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Forums - Nintendo - Director of FF VII Rebirth confirms the FF VII Remake Series will coming to Switch 2

IcaroRibeiro said:
The_Liquid_Laser said:

He needs to know that games on Game Key Cards don't really count as part of the Switch 2's library.  Please bring all 3 games with each being fully available on a cartridge.

They can't do that. VII Rebirth is 145 GB on PS5. Even compressed it probably needs a micro SD card of 128 GB which is really expensive

Nintendo went to a extremely expensive media this time, it's N64 all over again

But now they don't have Sony eating them alive with a more affordable option. So they will pass well on their first party games alone, since they are now effectively an A/AA publisher when it comes to production value of their games they will all fit on less expensive Express Cards

Please think before you make replies like this.  Cyberpunk 2077 is approximately the same size.  CD Projekt Red can figure out how to make the game physical.  So can Square Enix.

I'll repeat what I said before:  All of these games need to be 100% physical instead of being on Game Key Cards.



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The_Liquid_Laser said:
IcaroRibeiro said:

They can't do that. VII Rebirth is 145 GB on PS5. Even compressed it probably needs a micro SD card of 128 GB which is really expensive

Nintendo went to a extremely expensive media this time, it's N64 all over again

But now they don't have Sony eating them alive with a more affordable option. So they will pass well on their first party games alone, since they are now effectively an A/AA publisher when it comes to production value of their games they will all fit on less expensive Express Cards

Please think before you make replies like this.  Cyberpunk 2077 is approximately the same size.  CD Projekt Red can figure out how to make the game physical.  So can Square Enix.

I'll repeat what I said before:  All of these games need to be 100% physical instead of being on Game Key Cards.

Cyberpunk is not on a card. They are using a marketing strategy of making the game appears to look in the card, but you still need to download all patches and updates to make it run properly. Don't be fooled, Cyberpunk will be unplayable with only the game in the card, just like it was unplayable when it was released physically before huge patches 



Norion said:
curl-6 said:

Amen, some of the best games ever made are 30fps and I can't imagine limiting the games I can enjoy so arbitrarily.

It's not really arbitrary. I and many others just find certain types of games genuinely unpleasant to play at that fps. For me it doesn't matter much when it's a game like Undertale but for 3D games with a lot of camera movement the choppiness looks bad and the input lag makes it feel bad to play due to having gotten used to things feeling very smooth.

How did you guys cope from 1994-2020 when the majority of games were 30fps?



curl-6 said:
Norion said:

It's not really arbitrary. I and many others just find certain types of games genuinely unpleasant to play at that fps. For me it doesn't matter much when it's a game like Undertale but for 3D games with a lot of camera movement the choppiness looks bad and the input lag makes it feel bad to play due to having gotten used to things feeling very smooth.

How did you guys cope from 1994-2020 when the majority of games were 30fps?

Well I didn't get a high refresh rate monitor till 2017 so before that year had only ever experienced 30-60fps so getting used to over 100 has made 30-60 feel worse as a result though the latter still feels fine. One can argue that this is the one downside of a high refresh rate panel since last year I was able to try an early Xbox only Forza Horizon game but since I was used to playing the newer ones at a high framerate it felt bad to play. It's still worth it though and I dunno if you've experienced above 60 before but if you have a screen capable of that I do recommend trying it out with games like Mario Kart World since that'll be one of the ways it'll feel like a major leap over MK8.



After finishing up FFVII Remake Intergrade last night, I can safely say I wouldnt mind playing this again on Switch 2

Gonna wait for a steep sale on it first especially since I have my "Dont play the same game even on another platform in the same year" rule.



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BasilZero said:

After finishing up FFVII Remake Intergrade last night, I can safely say I wouldnt mind playing this again on Switch 2

Gonna wait for a steep sale on it first especially since I have my "Dont play the same game even on another platform in the same year" rule.

At this rate you're never gonna play it on Hard Mode :[



LegitHyperbole said:
haxxiy said:

The frames are paced evenly with extremely rare drops, unlike Star Wars Jedi Survivor. There's just no camera-based motion blur, so it might look choppy, especially on screens with fast MPRT.

This is basically the scourge of 30 fps gaming as a whole on OLEDs nowadays, unless they have good motion blur.

Hmm. Maybe it gets better in some areas like the pop in does but the first open world area, the grasslands I think was where I had quality mode on, it felt choppy and paced unevenly and definitely caused some ice slip on the camera controls. If it gets better past that area then I might have done myself a disservice, I suppose that's unfortunate but I'm well enough away from my TV to ignore that image quality at any rate. 

I played on quality mode all the way through and I never got the sense that the PS5 was struggling in any way. Stable and smooth as heck, not even a stutter.

Could be I'm blissfully blind to something, but I have seen games struggling and it was not present here.



Dante9 said:
LegitHyperbole said:

Hmm. Maybe it gets better in some areas like the pop in does but the first open world area, the grasslands I think was where I had quality mode on, it felt choppy and paced unevenly and definitely caused some ice slip on the camera controls. If it gets better past that area then I might have done myself a disservice, I suppose that's unfortunate but I'm well enough away from my TV to ignore that image quality at any rate. 

I played on quality mode all the way through and I never got the sense that the PS5 was struggling in any way. Stable and smooth as heck, not even a stutter.

Could be I'm blissfully blind to something, but I have seen games struggling and it was not present here.

Ya this seems to be the sentiment. Perhaps that first open world area is taxing and the rest of the game is smooth. As with the pop in and all that stuff being the worst in that area and for some reason the two treks from Nibelhiem up to the maco reactor, not sure why that area felt so bad as it's so linear. 



Kyuu said:

At this rate you're never gonna play it on Hard Mode :[

I tried a bit of it but it was via the combat simulator - I got destroyed lol

But looking it up, not a fan of what limitations they give you (no healing bench MP recovery and cant use items).

I'll back up my save and try a Hard mode in the future maybe..but when I remember the Hell House boss and how I struggled with the timing when it had its shield down/up - ya....lol



BasilZero said:

1. VII Remake was heavily marketed and hyped up to be a remake of the greatest and most popular FF game, people went into the game fully hyped but came out deflated due to how different the game was - the genre was more action based, the storyline was for the most part completely different/technically a follow up to the original FF7 and that there will be multiple parts to the game, so this ticked off a sizable amount of the fanbase that they dropped the game completely.

2. XV was successful sale number wise (due to how often the game went on sale) but critically it was a flop due to the genre and gameplay changes, the DLC situation, the poorly written main story, high influence of western gaming aspects and themes (Open world, heavy on side quests, etc which were radically different to previous FF games).

3. Square Enix's bizarre release plans (drip feed releases across multiple platforms, literally takes 3-5 years for a game to come out on every platform - i.e. FF Pixel Remasters coming to mobile/PC and years later on other platforms, Kingdom Hearts) and the pricing of the games not going as low as they did in the past again due to the re-releases made sales suffer.

I believe these factors affected people's decision to hold off on major purchases - FFVII Rebirth suffered a lot because a lot of people dropped Remake and didnt have as much expectations as they did with Remake. FFXVI suffered due in point because of XV and its changes. People lost faith in the series.

For me personally -  aside from their bizarre release plans which didnt affect me that much (aside from the pricing) - I actually enjoyed FFXV and FFVII Remake. I only played through the demo of FFXVI on my PS5 but I plan to play the complete edition on Steam in the future.


Final Fantasy Pixel Remasters, XV, XVI Demo, and FFVII Remake Intergrade - I'm fully hyped for the next mainline FF game along with any other spinoffs and the third part of the FFVII Remake trilogy.

Addendum to #1: Squeenix strikes again with the idiotic naming scheme of their biggest titles. Calling it FFVII Remake? Cool, no problem. It may be a completely different gameplay genre with a copious amount of new elements added to the story, but you still know what it is. Calling the next one in the sequel Rebirth? Sounds too much like Remake, too easy to forget that it's a different game instead of being the same thing. I still have to stop and remember which one came first because they sound so interchangeable. And that was before I realized that they weren't the same thing. And what is an "Intergrade"? Is it a sequel to Remake that I need to play after Remake or Rebirth?

I am aware that these questions can be answered after spending half a minute on Google, but a lot of people aren't going to spend half a minute on Google. All SE had to do was name them FFVII Part I: Remake and Part 2: Rebirth or something.