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LegitHyperbole said:

Hmm. Oh idk. I never beat Journey but if it's like Flower it's not a walking sim, Flower definitely had gameplay and traditional levels and aspects of a video game but just set up oddly for ease of gameplay and it is a 10/10. Then again Abzu definetly feels very walking sim but instead of walking it's swimming, didn't finish past the first hour so can't judge. As for SOMA it's in that weird space where it's a walking sim mixed with Adventure elements but definetly a walking sim as with Nobody wants to die which is a more conplex walking sim, they have interactive elements but so does Still Wakes the Deep with pulling levers and Gone Home with it's puzzle but it's all very surface level.
I also think there is a ceiling to walking sims, perhaps they can be a 10/10 but they need way more effort and that effort has yet to come. They should be ahead of normal games by a long shot with graphics, VA, story etc and feel lime a geberation leap and have a story that beats the best of any medium. SOMA lacked the VA and a few other details but definetly could have been a 10/10 with a few tweaks and if it had interactibility and actual choices not like the facade of Nobody wants to die or two ending based on one decision but actual choice like Robocop Rougue city another game which is has walking aim elements. Death Stranding does not count but I can see why people would think it, there are way too many features, gamepkay elements and traditional camera snatching cutscenes. I wanna see the genre evolve into something like Robocop mixed with Detroit Become Human but keep the same general features.

Flower and Journey are listed as 'art game' for genre. Yet Journey is included in walking sim lists all over the place.

"Art games" and "walking simulators" are not mutually exclusive and can often overlap, particularly when focusing on artistic expression and narrative exploration. While "walking simulators" are a specific subgenre emphasizing story and atmosphere, "art games" are a broader term encompassing any game designed to emphasize art and/or evoke a specific emotional or intellectual response.

To make matters more confusing Dear Esther is officially listed as "Art Game", The Stanley Parable as "Interactive fiction", Firewatch is actually listed as "Walking simulator"