emphasizing story and atmosphere, "art games" are a broader term encompassing any game designed to emphasize art and/or evoke a specific emotional or intellectual response.
To make matters more confusing Dear Esther is officially listed as "Art Game", The Stanley Parable as "Interactive fiction", Firewatch is actually listed as "Walking simulator"
















